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Old 2012-07-03, 01:29 AM   [Ignore Me] #16
super pretendo
First Sergeant
 
Re: Heavy Assault


what exactly is the heavy assault's niche? the main foot soldier where the light assault is more mobile?
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Old 2012-07-03, 01:33 AM   [Ignore Me] #17
GreatMazinkaise
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Re: Heavy Assault


Heavy Assault is the general purpose foot soldier, since they're anti-everything.
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Old 2012-07-03, 02:18 AM   [Ignore Me] #18
disky
Sergeant
 
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Re: Heavy Assault


ARs should be available to Medics, Engineers and Heavy Assault. There's no reason an HA shouldn't have the option to carry one if they want to, and Engineers are supposed to be versatile. As long as they come with tradeoffs, it's fine.
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Old 2012-07-03, 02:28 AM   [Ignore Me] #19
Eyeklops
First Lieutenant
 
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Re: Heavy Assault


I would do this:

Everybody gets a Pistol
Infiltrator: Sniper Rifle.
LA: SMG
Medic: Shotgun, Assault Rifle
Engineer: Shotgun, Carbine
Heavy: Shotgun, LMG, HA, AV/AA
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Old 2012-07-03, 02:28 AM   [Ignore Me] #20
Spiritbeast
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Re: Heavy Assault


in one of the interviews higby said eng have the deployable turrets for longer range, and their weapons will be short range
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Old 2012-07-03, 02:56 AM   [Ignore Me] #21
Karrade
First Sergeant
 
Re: Heavy Assault


Originally Posted by Kran De Loy View Post
I doubt they would be limited to LMG variants only, however I do not know if any devs have anything about one way or another.

Hopefully HA will be able to use SMG, Shotgun, AR or LMG however they want to pick while the lighter classes are only limited in that they can not use LMGs. Sniper rifles seem to be Infiltrator only thing which is fine by me.

Edit:

Wait, wut? Why could LA be the only class with access to AR's? That honestly makes no sense.
Edit2: What would make the most sense would be..

Infiltrator: Pistol, SMG, Shotgun, Sniper Rifle.
LA: Pistol, SMG, Shotgun, Carbine
Medic: Psitol, SMG, Shotgun, Carbine, AR?
Engineer: Pistol, SMG, Shotgun, Carbine, AR?, Deployables
Heavy: Pistol, SMG, Shotgun, Carbine, AR, LMG, AV/AA
MAX: MAX AA/AV/AI
Yes good list, but:

LA needs some range from your list, else getting up high and to covering points won't be much use.

Originally Posted by super pretendo View Post
what exactly is the heavy assault's niche? the main foot soldier where the light assault is more mobile?
I was arguing for a niche for it in another thread, but I've since realised its the jack of all trades combat unit, which some people enjoy playing.
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Old 2012-07-03, 03:00 AM   [Ignore Me] #22
SKYeXile
Major General
 
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Re: Heavy Assault


Originally Posted by super pretendo View Post
what exactly is the heavy assault's niche? the main foot soldier where the light assault is more mobile?
its weaker at longer ranges, the LMG is best in mid range while the iconic HA's are best close.
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Old 2012-07-03, 03:04 AM   [Ignore Me] #23
Kezz
Sergeant
 
Re: Heavy Assault


You're trying to decide who gets what without knowing the capabilities and niche of half the weapons. SMG? Where's that from?

This whole issue is a classic example of the idiocy of classes and class restrictions. Why they ever decided to revert to the straitjacket of a class-based character development system, I will never understand. Well, not if I'm being charitable.
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Old 2012-07-03, 04:39 AM   [Ignore Me] #24
disky
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Re: Heavy Assault


Originally Posted by Spiritbeast View Post
in one of the interviews higby said eng have the deployable turrets for longer range, and their weapons will be short range
Okay, but at the very least, HA should have access to ARs. I don't see a game balance reason for why they would be restricted from using them.
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Old 2012-07-03, 04:53 AM   [Ignore Me] #25
Kran De Loy
Captain
 
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Re: Heavy Assault


Originally Posted by Brusi View Post
It's not a jackhammer... and they wouldn't be entirely invisible.
This. It's not like they'll be completely invisible. I mean that option was only talked about so far, not actually implemented as far as anyone knows yet and even then only if they gave up a primary weapon entirely, not just the sniper rifle.

