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PSU: Just say no.
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2011-10-23, 11:38 AM | [Ignore Me] #1 | ||
Major General
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So, I was just curious what everyone thinks the user interface should be like in PS2. Should it stay similar to PS1 with the right-click, press 'x' button, switch mechanics? Or should they do a more commonly used UI that we see in modern FPS games with the mouse-scroll to change weapons. Do we still want to be able to see our weapons on the UI with key assignments? I do! Or do we want a nice state of the art radial menu that is easy to access?
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2011-10-23, 12:14 PM | [Ignore Me] #3 | ||
Sergeant
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I say they should design the UI to be more like a FPS then a mmo. That is leave things mostly bare. Have your shields health and ammo all tucked down in the corner. I don't really want to see that hot-bar thing myself, but if you like it you should be able to have it. Overall, I think simple is the way to do with the UI.
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2011-10-23, 12:35 PM | [Ignore Me] #4 | |||
Lieutenant General
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2011-10-23, 12:37 PM | [Ignore Me] #5 | ||
Major General
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I like the radial too. I would prefer it have main > sub menu (with associated keyboard shortcuts) but also easy to just hover click too. So, instead of the UI bar with the weapons listed I just pull up a radial that has the same info.
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2011-10-23, 12:54 PM | [Ignore Me] #6 | |||
Sergeant
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I like the minimal approach to UI. |
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2011-10-23, 01:02 PM | [Ignore Me] #7 | |||
Lieutenant General
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2011-10-23, 01:10 PM | [Ignore Me] #8 | ||
Major General
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Ya, I agree with Bags. I don't like no map. I prefer the map with user/command way points. However, more versatility in the map would be awesome for PS2. Perhaps a quick spot capability (think comma-rose) where if you spot an enemy it would show (for a brief period) the location and type of vehicle or troops that was seen.
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2011-10-23, 01:26 PM | [Ignore Me] #9 | |||
Sergeant
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A mini map is just one way to do things. There are other ways to do things. unless you think I meant no maps at all. That's not what I was thinking. I was thinking no mini map. Last edited by nomotog; 2011-10-23 at 01:32 PM. |
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2011-10-23, 02:19 PM | [Ignore Me] #10 | |||
Lieutenant General
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Uh, no it didn't. It had a tiny little map in the bottom left corner. |
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2011-10-23, 02:36 PM | [Ignore Me] #11 | ||
Sergeant
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TF2 has no map because it dosen't need one. The path lines do the job. That's kind of what I'm saying here. You don't have to include a mini map there are other ways to do things. I think I made my point already. Navigation is not unique to planetside. Practically all games have it and they have several ways to handle it.
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2011-10-23, 03:37 PM | [Ignore Me] #13 | ||
Sergeant Major
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Keyboard layouts and GUI are two different things, I would like a more customizable GUI to tell ya the truth like some of our more common MMO's that lets you change the background of a window or add other types of window components to another window.
but at the same time have a stylish or user fiendly default with some type of editor incase we don't like everything about it |
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2011-10-23, 04:25 PM | [Ignore Me] #14 | |||
Lieutenant General
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Edit: And that's my point; TF2 doesn't have one, because it needs one, and thus is not comparable to planetside. Last edited by Bags; 2011-10-23 at 04:28 PM. |
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