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Old 2012-06-01, 03:47 PM   [Ignore Me] #16
Bags
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Re: Concept to Model - What happened?


Originally Posted by LostAlgorithm View Post
TR and VS look pretty badass for free. It's mostly just the NC that look a little bit lacking. Only exception? The NC MAX which is loaded to the teeth with armor, as NC should be.
Eh, I think HA/Engineer look fine for NC as stock, and the others look okay. None of the other empire armors impress me too much.
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Old 2012-06-01, 03:52 PM   [Ignore Me] #17
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Re: Concept to Model - What happened?


Since some of you seem to think it's just cause the females are less "sexed up" (The concepts still looked pretty darn military to me), here's a male example:

NC Heavy Assault Concept:

http://www.planetside-universe.com/m...3aa1214168.jpg

Actual Model:

http://www.planetside-universe.com/m...cbd27a7299.jpg

What happened? The model just looks wimpy in comparison.

Last edited by LostAlgorithm; 2012-06-01 at 03:54 PM.
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Old 2012-06-01, 03:55 PM   [Ignore Me] #18
KnightHawk ECID
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Re: Concept to Model - What happened?


Originally Posted by LostAlgorithm View Post
Since some of you seem to think it's just cause the females are less "sexed up" (The concepts still looked pretty darn military to me), here's a male example:

NC Heavy Assault Concept:

http://www.planetside-universe.com/m...3aa1214168.jpg

Actual Model:

http://www.planetside-universe.com/m...cbd27a7299.jpg

What happened? The model just looks wimpy in comparison.
They have to make money somehow or did you just skip the whole thread?
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Old 2012-06-01, 03:55 PM   [Ignore Me] #19
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Re: Concept to Model - What happened?


Originally Posted by LostAlgorithm View Post
Since some of you seem to think it's just cause the females are less "sexed up" (The concepts still looked pretty darn military to me), here's a male example:

NC Heavy Assault Concept:

http://www.planetside-universe.com/m...3aa1214168.jpg

Actual Model:

http://www.planetside-universe.com/m...cbd27a7299.jpg

What happened? The model just looks wimpy in comparison.
Yeah, looks like they reduced the overall armor of pretty much every class. Maybe time constraints for the artists, maybe more customizable options later?
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Old 2012-06-01, 03:57 PM   [Ignore Me] #20
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Re: Concept to Model - What happened?


Originally Posted by KnightHawk ECID View Post
They have to make money somehow or did you just skip the whole thread?
Skimping out on an entire faction's armor just to make money is pretty lame, imo. The other two factions look a little menacing without paying anything, the NC just look like clowns who threw their little sister's armor set on.
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Old 2012-06-01, 03:58 PM   [Ignore Me] #21
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Re: Concept to Model - What happened?


Originally Posted by LostAlgorithm View Post
What happened? The model just looks wimpy in comparison.
Well, you see, these models have to be able to actually move and operate weapons. As great at the concepts look, I'd prefer to be able to move my arms.
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Old 2012-06-01, 04:01 PM   [Ignore Me] #22
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Re: Concept to Model - What happened?


Originally Posted by Fuse View Post
Well, you see, these models have to be able to actually move and operate weapons. As great at the concepts look, I'd prefer to be able to move my arms.
Well, you see, that just sounds like a pretty lame excuse for laziness to me. That concept looks more than capable of a full range of movement.
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Old 2012-06-01, 04:01 PM   [Ignore Me] #23
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Re: Concept to Model - What happened?


The concept art to screenshot comparisons certainly confirmed something...

They've all been tortured on a rack. They need to be made fatter, or squished vertically.
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Old 2012-06-01, 04:03 PM   [Ignore Me] #24
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Re: Concept to Model - What happened?


Originally Posted by LostAlgorithm View Post
Well, you see, that just sounds like a pretty lame excuse for laziness to me. That concept looks more than capable of a full range of movement.
Neither of those models could fire a weapon properly. Period. I don't know how fixing that could be called laziness.

Seriously, think of the wide range of movements required, then look at the size of the armor plates. It physically will not work. Welcome to game design 101.
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Old 2012-06-01, 04:22 PM   [Ignore Me] #25
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Re: Concept to Model - What happened?


You know what, I think it's just the shoulder guards and the helmet that make the final model look goofy. The shoulder plate is almost sitting atop the shoulder, and it's too far away from the model's body, which causes it to appear as if it's floating. In the concept art there is thick padding underneath which the shoulder plate is bound to, and the plate itself sits right.


Here's a VERY rough chop/paste I did using MS paint, combining the two.


Last edited by JHendy; 2012-06-01 at 04:51 PM.
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Old 2012-06-01, 04:57 PM   [Ignore Me] #26
LostAlgorithm
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Re: Concept to Model - What happened?


Originally Posted by Fuse View Post
Neither of those models could fire a weapon properly. Period. I don't know how fixing that could be called laziness.

Seriously, think of the wide range of movements required, then look at the size of the armor plates. It physically will not work. Welcome to game design 101.
The only real question is with the wrists, but it looks like there's more than enough room even for them. I disagree with your assessment and continue to think you're just excusing lazy development.
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Old 2012-06-01, 04:59 PM   [Ignore Me] #27
LostAlgorithm
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Re: Concept to Model - What happened?


Originally Posted by JHendy View Post
You know what, I think it's just the shoulder guards and the helmet that make the final model look goofy. The shoulder plate is almost sitting atop the shoulder, and it's too far away from the model's body, which causes it to appear as if it's floating. In the concept art there is thick padding underneath which the shoulder plate is bound to, and the plate itself sits right.


Here's a VERY rough chop/paste I did using MS paint, combining the two.

It should be noted that the under armor is also noticeably padded on the upper arm in the concept art, but on the model it's just a flat texture, contributing to the wimpiness of the the model in comparison.
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Old 2012-06-01, 05:02 PM   [Ignore Me] #28
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Re: Concept to Model - What happened?


I don't understand the laziness comment. Its not like they're manufacturing these in real life and need to take into consideration a thousand different variables. If they wanted to, I don't think it would have been any more effort to make the meshes bigger in one area or smaller in another. The devs have their own reasons for making them look how they are.
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Old 2012-06-01, 05:03 PM   [Ignore Me] #29
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Re: Concept to Model - What happened?


Originally Posted by LostAlgorithm View Post
It should be noted that the under armor is also noticeably padded on the upper arm in the concept art, but on the model it's just a flat texture, contributing to the wimpiness of the the model in comparison.
Absolutely. I did mention that, and I think that bulking up the padding to match the concept art would make the model look a lot better, even with the current helmet.
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Old 2012-06-01, 05:05 PM   [Ignore Me] #30
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Re: Concept to Model - What happened?


Originally Posted by Biohazard View Post
The diffrences of the NC medic:

The shoulder guards sit very high
The boots turned into shoes

Edit*
The helmet lost 50% of its geometry
And the pouches have been pushed further to the sides of the belt.
These the bits that I think could use a re-work/tweak (the rest is fine)

Combat boots look so much better than random flatsoles, why the change? Especialy as the ankle protection has now turned into a hinge for the shinguard.

Why does that helmet not have a chinstrap? The facemask can be a cosmetic option but combat gear needs to stay where its needed. Yes its a game but its immersion breaking.

That steel thing containing vials could be moved onto a leg-velcro/holster/pocket (Use a betetr looking one of these), anything between the stomach and leg will dig into one or the other and this would also help use some of that blank area in the stomach and thigh area.

Last edited by IMMentat; 2012-06-01 at 05:12 PM.
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