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Old 2012-06-04, 05:01 PM   [Ignore Me] #1
Bags
Lieutenant General
 
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Implants


1 Power Implant Pack
Implants are highly specialized internal constructs that will enhance a soldier’s offensive or defensive capabilities while increasing a soldier’s potential survival rate on the harsh battlefields of Auraxis. What’s in the Pack?

This Power Implant Pack contains:
Adrenal Regulator I
Audio Dampening I
Auditory Processor I
Combat Stabilizer I
Conditioning I
Dexterity Amplifier I
Galaxy Specialist
Hazard Shielding I
Liberator Specialist
Lightning Specialist
Magrider Specialist
Mosquito Specialist
Prowler Specialist
Quad Specialist
Quickdraw I
Radar Masking I
Reaver Specialist
Reflexive Targeting I
Scythe Specialist
Shock Absorption I
Sunderer Specialist
Thermal Cloaking I
Vanguard Specialist
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Old 2012-06-04, 05:16 PM   [Ignore Me] #2
GreatMazinkaise
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Re: Implants


I find myself wondering what the vehicle specialist implants actually do.

The rest of them look like "perks" I guess?
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Old 2012-06-04, 05:20 PM   [Ignore Me] #3
JHendy
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Re: Implants


Did you get this off the Facebook thing Bags?
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Old 2012-06-04, 05:21 PM   [Ignore Me] #4
Johari
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Re: Implants


Ya this list was one of the "pick one" rewards list. Pretty psyched for new implants but a little hesitant that they're offering some of them this way.
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Old 2012-06-04, 05:22 PM   [Ignore Me] #5
GreatMazinkaise
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Re: Implants


Originally Posted by JHendy View Post
Did you get this off the Facebook thing Bags?
It's more or less a direct quote. Of course these could very well be like the Warhammer Online Pre-Order XP buffs (i.e. unique).
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Old 2012-06-04, 05:24 PM   [Ignore Me] #6
JHendy
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Re: Implants


Originally Posted by GreatMazinkaise View Post
It's more or less a direct quote. Of course these could very well be like the Warhammer Online Pre-Order XP buffs (i.e. unique).
I see, thanks mate.
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Old 2012-06-04, 05:24 PM   [Ignore Me] #7
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Re: Implants


I would assume these are some form of consumable item that gives you an early rank or skill in the listed specialty?
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Old 2012-06-04, 05:27 PM   [Ignore Me] #8
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Re: Implants


Originally Posted by Hamma View Post
I would assume these are some form of consumable item that gives you an early rank or skill in the listed specialty?
Id think of them more as implants like in EvE. You can wear them which give a constant passive bonus but can be switched out. Though thats what i want at least lol

Last edited by SpcFarlen; 2012-06-04 at 05:32 PM.
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Old 2012-06-04, 05:27 PM   [Ignore Me] #9
Xyntech
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Re: Implants


Are these implants permanent options or one time use? I ask because the resource boosts are also called implants, and while those clearly state they are limited time use, the fact that they are called implants makes me wonder if all implants are temporary.

Edit: Oops, that's what I get for not refreshing the page before posting. Wondering if Hamma is right or if it's otherwise.

Last edited by Xyntech; 2012-06-04 at 05:28 PM.
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Old 2012-06-04, 05:55 PM   [Ignore Me] #10
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Re: Implants


Yea I'm totally guessing.
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Old 2012-06-04, 05:58 PM   [Ignore Me] #11
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Re: Implants


Probably just increase the amount of exp/resources you gain from using the vehicle your "Implant" is tied to.
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Old 2012-06-04, 06:23 PM   [Ignore Me] #12
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Re: Implants


I don't know what they do, but I want it!
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Old 2012-06-04, 06:33 PM   [Ignore Me] #13
Death2All
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Re: Implants


So implants are consumable this time around? I take it we purchase them with resources...Too bad a lot of them sound awful.

Scythe specialist? Is this going to degenerate into me having to purchase a Scythe power soda that wears off every 10 minutes so that it gives me some extra damage?


I don't know, when I hear "consumable implant" it makes me think of a temporary buff. I don't know what was wrong with the old mecha- Aw, fuck it I have no idea how the system actually works so I'm just going to hold my tongue.
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Old 2012-06-04, 06:38 PM   [Ignore Me] #14
Hmr85
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Re: Implants


Originally Posted by Death2All View Post
So implants are consumable this time around? I take it we purchase them with resources...Too bad a lot of them sound awful.

Scythe specialist? Is this going to degenerate into me having to purchase a Scythe power soda that wears off every 10 minutes so that it gives me some extra damage?


I don't know, when I hear "consumable implant" it makes me think of a temporary buff. I don't know what was wrong with the old mecha- Aw, fuck it I have no idea how the system actually works so I'm just going to hold my tongue.
It makes me think that every time your die or after so many deaths you lose the implant and are forced to buy it all over again. =/
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Old 2012-06-04, 06:40 PM   [Ignore Me] #15
GreatMazinkaise
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Re: Implants


We've seen what appeared to be a 24 or 12 hour timer on implants in one of the videos recently. Higby has said that they would be consumable.
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