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2011-07-16, 05:41 PM | [Ignore Me] #17 | |||
Private
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So Galaxies are replacing AMS? Sure i heard somewhere that there will be no AMS in PS2, but don't quote me on it |
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2011-07-16, 05:47 PM | [Ignore Me] #18 | |||
Private
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Nah they should keep it the same then, it's a tradeoff. Otherwise you'd have a flying mobile spawnpoint that was hard to counter. Mobile spawnpoints should be relatively easy to counter. Also, this is why you flew them with escorts, it's harder to deal with a galaxy that has a few mosquitos protecting it. Unless you're an AA max. Or if you were a sadistic galaxy pilot like I was during my brief stint you could just boot nonessential personnel out one by one and watch the reavers go chase them down for the easy kills while you flew away. It was the perfect killhungry noob Reaver pilot countermeasure. |
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2011-07-16, 05:48 PM | [Ignore Me] #19 | |||
Master Sergeant
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In that picture of the gal, it's clear it has landing gears and no indication of VTOL characteristics. So if it has to remain in flight to be operational, to drop players on targets consistantly it would have fly over and circle back to those targets rather than hover over them. Time consuming. Where-as an AMS can provide close, consistant spawning support more beneficial to frontline warfare than a Galaxy. |
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2011-07-16, 05:48 PM | [Ignore Me] #20 | ||
First Lieutenant
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Not sure I agree with this. If you give the gal the ability to continuously spawn troops, it will instantly become a much more valuable target to remove from the battle. The AMS had a lot going for it that helped it stay on the front lines for extended periods of time. A big slow moving spawn point in the sky will draw fire from everyone on the ground with an AV weapon.
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2011-07-16, 06:05 PM | [Ignore Me] #21 | |||
First Lieutenant
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2011-07-16, 06:31 PM | [Ignore Me] #22 | ||
Colonel
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A highly specialized leader may not be able to afford a Galaxy, though. So I'd guess it might be more like "in a Galaxy with them".
Although I think that could sort of also be a very deep Galaxy specialization too. Be a badass enough Galaxy pilot and you can have your squad mates spawn inside. EDIT: Just noticed there had been a fair share of posts and I had not refreshed the page before writing this. Last edited by Coreldan; 2011-07-16 at 06:36 PM. |
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2011-07-16, 09:00 PM | [Ignore Me] #23 | ||
First Sergeant
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all I can say is mobile spawn points are bad. there is a reason why things like the AMS should need to be deployed.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. Last edited by Forsaken One; 2011-07-16 at 09:02 PM. Reason: too many tabs open. |
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2011-07-16, 10:30 PM | [Ignore Me] #24 | ||
PSU Admin
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The AMS will still exist, I don't think the Galaxy will replace it. I would assume it would be a squad only thing rather than everyone can spawn at it. I am just speculating at that though.
And I don't think it needs more defenses, the Galaxy should always fly with an escorte - teamwork ftw. |
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2011-07-16, 10:32 PM | [Ignore Me] #25 | ||
I am afraid that they are going to make the spawning more like other games. Now, a drop pod to the squad leader, isn't so bad. That is cool. But we still need AMS's and the like. Popping into a squad Gal in route wouldn't be a bad thing, but I am afraid of Gals up above constantly dropping troops. Though, it may not be that bad provided we get plenty of AA and the like.
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Life sucks, Press on. Moderation in all things, including Moderation. |
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2011-07-17, 12:13 AM | [Ignore Me] #28 | ||
Sergeant Major
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Am I the only one getting the feeling that maybe... Quite possibly, friendly ocean gal drops will return?? hehehe
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I remember when my PC was awesome... N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. Last edited by Infektion; 2011-07-17 at 12:14 AM. |
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2011-07-17, 02:04 AM | [Ignore Me] #30 | |||
First Sergeant
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I hope thats the case, mobile galaxy spawn points would be awesome...Id just die on purpose and free fall from the gal all day :P |
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