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2012-01-09, 03:24 AM | [Ignore Me] #17 | ||
Sergeant
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mhmm what I understand of the class system so far is that you can gain perks & unlocks
an unlock you keep always like unlocking "extended mags on a deci" but that does not mean that when playing a class that cannot use a deci you can take advantage of it! perks would be choices, where you have (4) perk slots and can pick and choose different utility abilities like implants but better incorporated into the skill tree. perks could do anything from buff your squad to making hacking 50% faster ... |
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2012-01-09, 03:38 AM | [Ignore Me] #18 | |||
Major General
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2012-01-09, 05:13 AM | [Ignore Me] #19 | |||
Sergeant
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but yeh it stands to reason that if you unlock a "side grade" for the pulsar then you can use that unlock whenever you can equip a pulsar. but if you unlock an upgrade such as " increase squad members damage within 50 yards" there would have to be some kind of trade off for that. --------- This is not to suggest that the perk unlock system is the only way - If you could make the UI user friendly enough, it is entirely possible to have each unlock have a corresponding 'down grade' for example "carry additional med kits at the cost of grenades" you could allow as many or as few of these to be active as you like. It would work but I don't think the team will go for it because: one, the UI becomes a cluster 'buck' of maths, min-maxing and cherry picking it massively slows the game and nothing says bad game design like assuming your players will read the forums! Two, great multi-player design focuses not on balancing the game but making each player equally overpowered! nothing says mediocre like +10% health -15% shields =P |
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2012-01-09, 06:30 AM | [Ignore Me] #21 | |||
Sergeant
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======= the squad example is bad but its the only one we have seen elaborated on in any way The perk "+ squad <anything>" would be by all accounts overpowered as it will add more than any other perk ... the drawback of this is that you have to be in a squad and it wouldn't stack - that balances it with other perks, but its still an upgrade. Last edited by LongBow; 2012-01-09 at 06:37 AM. |
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2012-01-09, 06:19 PM | [Ignore Me] #22 | ||
Sergeant
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Or to mesh with their whole sidegrade policy...
a squad leader skill increasing damage within 50m would decrease damage past 50m. Basically the squad leader is calling for close combat and anyone not doing that is penalized. |
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