Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Whats that your smoking?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-11-25, 07:07 PM | [Ignore Me] #2 | ||
It's not going to be worth the effort, between the upkeep costs and the increased targeting by enemies due to better xp.
Is sony just stupid? Very little they have done lately, aside from the lodestar, has made people very happy. Core Combat was a waste of money, Infiltrators are becomeing disgrutled with the radar bugs, people always have(and probably always will) bitch about HA inbalance, and galaxy pilots and adv. medics are a dieing race. I thought this game would last a long time, but sony just seems to be dedicated to driveing it into the ground.
__________________
Some say power corrupts, I say the corrupt seek power. |
|||
|
2003-11-25, 07:32 PM | [Ignore Me] #3 | ||
Major General
|
I agree that in this present implementation, OBO is more of a liability to an outfit then it is an asset. That said, I'm all for making bases "livable" areas for outfits. Convert those useless decorative terminals on the walls into functional systems...
Communications: Found in or near the lounge, this terminal would allow for in-game email and message board systems for the resident outfit. Callender: In the entry room, the Callender is a planning tool for upper level commanders in an outfit to post specific operations on a specific date. Could be filtered by outfit rank as well. Normal users could "enlist" for a mission and have their name added to a roster. Later, a provision could be added for enemy hackers subverting this system and learn bits of info at a time. Admin: You could roll this into the main terminal, but it would probably feed more of a "living" base concept if it were placed elsewhere, maybe in the catacombs. This allows for high-ranking officers in an outfit to promote, set privledges and view logs of outfit credit expendatures. (Still do-able from the outfit window, just consolidated for ease of access.) Would double as a "profile page" for users without access to the admin section, allowing them to post location (real-world), Time zone, email or instant messaging contact info, ect, into a place where admins could view it. Lounge: The lounge should get some more stuff. Let users "sleep" in the beds, logging them out of the game, and making them spawn back at the OBO when they log back on (assuming it's still under empire control.). Implement a small mini-game for play on the holotable, and maybe even implement a trading card game in the game that players could play at the table. Systems: Ranking users (set by officers through the "Admin" Terminal) can upgrade base facilities with this terminal, and ANYONE (of the outfit or not) can use this to view the status of any feature of the base. More advanced features could be manual allocation of NTUs for repair, and swapping of barrels on turrets... at the cost of outfit credits, of course. (Again, only able to be done by a member given permission by an officer on the "admin" terminal.) Note: For the non-base specfic terminals, duplicates would be at sanctuary with full functionality for baseless outfits. Any outfit can access a bare-bottoms version of their "outfit network" through any friendly base's terminals, but for full functionality, they'll have to use the sanctuary terminals or their own OBO's. (Think of the old PSU forums. That's what you'd be able to access in the communications terminal from another outfit's owned base terminals. This new and improved forum would only be accessable from sanctuary or your Outfit's OBO). In short, what I am asking for: 1- Put a sense of community in-game. Think the Tribes 2 community browser. Only implement it in a way that makes the bases feel more like places where soldiers garrison, sleep, and live. 2- Give me a reason to want to stay in my outfit base when it's not under attack. Let me do things with my fellow outfit mates that go beyond shooting up the enemy. I'm not asking for The Sims Online here, but just some small diversions that would go nicely with the OBO concept.
__________________
<Doop> |
||
|
2003-11-25, 10:44 PM | [Ignore Me] #8 | ||
Private
|
I posted my ideas on improvements on my ZombieSide page ( http://www.apocalypse-ps.com/zombieb ) and also in the forum thread by sporkfire. I don't think I should repaste it here as its a bit long :P
Anyways... -ZombieB |
||
|
2003-11-26, 08:42 AM | [Ignore Me] #11 | ||
Sergeant
|
I do like the idea of LNS0388, but one problem. Like TeraHertz said. Someone has come along and cap'd your base while you were asleep. You all do reallize that bases change hands all the time. Also lets say that everyone gets a base, which would never happen because there are more outifts out there than bases. Now what. Some peeps will not leave their bases cause they don't want to loose it. I mean you all head off to attack a base. Get there and the forces you left back at the outfit base are falling under a major zerg. Which places us back to the bases being the center of all the action. So you all recall to stop it and ditch the base you where working on. If you loss both bases now your ass out an outfit base and all the work you put into hitting the other base. So now you are screwed on all the outfit points you spent. Okay enough of my bitching.
It may but I don't like to stand around a base anyways. So I don't care about owning one. I think it may be cool to be able to own a base, just to say it. Other than that not that great Last edited by FireWolf22; 2003-11-26 at 08:45 AM. |
||
|
2003-11-26, 06:32 PM | [Ignore Me] #13 | ||||
Last edited by Ait'al; 2003-11-26 at 06:36 PM. |
|||||
|
|
Bookmarks |
|
|