Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: The reason your dog barks.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-01-08, 07:27 PM | [Ignore Me] #1 | ||
First Lieutenant
|
I just thanked T-Ray for posting what I believed to be the first image of the "Leader" class, and he replied that there is no such thing. This is a surprise to me, as, for months now, I have been under the impression that the Leader was a class in this game (I remember Higby saying something like "The Leader has its own skill tree, full of things like squad-spawning and orbital strikes"). Did anyone else remember reading things like that? Well, in some ways, this is good, because that means that any of us can have Leader-abilities that fit compatibly with whatever our class-choices are.
Did anyone besides me think that "Leader" was a specific class? Thanks for the update, T-Ray! ~Zachariah |
||
|
2012-01-08, 07:30 PM | [Ignore Me] #2 | ||
Major General
|
No the leader is a skill tree...its not tied to any class, that would be silly.
the whole thing is rather confusing though. but the leader, vehciles and aircraft skill trees are not tied to any specific 6 classes as i understand. |
||
|
2012-01-08, 07:38 PM | [Ignore Me] #4 | ||
Sergeant Major
|
No dude... I was never under the impression of a leader class. That would be way too restrictive, more than it already has become. It's a Skill tree, so any class could have leader bonuses, I'm still against the classes thing, I hate how all modern FPS and all latest games, actually, force you to play a specific role... I just find it annoying, but then again, I grew up playing Asherons call, counter strike, UT... TRIBES. I really miss havin complete control over my character.
__________________
I remember when my PC was awesome... N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. Last edited by Infektion; 2012-01-08 at 07:40 PM. |
||
|
2012-01-08, 07:52 PM | [Ignore Me] #5 | |||
Major General
|
I hope that with the class system though some of the skill tress cross over so they can be used in mutiple classes. having a restirictive system would really suck. Like i dont see why almost any class could not use an SMG so that tree could be accessed as mutiple classes...same with assult rifles really. |
|||
|
2012-01-08, 07:55 PM | [Ignore Me] #6 | ||
Major
|
You can be any class you like, but you won't be spending time "researching" or w/e it will be called upgrades for the class you like it'll be spent learning leadership thingydoos. So any class you decide to play will likely have the default beginner stuff to help out, but where you come in handy is the leadership stuff your character has.
At least that's how I interpreted it. |
||
|
2012-01-08, 08:45 PM | [Ignore Me] #7 | |||
Brigadier General
|
|
|||
|
2012-01-08, 10:46 PM | [Ignore Me] #8 | ||
First Lieutenant
|
Yeah, the class system is in place to ALLOW the Devs to make each individual role really awesome. That way, they don't have to weaken sniper-rifles just because they're afraid that snipers will give themselves jump packs and medi-gear to become undying juggernauts of long-range destruction.
I think the class system is good; it will let us delve EXTREMELY deeply into the roles that we want. And not only that, but it will still totally permit someone to become a generalist, unlocking elements of any class to be able to swap out their role from any terminal or w/e. To me, the class system is vastly preferable to the other two options: 1. The Devs need to artificially restrict the power/effectiveness of MANY aspects of each role, to prevent some overpowered combinations that they discover while play-testing the game. 2. Max-level characters all look roughly identical, as overpowered combinations of weapons, armor, and abilities quickly become evident, effectively forcing players to either compete with these overpowered-combinations by choosing those combinations themselves or otherwise lose constantly at the hands of the players who DID chose the overpowered-combinations. I think the Devs are on the right track with this one. It will let us pick our favorite flavor, and no flavor will be better than any other. ~Zachariah |
||
|
2012-01-08, 10:58 PM | [Ignore Me] #9 | |||
Sergeant Major
|
|
|||
|
2012-01-08, 11:36 PM | [Ignore Me] #13 | ||
Colonel
|
I'd quite like to see class-specific leader trees actually. Some of the skills would be the same of course, but it seems inevitable that a sniper at the back would lead differently to a medic on the front line.
Edit: Also, I am absolutely a supporter of the class system, so long as they utilize the benefits that come with it. Last edited by Vancha; 2012-01-08 at 11:38 PM. |
||
|
|
Bookmarks |
|
|