Originally Posted by Electrofreak View Post
I've got mixed feelings about Engineers and ARs. I feel that Engineers should have SMGs and shotguns due to the many other tools they have as well as their powerful deployable turret.

That said, it seems kind of silly for only 1 class to be able to use ARs.
Same with me. Which is why I guess I meant the LMG as more of a classification of weapon types that would include stuff like the Lasher or Jackhammer or whatever. So if an HA doesn't want to be lugging around a LMG it could just bring an AR instead. That actually makes perfect sense, at least to me.

Last edited by Kran De Loy; 2012-07-03 at 04:57 AM.
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Old 2012-07-03, 07:46 AM   [Ignore Me] #26
Top Sgt
Sergeant Major
 
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Re: Heavy Assault


Originally Posted by xerosum View Post

Heavy Assault has LMG OR Underslung HA weapon (MCG, jackhammer etc) in one slot and the 2nd slot can be switched between anti-infantry or anti-vehicular.
This ^ is what I was told was correct.
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Old 2012-07-03, 08:16 AM   [Ignore Me] #27
Kran De Loy
Captain
 
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Re: Heavy Assault


I admit the OP is a New Player Question, but why did the thread get moved here when we're actually discussing stuff about the game instead of only answering questions for newbs?

Ah whatever.

Originally Posted by Top Sgt View Post
This ^ is what I was told was correct.
Huh? What could more Anti-Infantry than a Jackhammer/Lasher/Minigun? I think you meant Anti-Air or Anti-Vehicle/Armor for the secondary slot.

Anyway if the LMG is inaccurate at 100m and the AR is inaccurate at 150m and I were a Heavy I would honestly rather use the AR 9 times out of 10. Would make me sad if they really limited HA like that.

Last edited by Kran De Loy; 2012-07-03 at 08:17 AM.
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Old 2012-07-03, 08:50 AM   [Ignore Me] #28
Mechlord
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Re: Heavy Assault


The Heavy Assault loadout seemingly has the following weapon slots:

Primary weapon - LMG/HA:
LMG such as the Cycler ARV, Gauss SAW or Quasar.
Or, Empire specific HA weapon such as the Mini-Chaingun, Jackhammer or Lasher.

Secondary Weapon - Sidearm:
Standard pistol-type sidearm. Repeater, Mag-Shot, Beamer, etc.

Tool - Anti-vehicular launcher:
One of a selection of anti-armour/anti-ground launchers, including the empire specific Striker, Phoenix or Lancer.

Sources:
http://www.planetside2.com/news/heav...-commlink-2012
http://www.planetside2.com/news/jan282012weapons
http://www.planetside-universe.com/s...ad.php?t=42395
http://www.youtube.com/user/TotalHalibut

Last edited by Mechlord; 2012-07-04 at 07:35 AM.
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Old 2012-07-03, 09:11 AM   [Ignore Me] #29
Oranos
Private
 
Re: Heavy Assault


Let HA have access to Assault Rifles, a lot of people dislike LMGs and the inaccuracies they have.

Assault Rifles are always a favourite and restricting them to the Medic will lead to the KZ3/BF3 issue where people only play Medic for the weaponry and have no interest in healing people. Let those that play Medic be those that actually want to be support.

If you want HA to truly be the grunt, they need to be more appealing at longer ranges.
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Old 2012-07-04, 09:21 AM   [Ignore Me] #30
Mongo
Corporal
 
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Re: Heavy Assault


I dont see why HA should be restricted like this I thought that this was the general purpose class that specialise in shooting shit and would know how to use everything, but have no other utility like Infil/Medics/Engi's.
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