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Old 2012-07-03, 05:41 AM   [Ignore Me] #16
Zapalot
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Re: Tanks are air food?


Originally Posted by Night View Post
Yeah, yeah, you can get a gunner, or a squad to back you up, or a AA max running along side you... But will it happen? It did not happen in PS1.

Coordinated gameplay was not that common. Zerging was common. The gaming world might have evolved though...
well in ps1 ill always got gunners in my prowl, bfr. Ppl love to shoot guns inside something armored
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Old 2012-07-03, 05:47 AM   [Ignore Me] #17
disky
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Re: Tanks are air food?


I don't see why they can't just allow for a 3 player option. One player drives the tank, one fires the main gun, and another fires the secondary turret. It doesn't have to be a requirement and if you're alone it can default to the current method, but if you have the people to do it, you should be able to.
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Old 2012-07-03, 05:55 AM   [Ignore Me] #18
kadrin
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Re: Tanks are air food?


Originally Posted by disky View Post
I don't see why they can't just allow for a 3 player option. One player drives the tank, one fires the main gun, and another fires the secondary turret. It doesn't have to be a requirement and if you're alone it can default to the current method, but if you have the people to do it, you should be able to.
Because that makes too much sense.
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Old 2012-07-03, 07:55 AM   [Ignore Me] #19
Xyntech
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Re: Tanks are air food?


Aircraft in the first Planetside were pretty deadly, but if there was enough AA in the area it could be pretty difficult to be very effective. With the increase in number of units who can equip AA in PS2, in addition to small arms fire currently being pretty deadly to aircraft as well, I think that hit and run is going to be the name of the game.

Aircav working together with a team will probably be extremely deadly though. Aircraft are very fast now, so I could easily see having a guy on the ground provide intel on where there is a tank or other target, and then having the aircraft swarm in low to the ground, coming over a hill, laying waste to the target, then afterburning to safer skies.

There is a lot of room to balance it out though. I'm sure that it will get well balanced, and I'm sure there will still be people bitching about them regardless.
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Old 2012-07-03, 08:36 AM   [Ignore Me] #20
Baneblade
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Re: Tanks are air food?


War Machine's tanks will eat air, especially those Galaxies and Liberators. Nothing is more of a surprise than being shot down with the main gun on a Vanguard. That said, we will have Battlestar rivalling point defenses. Our Vanguards will be main or secondary gunner based on driver preferences. But the secondary will most likely be the AI MG. AA on a Vanguard is craziness when Lightnings will do it better.
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Old 2012-07-03, 09:42 AM   [Ignore Me] #21
Erendil
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Re: Tanks are air food?


Originally Posted by Night View Post
Hola guys,

So, I am watching E3 and from what I understand the driver now controls the main gun in the heavy tank? At first thats a good thing I think. It was sometimes hard to get gunners in PS1. But now it will be even harder since they will just be on the secondary gun. This will make the tanks very vulnerable to air attack since in most cases noone will be manning the machine gun.

Maybe an option to switch gun when you are alone in a tank?
Tanks will always be food for skilled Air Cav. It's just the nature of the beast, AA secondary gunner or not. ES Fighters just won't be able to hoverspam with impunity this time around like they could in PS1.


Oh, and as of now drivers of Medium Battle Tanks (the "heavy tanks" you mention: Vanguard/Prowler/Magrider) can insta-switch to the secondary gunner slot whenever they like without getting out of the vehicle. You just can't drive while doing so.

IMO, the only vehicle that should let the driver freely switch back and forth between it's two weapon systems while in full control of the vehicle is the Lightning - assuming it still has a secondary, coaxial LMG like it did in PS1 and which its offset turret and vehicle HUD graphic suggest:



Giving the ability to switch back and forth between main cannon and secondary weapon solely to the Lightning would not only duplicate its Lightning and Skyguard heritage from PS1, but would feed right into its "versatility over straight-up firepower" design.

Last edited by Erendil; 2012-07-03 at 09:55 AM.
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Old 2012-07-03, 10:48 AM   [Ignore Me] #22
Doxy
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Re: Tanks are air food?


Well since you do get assist kills exp, i don't think it will be such a problem to get 2nd gunners. And having voice com build iinto the game, will help you keep your pug gunner entertained =]

Originally Posted by Erendil View Post
IMO, the only vehicle that should let the driver freely switch back and forth between it's two weapon systems while in full control of the vehicle is the Lightning - assuming it still has a secondary, coaxial LMG like it did in PS1 and which its offset turret and vehicle HUD graphic suggest:
.
Lightning is a single person tank.
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Old 2012-07-03, 10:50 AM   [Ignore Me] #23
Necronile
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Re: Tanks are air food?


In BFBC2 its just the opposite...
You just need a second gunner and you will make it
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Old 2012-07-03, 11:22 AM   [Ignore Me] #24
Erendil
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Re: Tanks are air food?


Originally Posted by Doxy View Post
Lightning is a single person tank.

I'm fully aware of that. It was a 1-person tank in PS1 as well, and yet it still had a 75mm cannon and coaxial 12mm LMG on its turret, like so:





...and here it is from inside the tank:





In PS1 you had a toggle switch that'd let you swap back and forth between the two weapons on-the-fly while retaining full control of the vehicle. I'm saying that's how it should be designed in PS2 based on its past heritage, the graphic on PS2's HUD which looks to have a coax LMG on it next to the cannon, and its title as the "most versatile vehicle in PS2" by the Devs.

Last edited by Erendil; 2012-07-03 at 11:32 AM.
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Old 2012-07-03, 11:32 AM   [Ignore Me] #25
Doxy
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Re: Tanks are air food?


Originally Posted by Erendil View Post
In PS1 you had a toggle switch that'd let you swap back and forth between the two weapons on-the-fly. I'm saying that's how it should be in PS2 as well.
My bad =] misunderstood your post.
Yeah having a toggle between lmg and your main gun would be sweet on Lightning.
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Old 2012-07-03, 11:37 AM   [Ignore Me] #26
Trafalgar
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Re: Tanks are air food?


Originally Posted by Leet View Post
This just in: Tanks are vulnerable to air attack. I've never seen such horrible balance in any other video game..
Yes! This is an outrage! In real life tanks can shoot down bombers with their main cannons, before the bombers can even get near them![citation needed]
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Old 2012-07-03, 11:37 AM   [Ignore Me] #27
Erendil
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Re: Tanks are air food?


Originally Posted by Doxy View Post
My bad =] misunderstood your post.
Yeah having a toggle between lmg and your main gun would be sweet on Lightning.
No worries, I could see how me calling its LMG a "secondary" weapon could throw ya off there.
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Old 2012-07-03, 11:43 AM   [Ignore Me] #28
kaffis
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Re: Tanks are air food?


I love how "it's hard to get gunners" in PS1 tanks, and we (well, not me, but you know what I mean) are all concerned that nobody will pull a tank if all they get to do is drive...

But we somehow expect people -- the same people who apparently don't want to hop into the main gun in PS1 -- will happily hop in and protect the driver/maingunner, who's having all the fun killing other tanks and infantry, from air attacks?
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Old 2012-07-03, 12:09 PM   [Ignore Me] #29
Logon
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Re: Tanks are air food?


Ehh, why don't you just press 2 and switch seat to kill the plane?
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Old 2012-07-03, 12:10 PM   [Ignore Me] #30
lolroflroflcake
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Re: Tanks are air food?


Tanks are supposed to be extremely vulnerable to air attacks, that is how it is supposed to be. In fact you should feel silly for suggesting its a bad thing.
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