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Old 2011-10-24, 10:34 AM   [Ignore Me] #16
Hamma
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Re: PS2 User Interface


I thought the original PlanetSide UI was kind of neat, it just lacked quite a bit of Polish.

That UI, improved and revisited in a new game would be sweet that's what I would like to see. I hope they don't go to a basic shooter UI, but I can't see that happening considering it's an MMO and requires additional elements.
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Old 2011-10-24, 04:38 PM   [Ignore Me] #17
Talek Krell
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Re: PS2 User Interface


I'd like the health/shield indicators to be more accessible. I always find that tucking them away into the corner makes it difficult to tell just what sort of shape I'm in without having to take my attention away from the action. An indicator near the aiming reticle or a non-HUD indicator (like how deadspace made the healthbar an actual part of the suit) would probably work.
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Old 2011-10-25, 02:58 AM   [Ignore Me] #18
Marth Koopa
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Re: PS2 User Interface


I want to push for each empire having a unique HUD following their design theories.

It would also be cool if the HUD looked like it's part of your character, kinda like the Metroid Prime games.

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Old 2011-10-25, 03:28 AM   [Ignore Me] #19
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Re: PS2 User Interface


I think this has come up a couple of times...

I totally agree with Marth on the emersive visor/inner helmet head up display. As long as it isn't too distracting. Being able to turn HUD items on and off should definitely be in there.
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Old 2011-10-25, 04:05 AM   [Ignore Me] #20
Sirisian
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Re: PS2 User Interface


I'm a big fan of minimal HUDs with radial menus that I can access with quick mouse motions. So basically hide my health/shield if I don't need it and allow me to hide my holster options since I probably have them memorized. Yeah pretty much hide anything unless it changes or I enable it to stay visible like a mini-map.

Can't really play a game as complex as Planetside without a mini-map. How else will I know if I'm bombing the correct targets that friendlies have spotted? That and seeing bombs and other threats as infantry.
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Old 2011-10-25, 04:46 AM   [Ignore Me] #21
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Re: PS2 User Interface


Radial menus work nicely for consoles, but are they really the most suitable option for PC as well? I don't have that much to complain about them either, but they aren't the handiest options either.

While it was a bit complicated at first, I liked how you could have two or more kinds of ammo which you could change between. With CE it was confusing at first to first change "firemode" into the turrents and then change "ammo" to get different turrents, but still

Map is a must, but the minimap/radar should stay mostly as it is with some fixes, IMO.
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Old 2011-10-25, 12:35 PM   [Ignore Me] #22
Bags
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Re: PS2 User Interface


Radial menu was great in L4D.
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Old 2011-10-25, 12:56 PM   [Ignore Me] #23
Dark Atlantis
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Re: PS2 User Interface


Old school UI (Health with numbers (Counter-Strike Style), 1-9 like PS1, crosshair :P)
with some new elements (Ammo and reserve ammo on weapon display).
Radial Chat ala BF2 and some "in world" informations (press E for enter car AT the car, Squad Move order).
Don't like how all the new games "shine" with their kind of "soldier got a head up display infront of his eyes, if he shakes to much, the HUD shakes too".
Some plain easy UI with basic informations and some inovative stuff mixed will be better^^

EDIT: After checking the thread a 2nd time: Exactly NOT what Marth Koopa showed (Metroid Prime)
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Old 2011-10-25, 01:46 PM   [Ignore Me] #24
waldizzo
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Re: PS2 User Interface


I'm fine with what ps1 had. I liked how it was possible for the user to move, enable/disable and re-size most of the UI elements to where ever they wanted. Hope they keep waypoints as a giant pillar of light but tone them way down when the player is near them. spotting would be a cool but I'd want it to be more of a "last known position" type spotting instead of a big red triangle that follows people around.
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Old 2011-10-25, 03:53 PM   [Ignore Me] #25
Talek Krell
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Re: PS2 User Interface


Originally Posted by Bags View Post
Radial menu was great in L4D.
Did they strip that out of L4D 2, or did I just never notice it? I'm not a big fan of radial menus, I seem to be more accurate with button presses.

Originally Posted by Marth Koopa View Post
It would also be cool if the HUD looked like it's part of your character, kinda like the Metroid Prime games.
That'd be badass. Would make different vision modes look cool too. It's important not to overdo it, but I like when your HUD seems like it's an actual object in the world instead of floating numbers.
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Old 2011-10-26, 07:23 AM   [Ignore Me] #26
Traak
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Re: PS2 User Interface


I want dual screens: one for the view, and one for the clutter: maps, chat, popcorn timer, whatever.
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