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Old 2012-06-04, 06:56 PM   [Ignore Me] #16
Blackwolf
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Re: Implants


That's kinda lame. I'd rather see permanent implants.
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Old 2012-06-04, 07:03 PM   [Ignore Me] #17
GreatMazinkaise
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Re: Implants


I agree entirely, but I suppose they needed to add more gold sinks to the game.

These new implants don't really seem to resemble the old ones; I wonder if any of those will be making a return? (Adv.Targeting and Audio Amp?)
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Old 2012-06-04, 07:05 PM   [Ignore Me] #18
Blackwolf
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Re: Implants


At least call them drugs or stimulants or something that actually is consumable.

To me implant means surgically implanted device. I would hope that something that required a chunk of my body to be removed before being stuck in would stay put.
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Old 2012-06-04, 07:12 PM   [Ignore Me] #19
Xyntech
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Re: Implants


My guess would be that a "Scythe Specialist" would get a discount on their Scythe purchase cost during the 12/24 hour period that the implant was active. Like 25% off or something like that, so that they would be able to stay in the air more consistently with slightly fewer resources or something.
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Old 2012-06-04, 07:23 PM   [Ignore Me] #20
CuddlyChud
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Re: Implants


it looks like a free cert
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Old 2012-06-04, 08:29 PM   [Ignore Me] #21
SKYeXile
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Re: Implants


sure these are available ingame for purchase with certs or resources.
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Old 2012-06-04, 08:41 PM   [Ignore Me] #22
Fafnir
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Re: Implants


Originally Posted by CuddlyChud View Post
it looks like a free cert
I belive this is the case. It's like somethink you'd want, but it only gives natural advantage - having more certs is something old players will always have over fresh newcomers.

If I'm mistaken, and implants will be consumables boosting stats for limited time... I hate to even think about it.
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Old 2012-06-04, 08:47 PM   [Ignore Me] #23
Brusi
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Re: Implants


Thermal Cloaking sounds cool! Especially if it is a way to beat the IR scopes that every freaken person will have!
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Old 2012-06-04, 09:59 PM   [Ignore Me] #24
The Kush
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Re: Implants


Consumable :/
But like they've said I guess they need their gold mines
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Old 2012-06-05, 02:03 AM   [Ignore Me] #25
Mechzz
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Re: Implants


Hopefully the gold mine will be a bit more friendly than this one:
[ame="http://www.youtube.com/watch?v=ro1Lw9Q6TG4"][/URL]

Last edited by Mechzz; 2012-06-05 at 02:59 AM.
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Old 2012-06-05, 03:14 AM   [Ignore Me] #26
Virulence
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Re: Implants


Originally Posted by Xyntech View Post
Are these implants permanent options or one time use? I ask because the resource boosts are also called implants, and while those clearly state they are limited time use, the fact that they are called implants makes me wonder if all implants are temporary.

Edit: Oops, that's what I get for not refreshing the page before posting. Wondering if Hamma is right or if it's otherwise.
I think the way it's designed is that you have implants that give you statistical bonuses, and if you're using a boost, your boost is going to take up an implant slot that would have otherwise given you a performance increase.
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Old 2012-06-05, 05:49 AM   [Ignore Me] #27
ringring
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Re: Implants


Originally Posted by Xyntech View Post
My guess would be that a "Scythe Specialist" would get a discount on their Scythe purchase cost during the 12/24 hour period that the implant was active. Like 25% off or something like that, so that they would be able to stay in the air more consistently with slightly fewer resources or something.
you mean and not --- if you wanted to fly the scythe you need the Sythe Specialist implanted inb one of your implant slots? At which point the timer would start to count-down?
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Old 2012-06-05, 08:22 AM   [Ignore Me] #28
Shade Millith
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Re: Implants


I honestly am getting bad vibes from this.

+X damage from Certs
+X damage from perks
+X damage from Implants.

This isn't sounding like the Planetside I knew, where "Every soldier holding a gun, holds it the same"

Are vet's now supposed to rofl-stomp newbs with better everything now?
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Old 2012-06-05, 08:28 AM   [Ignore Me] #29
FastAndFree
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Re: Implants


There is no Flash Specialist implant on the list
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Old 2012-06-05, 10:52 AM   [Ignore Me] #30
ringring
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Re: Implants


Originally Posted by FastAndFree View Post
There is no Flash Specialist implant on the list
I noticed. Maybe every character get Flash on creation, meaning everyone has some kind of transport.
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