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PSU: People don't kill people, lasers kill people.
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2012-07-03, 05:47 AM | [Ignore Me] #17 | ||
Sergeant
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I don't see why they can't just allow for a 3 player option. One player drives the tank, one fires the main gun, and another fires the secondary turret. It doesn't have to be a requirement and if you're alone it can default to the current method, but if you have the people to do it, you should be able to.
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2012-07-03, 05:55 AM | [Ignore Me] #18 | |||
Sergeant
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2012-07-03, 07:55 AM | [Ignore Me] #19 | ||
Brigadier General
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Aircraft in the first Planetside were pretty deadly, but if there was enough AA in the area it could be pretty difficult to be very effective. With the increase in number of units who can equip AA in PS2, in addition to small arms fire currently being pretty deadly to aircraft as well, I think that hit and run is going to be the name of the game.
Aircav working together with a team will probably be extremely deadly though. Aircraft are very fast now, so I could easily see having a guy on the ground provide intel on where there is a tank or other target, and then having the aircraft swarm in low to the ground, coming over a hill, laying waste to the target, then afterburning to safer skies. There is a lot of room to balance it out though. I'm sure that it will get well balanced, and I'm sure there will still be people bitching about them regardless. |
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2012-07-03, 08:36 AM | [Ignore Me] #20 | ||
War Machine's tanks will eat air, especially those Galaxies and Liberators. Nothing is more of a surprise than being shot down with the main gun on a Vanguard. That said, we will have Battlestar rivalling point defenses. Our Vanguards will be main or secondary gunner based on driver preferences. But the secondary will most likely be the AI MG. AA on a Vanguard is craziness when Lightnings will do it better.
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2012-07-03, 09:42 AM | [Ignore Me] #21 | |||
First Lieutenant
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Oh, and as of now drivers of Medium Battle Tanks (the "heavy tanks" you mention: Vanguard/Prowler/Magrider) can insta-switch to the secondary gunner slot whenever they like without getting out of the vehicle. You just can't drive while doing so. IMO, the only vehicle that should let the driver freely switch back and forth between it's two weapon systems while in full control of the vehicle is the Lightning - assuming it still has a secondary, coaxial LMG like it did in PS1 and which its offset turret and vehicle HUD graphic suggest: Giving the ability to switch back and forth between main cannon and secondary weapon solely to the Lightning would not only duplicate its Lightning and Skyguard heritage from PS1, but would feed right into its "versatility over straight-up firepower" design. Last edited by Erendil; 2012-07-03 at 09:55 AM. |
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2012-07-03, 10:48 AM | [Ignore Me] #22 | |||
Staff Sergeant
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Well since you do get assist kills exp, i don't think it will be such a problem to get 2nd gunners. And having voice com build iinto the game, will help you keep your pug gunner entertained =]
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2012-07-03, 11:22 AM | [Ignore Me] #24 | ||
First Lieutenant
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I'm fully aware of that. It was a 1-person tank in PS1 as well, and yet it still had a 75mm cannon and coaxial 12mm LMG on its turret, like so: ...and here it is from inside the tank: In PS1 you had a toggle switch that'd let you swap back and forth between the two weapons on-the-fly while retaining full control of the vehicle. I'm saying that's how it should be designed in PS2 based on its past heritage, the graphic on PS2's HUD which looks to have a coax LMG on it next to the cannon, and its title as the "most versatile vehicle in PS2" by the Devs. Last edited by Erendil; 2012-07-03 at 11:32 AM. |
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2012-07-03, 11:37 AM | [Ignore Me] #26 | |||
First Sergeant
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2012-07-03, 11:43 AM | [Ignore Me] #28 | ||
Contributor Major
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I love how "it's hard to get gunners" in PS1 tanks, and we (well, not me, but you know what I mean) are all concerned that nobody will pull a tank if all they get to do is drive...
But we somehow expect people -- the same people who apparently don't want to hop into the main gun in PS1 -- will happily hop in and protect the driver/maingunner, who's having all the fun killing other tanks and infantry, from air attacks? |
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