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2012-04-03, 09:38 AM | [Ignore Me] #16 | ||
Being annoying, not reading the posts above, I say just:
I want PS2 footholds to have PlanetSide 1 bases layout. No fighting will occur there anyway, so now clusterfucking there, however it can be a good tribute to the original PlanetSide. |
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2012-04-03, 11:46 AM | [Ignore Me] #17 | ||
Second Lieutenant
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I'd like to see mostly cookie-cutter bases (several of each type spread around the continent, of course), with the addition of a couple radically different setups, like a single biolab built into the side of an icy cliff, out of necessity.
Maybe a tech lab buried deep under the snowy hills of Esamir? An amp station built on a heavily fortified island, just offshore? |
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2012-04-03, 02:37 PM | [Ignore Me] #19 | ||
Private
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I'd like to see a continent (small) or an island area with a weapon's research base where new empire specific\common weapons\side-grades or weapon platforms are tested after being released by the test server. Complete with firing ranges and a urban duelling area. The empire that owns the base gets the experimental new content being proposed by the developers or even better some talented people in the player-base. Limit their use in the game by some inventive game mechanic..maybe give the base zero defences where the experimental weapons become the defence. Then we all vote on the bad aspects, on the good aspects and whether it's in everyone's interest. Think of it as a self sustaining content creator that I feel fairly confident would take on a life of it's own. Hand out trial copies of Autodesk Maya/Photoshop software to concept winners and then maybe even licensed copies if they prove themselves worthy. Let's face it it's just a matter of time before some other company pulls this off and profits from their player-base in a dynamic way other than lifting cash from their wallets. It's not like there hasn't been at least a hundred people that have already expressed an interest in taking part in PS2 development or game design in general.
And YES at least put some old school bases back in the game for fun. You can probably fit one of those right inside the court yard of one of those new goliath bases. You could make it half buried like one of those bio domes landed on it. Dir |
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2012-04-03, 05:29 PM | [Ignore Me] #20 | |||
Private
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2012-04-03, 07:55 PM | [Ignore Me] #21 | ||
Master Sergeant
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I like the idea of putting a Base with the design of a old PS1 base. It dosent even have to be an actual, tactically important base. Like some others have suggested, it could be an old, run down husk of a base that could be between Two bases, or at an intersection that you'd have to fight through if you are going in eaither direction.
Or it could act like an Outpost, since Planetside 1 bases are alot smaller than PS2 bases. Easily captured (Maybe an instant flip or a 1-2 minit hack time), small, provides a hard-spawn point, equipment, and a vehicle spawn and repair/rearming, as well as the defensive walls and the old Phalanx turrets. |
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2012-04-04, 04:50 AM | [Ignore Me] #23 | |||
Lieutenant Colonel
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If they go the unique route we could have mulitple version of Interlink stations that are each unique. That way we don't end up feeling like we are seeing the same thing over and over. I know I got burned out on the bases. With Unique base designs for each facility it forces the player to stay on his toes. New hiding spots different routes to objectives and so on. Last edited by Hmr85; 2012-04-04 at 04:56 AM. |
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2012-04-04, 11:38 AM | [Ignore Me] #24 | ||
the good thing about the old bases were, that after playing the game for a little while you always knew where to go and what to do.
can you imagine the chaos if every base in ps1 was unique with a different setup of the vital rooms? a simple order as "repair the generator" would not be followed by anybody because all will run to wrong places and the poor few who managed to find the gen would be mowed down by the genholders. organizing a massive counterattack would have been very hard. with cookie cutter bases it´s just an order, with unique bases you need people who know the base layout and can lead some others to the objectives. i hope the mission and objective system takes this into account and compensates the problem by setting up waypoints for things like generators or spawnrooms. this would allow for very unique basedesigns and unlimited creativity.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-04-04, 12:15 PM | [Ignore Me] #25 | |||
Lieutenant Colonel
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2012-04-04, 02:55 PM | [Ignore Me] #28 | |||
Second Lieutenant
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I spent a long time in the Army and if I know one thing about military spending/construction, it's that they love their cookie-cutter designs. Find a cheap and reliable design, and stamp that shit out all over the place, whether you're in the Middle East or in garrison. I wouldn't expect to see futuristic military factions deviating from that thought process too much. |
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2012-04-04, 06:40 PM | [Ignore Me] #29 | |||
Master Sergeant
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Like, a Tech Plant. The main building itself is typically the same from Tech Plant to Tech Plant, Generator is in the basement, spawns are near the bottom. The vehicle pad is underground, air pads on the roof with the CC. But thats just general, the rooms could vary slightly between the bases, or the core Base Building itself could always be the same. Its easy to recognize a Tech Plant by its shape, roof Air Pads and the Vehicle Tunnel. But the shape of the walls (If there even are any), the various buildings and obstructions in the Courtyard itself and even the geography of the courtyard could vary and be unique between each Tech Plant. In Planetside 1 you could easily recognize a base just by looking at its profile without looking at your map. You see those air terms on the roof and go "Okay, this is a Tech Plant. Attack it from the top and push down. Mine the Vbay tunnel, ect ect ect." There should be similarities between all bases of the same type, but enough differences beyond that to make each fight slightly different and more engaging. |
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2012-04-05, 03:47 AM | [Ignore Me] #30 | |||
Lieutenant Colonel
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