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PSU: Psychotic Suicidal Urges
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[Ignore Me] #16 | |||
Brigadier General
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Although ideally, everything will be balanced and more or less equally useful. |
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[Ignore Me] #20 | ||
Private
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The gun lookds kinda like a Pulsar, but it's a TR cloaker so that cant be.
And seriously guys, about the "He's not moving but you can see him!!" posts. If the cloaker wasn't moving and was thus completely cloaked, you'd be looking at the side of a base. I'm sure they intentionally made it semi-visible for this screenshot so you would get the cloaker effect but still be able to see the guy. If you haven't noticed, a lot of these screenshots are stagedto some degree to show off whatever it is being shown (all the flying aircraft shots never have a pilot if you look in the cockpit). |
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[Ignore Me] #21 | |||
Lieutenant Colonel
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[Ignore Me] #26 | ||
Colonel
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Ah, yes, but with them sending no positional data over 50 feet away, that effect would be reduced.
AND, cloakers shouldn't show up on radar, ever, under any circumstances, period. Let's make cloakers actual cloakers. Not just the least-armored targets in the game that anyone with a fifty-cent hack, a gamma tweak, or just Audio game-wrecking Implant can see as if they are a parade float.
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Bagger 288 |
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[Ignore Me] #27 | ||
Sergeant Major
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Firing a weapon might just break the cloak, and it could take a while for the cloaking effect to completely reinitialize. We may see the suit slowly "disintegrate" into the bubble over the course of 30 seconds or so. This would discourage firing on some unsuspecting group and then expecting to pop back into cloak right after the last round is fired. If a cloaker is going to engage an enemy, they should be ready to make themselves vulnerable.
Either way, with Planetside's lighting, the cloak effect might have a stronger effect in low light areas, as there's less light to bend and naturally, bubble effects are harder to spot in the dark. I'm sure there's some mix between wanting cloakers to be invisible, but also wanting them to be choosy about how they move around. In short, the cloak is probably only good for avoiding a passing glance, unless an agent is opting for subtlety and sabotage over spec-ops/nano suit guerilla tactics. I'm happy that we might see the latter. Fun to fight, fun to be ![]() ![]() I don't see the imbalance in trading off armor for evasion. Where a rexo might take 7-8 rounds, cloakers will probably only take 2 or 3 quick pot-shots to put down. |
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[Ignore Me] #28 | |||
Colonel
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As for the visibility, this is a new game. Cloakers may not have super invis anymore. There also may not be darklight anymore to compensate for this. Crysis did this, and it worked well. You couldn't just squat and be completely invisible. Perhaps necessary in the claustrophobic PS1 bases. The bases in PS2 look far larger, with far more targets. Its also possible that there this could be the base level of cloaking, and that there could be additional equipment to make yourself more invisible, at the cost of killing power. Or perhaps that the cloak is stronger when a weapon is not equipped, or a rifle. This definitely bodes well for the idea that pistols aren't worthless weapons anymore.. If cloakers can have a rifle, then theres no balance issue with having them serve as a strong backup weapon. Last edited by CutterJohn; 2011-11-18 at 10:33 PM. |
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[Ignore Me] #29 | ||
Private
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Or maybe the screen shot was taken during the few second after activating the suite so we can actually see the cloacker…
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[Ignore Me] #30 | |||
Brigadier General
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Still, given that we know snipers won't be able to "effectively" cloak, it's not an unreasonable assumption that this could be as good as cloaking get's while holding a rifle. |
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