Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: My mouse is bigger than yours.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-06-11, 09:34 PM | [Ignore Me] #16 | ||
Private
|
I'm hoping we see a thumper as a specialized heavy assault weapon, with a high resource cost.
Insta-kill grenades will get nerfed or changed in beta. I would love to see grenades adopt an initial damage similar to what we saw in planetside, but with a heavy DoT afterwards. This will allow reactions from medics, and reduce the immediate power of grenades, granting a reaction window to victims. |
||
|
2012-06-11, 10:28 PM | [Ignore Me] #17 | ||
Corporal
|
The whole AoE spam issue is only a problem if the weapon is too powerful, like plasma nades or the maelstrom alt fire. If the weapon is balanced, like frag nades, then it can be fun part of the game. It's just a really easy thing for developers to screw up.
I would hate for them to be completely removed. |
||
|
2012-06-11, 10:45 PM | [Ignore Me] #18 | ||
Colonel
|
I know you're probably joking, but any design they make will probably be weaker grenades. Like a compact version of the thumper. Really resources should be used to limit AOE spam, not justify the damage if that makes sense.
I could definitely see a grenade launching gun coming into the game. All the guns it looks like can have a grenade launcher attached to them so the difference would be a specialized gun designed for that purpose. Honestly the thumper in PS1 didn't get anymore kills than any other weapon. It was just good for clearing out small rooms. It would be good in the situations where we have engineers setting up multiple turrets to spam an entrance.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
||
|
2012-06-11, 10:48 PM | [Ignore Me] #19 | |||
Second Lieutenant
|
|
|||
|
2012-06-12, 05:48 AM | [Ignore Me] #22 | ||
Colonel
|
The spamming of jammer 'nades by a thumper had a lopsidedly positive effect, stripping enemies of their PS, DL, AA, SW, not to mention Surge. Imagine having to fight with your armor and health only, no god-mode radar map of Audio Amp. Not pleasant for most, but the Thumper spam of jammers made that possible.
And very low grief, unless you detonated a Boomer.
__________________
Bagger 288 |
||
|
2012-06-12, 05:56 AM | [Ignore Me] #23 | |||
Colonel
|
How do you feel about this idea thread? I created it in anticipation of this complaint. That was back when I thought we'd get thumper and grenade attachments at launch. It introduces the idea of safety range and timer fuses.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
|||
|
2012-06-12, 01:02 PM | [Ignore Me] #26 | ||
Contributor PlanetSide 2
Game Designer |
Controlling AOE spam and allowing a semi-auto grenade launcher are sort of at odds with each other.
I was actually only half joking about the thumper resource cost. If they insist on bringing it back I think it should have a significant resource cost, either at the equipment terminal or on a per-shot basis. Maybe not 10 resources a shot, but 3-5 depending on how effective the grenades are. Or assume a thumper is good for X number of shots on average and charge that at the equipment terminal. I can possibly see the thumper if it takes the place of Heavy Assault's AV weapon. Meaning you have a Thumper or you have a AV, and only the Heavy Assault gets it, but I'd still want to see a resource cost on it and the grenades being less-effective than hand grenades on a per-shot basis. |
||
|
2012-06-12, 01:09 PM | [Ignore Me] #28 | ||
We've seen underslung grenade launcher attachments for assault rifles ala modern FPS games. But I assume they have only 1-3 shots.
I would like to see some type of hand-held dedicated indirect fire weapon in PS2. Wouldn't complain if it was the thumper. |
|||
|
2012-06-12, 01:35 PM | [Ignore Me] #29 | ||
Corporal
|
AOE spam comes from simply too much ammo. You don't see our armed forces carrying 10 AT rounds at a time? A guy only carries so many grenades. Those 40mm grenade rounds aren't exactly plentiful either. I don't mind them giving us all these AOE weapons but you should have to pick and choose when to use them. The ammo shouldn't be resupplied by ammo packs. You should have to go back to a base, and purchase them. Then you have a balanced weapon with a tradeoff but powerful in situations that require firepower.
|
||
|
2012-06-12, 01:37 PM | [Ignore Me] #30 | ||
for maximum hate, ask for the thumper to ba a light assault weapon for the jumpjet trooper to rain plasma all over the battlefield
if you want to troll, do it right
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
|
Bookmarks |
|
|