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2012-03-02, 12:23 AM | [Ignore Me] #17 | ||
Colonel
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Care to go into depth? Are you against countermeasures for all vehicles? If so explain.
// edit: I asked because I'm a huge fan of players having a lot of choices in how to react to threats. So having the ability to defend yourself as a choice (not an automatic defense system) is a nice feature in my opinion.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-03-02 at 12:30 AM. |
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2012-03-02, 01:00 AM | [Ignore Me] #18 | ||
Second Lieutenant
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If lock-on and the empire's specific type of secondary guidance system (IE: Laser for NC) do the same amount of damage, Lock on will be easier. BUT, Laser-guided will not be averted by smoke or flares (Although it would it real life)
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-03-02, 01:03 AM | [Ignore Me] #19 | |||
Major
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What possible reason do you have to think that tanks would be given an EMP blast? Sundys should be the one and only vehicle blessed with it. Ward off lock-ons? If tanks move into areas without infantry support then they deserve the ass kicking that they are about to receive. At least they will if they are facing the Lions. We know exactly how to use a jammer + AV weapons. The Punisher is your friend....learn to love it!
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Last edited by Knocky; 2012-03-02 at 01:05 AM. |
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2012-03-02, 02:58 AM | [Ignore Me] #20 | |||
Second Lieutenant
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2012-03-02, 03:23 AM | [Ignore Me] #22 | ||
actually I'd be against tanks having a lot counter measures for the simple fact this is a game, wouldn't things get a little imbalanced if you can't blow them up with conventional weapons.
Game > Reality
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-03-02, 05:51 AM | [Ignore Me] #23 | ||
Corporal
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I would love smoke for tanks but alass I have never seen it done well in games. The video of the tank popping their smoke looked awesome, that would be great to defend squishys nearby the tank providing a realistic use in game warfare.
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2012-03-02, 05:53 AM | [Ignore Me] #24 | ||
Colonel
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An invulnerability field like BF2142 had on its tanks would be pretty cool, I think. Gave you 3s of invulnerability on a 30s timer. Hardly OP, but definitely handy if used at the appropriate time.
Can't think of much else that would really work as an activatable countermeasure for tanks though, without seeming wildly out of place. |
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2012-03-02, 07:57 AM | [Ignore Me] #25 | |||
First Sergeant
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It made the drivers have actual skill and awareness other then just driving around like a derp, auto winning purely because they were in a vehicle like most of the other battlefields. I could see the very short shield. but as the fact that there will be many, many more tanks on the field I'd like to see it have a maybe 3 minute+ CD while still only being able to be used for 3 seconds. anything shorter and they will just be leap frogging each other with the shields to do a mod like push that can't be stopped which will be highly stupid.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. |
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2012-03-02, 08:31 AM | [Ignore Me] #27 | |||
Colonel
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Agree with the comments about 2142 though.. easily the most underrated BF game. Tried a lot of new things and mostly succeeded. |
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2012-03-02, 05:15 PM | [Ignore Me] #28 | ||
Corporal
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I think smoke is a great idea as both a countermeasure verses laser guided munitions as well as for cover, fire & maneuver. However, EMP seems more like an area effect weapon than a defensive countermeasure. The Dev's also mentioned countermeasures verses minefields, but haven't mention anything like reactive armor plates; IMO, reactive armor would be a great countermeasure to add into the game.
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