Incentives
The longer the base is owned, the more capture experience enemies will gain from a successful capture of that base. Information about the length of time a facility has been claimed can be found on the Facility Information Pane (opened by double-clicking the facility on the overhead map).
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So let me get this straight.
The Developers want me to take my outfit, and all whopping thirty active people, and claim a base so we can have a nifty recall point.
And we're supposed to do what? Provide XP fodder for a large enemy outfit? Yeah let me just help them out by providing an XP farm. Because that's my goal in Planetside, to level-up the competition.
So I can either take a base and then go run around and respawn there if I die and *HOPE* someone doesn't camp it and make some mad XP in its capture, or I can take a base and then go sit in a turret and play Homeland Defense, which effectively means I'm sitting in one spot praying the bad guys don't take away my new toy - which EFFECTIVELY means that I'm not out killing things, stealing things, or blowing things up. In other words, not having any fun, which is what I pay money for.
OR, alternatively, I can arrive at a dropship center and proceed to lay claim to it, only to find out an outfit with a serious penchant for TK decides they want it and happens to be standing there at the same time I am. Joy. They'll get 25 grief for waxing me, because the grief system is so finely-balanced.
This is a bigger liability than a free pie table at an Overeaters Anonymous meeting.