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2012-03-08, 02:26 PM | [Ignore Me] #16 | |||
Lieutenant General
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2012-03-08, 02:26 PM | [Ignore Me] #17 | |||
Captain
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2012-03-08, 02:31 PM | [Ignore Me] #19 | |||
Sergeant
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2012-03-08, 02:32 PM | [Ignore Me] #21 | |||
Colonel
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Hell, it should give you a buff to have your friend shoot near enough for you to get the suppression effect in theory! You get like "YEA, TAKE THAT YOU TR/VS/NC SCUM!" when you hear all the rounds going off around you too aimed at the bad guys (joking, but still! )
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2012-03-08, 02:33 PM | [Ignore Me] #22 | |||
Lieutenant General
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2012-03-08, 02:34 PM | [Ignore Me] #23 | |||
First Lieutenant
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2012-03-08, 02:41 PM | [Ignore Me] #25 | ||
keep it mostly to sound!
having blurred screen all the time will be more than annoying. but hearing all kind of sounds bullets produce in movies will help with battleawareness. bullets passing your ears very near, bullets hitting concrete or metal, straybullets... you know what i mean, just imagine any warmovie or cowboy film if too much screenshaking and blurring is involved, give the option to switch it off. since it is meant as indicator and not as punishment, the players should be able to choose if they want the extra awareness or if they want to get rid of the annoyance.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-03-08, 02:41 PM | [Ignore Me] #26 | |||
First Lieutenant
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So it sounds like there is the possibility of a suppression blur effect similar to BF3 but without the accuracy penalty. A few questions then:
It would be an interesting dynamic if the amount of blur was related in some way to the amount of attention your getting on a grander scale. If just one sniper is shooting at your cover you get a light effect that doesn't bother you. But if you piss off an entire tank column the effect becomes so pronounced the only thing you will want to do is find new "not so hot" cover. Last edited by Eyeklops; 2012-03-08 at 02:45 PM. |
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2012-03-08, 02:43 PM | [Ignore Me] #27 | ||
Brigadier General
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I honestly don't think Planetside needs an artificial supression effect. I think the tracers from hundreds of enemies will have the desired effect, especially if you have kick ass sound effects. If you see a bunch of tracers coming through a doorway, you are not likely going to poke your head through there...especially since headshots are in.
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2012-03-08, 02:47 PM | [Ignore Me] #28 | |||
Master Sergeant
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2012-03-08, 02:49 PM | [Ignore Me] #29 | ||
Colonel
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Regarding what Eyeklops said, I think overall speaking weapons could/should have different suppression levels, but I guess that also comes with the RoF/longevity of firing. Like, an LMG is naturally gonna suppress you more cos it just keeps firing and firing at you.
I personally don't really mind the punishment-model either, mainly cos it's the only thing that really allows for true suppressive fire. The guy almost getting shot won't be able to just drop my friend running in the open cos I'm literally suppressing him and disturbing his aim. With a light suppression he can still take the perfect shot if he is fast enough. A game doesnt have a true fear of death, which is why such punishments were originally made anyways The BF3/RO2 approach does have the appeal to me that it truely makes you take cover when the bullets start flying by cos you cant see much, you cant really aim, so if you want to live to fight it another time you just have to eat the dirt. If it's just a light suppression indicating taht bullets are whizzing near, theres nothing really stopping you from finishing what you started. Buuuut I don't really mind. Planetside 2s scale sets it so apart from BF3/RO2 64 player servers anyways, buut still As for the "hundreds of tracers having the same effect", I disagree, in games where there is no suppression, the only thing I calculate in my head is whether I'll have time to drop the guy before they drop me, they put no kind of "fear" or anything. Especially in games where TTK isnt low and LMGs often are fairly inaccurate. More often than not if you have the right kind of weapon, you can easily drop the guy suppressing you with a crapton of rounds since theres really nothing to stop you from doing so Point just being, being suppressed with "proper" suppression effect vs. just being suppressed by a crapton of rounds with no suppression effects are nothing alike. I might not still go out there and take the risk in either case, but the feelings are two totally different things.
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Last edited by Coreldan; 2012-03-08 at 02:55 PM. |
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2012-03-08, 02:51 PM | [Ignore Me] #30 | |||
Lieutenant General
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