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Old 2011-10-23, 11:38 AM   [Ignore Me] #1
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PS2 User Interface


So, I was just curious what everyone thinks the user interface should be like in PS2. Should it stay similar to PS1 with the right-click, press 'x' button, switch mechanics? Or should they do a more commonly used UI that we see in modern FPS games with the mouse-scroll to change weapons. Do we still want to be able to see our weapons on the UI with key assignments? I do! Or do we want a nice state of the art radial menu that is easy to access?
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Old 2011-10-23, 12:10 PM   [Ignore Me] #2
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Re: PS2 User Interface


PS1 interface but fixed up. I'd like radial menu.
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Old 2011-10-23, 12:14 PM   [Ignore Me] #3
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Re: PS2 User Interface


I say they should design the UI to be more like a FPS then a mmo. That is leave things mostly bare. Have your shields health and ammo all tucked down in the corner. I don't really want to see that hot-bar thing myself, but if you like it you should be able to have it. Overall, I think simple is the way to do with the UI.
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Old 2011-10-23, 12:35 PM   [Ignore Me] #4
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Re: PS2 User Interface


Originally Posted by nomotog View Post
I say they should design the UI to be more like a FPS then a mmo. That is leave things mostly bare. Have your shields health and ammo all tucked down in the corner. I don't really want to see that hot-bar thing myself, but if you like it you should be able to have it. Overall, I think simple is the way to do with the UI.
So you want a watered down interface with no maps? No ty, I played BF3, their watered down interface is terrible.
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Old 2011-10-23, 12:37 PM   [Ignore Me] #5
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Re: PS2 User Interface


Originally Posted by Bags View Post
PS1 interface but fixed up. I'd like radial menu.
I like the radial too. I would prefer it have main > sub menu (with associated keyboard shortcuts) but also easy to just hover click too. So, instead of the UI bar with the weapons listed I just pull up a radial that has the same info.
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Old 2011-10-23, 12:54 PM   [Ignore Me] #6
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Re: PS2 User Interface


Originally Posted by Bags View Post
So you want a watered down interface with no maps? No ty, I played BF3, their watered down interface is terrible.
You can still keep the map, but I would like you didn't need one. Have objectives and way points displayed in the world, same with any radar like powers. Put that information right in the FOV, so I don't have to keep peeking off to the side for it.

I like the minimal approach to UI.
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Old 2011-10-23, 01:02 PM   [Ignore Me] #7
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Re: PS2 User Interface


Originally Posted by nomotog View Post
You can still keep the map, but I would like you didn't need one. Have objectives and way points displayed in the world, same with any radar like powers. Put that information right in the FOV, so I don't have to keep peeking off to the side for it.

I like the minimal approach to UI.
How does planetside work without a map? BF3 has no world map and it's terrible.
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Old 2011-10-23, 01:10 PM   [Ignore Me] #8
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Re: PS2 User Interface


Ya, I agree with Bags. I don't like no map. I prefer the map with user/command way points. However, more versatility in the map would be awesome for PS2. Perhaps a quick spot capability (think comma-rose) where if you spot an enemy it would show (for a brief period) the location and type of vehicle or troops that was seen.
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Old 2011-10-23, 01:26 PM   [Ignore Me] #9
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Re: PS2 User Interface


Originally Posted by Bags View Post
How does planetside work without a map? BF3 has no world map and it's terrible.
Well lots of games work without maps. Lets take a peek at them. Dead space had a neat system where the path dot printed on the floor when you pressed button. the game didn't really need it, but they could do something like that in PS where you press a button and a line is drawn on the ground guiding you where you set up your point. TF2 had a system kind of like this, only they just made there maps with the lines pre drawn. If your flying as the crow flies (straight) then you can use just way points. Point your plain at the way point and go. Far cry 2 had a system where the sigh posts would change colors to mark out what one to follow for objectives. other things you could do, have a item that lets you see the field in third person.

A mini map is just one way to do things. There are other ways to do things. unless you think I meant no maps at all. That's not what I was thinking. I was thinking no mini map.

Last edited by nomotog; 2011-10-23 at 01:32 PM.
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Old 2011-10-23, 02:19 PM   [Ignore Me] #10
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Re: PS2 User Interface


Originally Posted by nomotog View Post
Well lots of games work without maps. Lets take a peek at them. Dead space had a neat system where the path dot printed on the floor when you pressed button. the game didn't really need it, but they could do something like that in PS where you press a button and a line is drawn on the ground guiding you where you set up your point. TF2 had a system kind of like this, only they just made there maps with the lines pre drawn. If your flying as the crow flies (straight) then you can use just way points. Point your plain at the way point and go. Far cry 2 had a system where the sigh posts would change colors to mark out what one to follow for objectives. other things you could do, have a item that lets you see the field in third person.

A mini map is just one way to do things. There are other ways to do things. unless you think I meant no maps at all. That's not what I was thinking. I was thinking no mini map.
You do realize none of those games are similar to planetside, right? And TF2 has no map system at all.

Originally Posted by IDukeNukeml View Post
BF3 does have a world map..

Edit: well it did in beta.
Uh, no it didn't. It had a tiny little map in the bottom left corner.
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Old 2011-10-23, 02:36 PM   [Ignore Me] #11
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Re: PS2 User Interface


Originally Posted by Bags View Post
You do realize none of those games are similar to planetside, right? And TF2 has no map system at all.
TF2 has no map because it dosen't need one. The path lines do the job. That's kind of what I'm saying here. You don't have to include a mini map there are other ways to do things. I think I made my point already. Navigation is not unique to planetside. Practically all games have it and they have several ways to handle it.
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Old 2011-10-23, 03:14 PM   [Ignore Me] #12
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Re: PS2 User Interface


Would rather just keep the minimap. It doesn't get you killed and I would prefer to avoid the amount of pretty colors on my screen. I'm gonna get enough flashy lights from my lasher.
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Old 2011-10-23, 03:37 PM   [Ignore Me] #13
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Re: PS2 User Interface


Keyboard layouts and GUI are two different things, I would like a more customizable GUI to tell ya the truth like some of our more common MMO's that lets you change the background of a window or add other types of window components to another window.
but at the same time have a stylish or user fiendly default with some type of editor incase we don't like everything about it
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Old 2011-10-23, 04:25 PM   [Ignore Me] #14
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Re: PS2 User Interface


Originally Posted by nomotog View Post
TF2 has no map because it dosen't need one. The path lines do the job. That's kind of what I'm saying here. You don't have to include a mini map there are other ways to do things. I think I made my point already. Navigation is not unique to planetside. Practically all games have it and they have several ways to handle it.
How do I know what bases we own without a tactical map?

Edit: And that's my point; TF2 doesn't have one, because it needs one, and thus is not comparable to planetside.
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Last edited by Bags; 2011-10-23 at 04:28 PM.
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Old 2011-10-23, 08:39 PM   [Ignore Me] #15
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Re: PS2 User Interface


I'd like squad and platoon leaders to place a 12 O'clock on your compass.
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