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2012-06-15, 11:59 AM | [Ignore Me] #17 | ||
First Sergeant
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OMG pls do a sticky thread with all the videos comon we got all this info from Febbruary? and we are here killing ourself doing retro research on E3 videos?..................
Until now good information Carabine effective range 10m , if you are engie you ahve to drop turret if you want long range efficiency(dont ask me what will do the LA) Ok and for the night there is the interessant implant that blocks/reduce your termal shape soo you are less spoteable. (gonna edit futher for more information) |
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2012-06-15, 12:03 PM | [Ignore Me] #18 | ||
Staff Sergeant
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We had a thread like that but I think it got moved to the new player forum.
I think it's... yeah, here it is. |
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2012-06-15, 03:59 PM | [Ignore Me] #24 | |||
Major
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http://www.planetside-universe.com/s...ad.php?t=42596 I wonder if we could eventually get this for more serious needs like Anti Air. But we do need an AA light turret variant like the AI and AV types we got now. Just makes sense. |
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2012-06-15, 04:09 PM | [Ignore Me] #26 | ||
Master Sergeant
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Well I hope they'll get around to adding the rifle for engineers in beta.
I've always played with the Gauss Rifle, don't want to trade it for a carbine ever. Especially since it would be the only true long range weapon choice and Engys don't have any mobility to speak of... |
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2012-06-15, 04:22 PM | [Ignore Me] #28 | ||
Well those are pretty much the same thing except a PDW tends to use more of a min-rifle round than a pistol round.
Except when it's both like the 5.7x28mm
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-06-15, 04:41 PM | [Ignore Me] #30 | ||||
Master Sergeant
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