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2012-07-04, 03:03 PM | [Ignore Me] #16 | ||
For starters, that's generally the nature of aircraft in any narrative, real, game, or otherwise.
Second, there are a number of aircraft that aren't solo tools. Finally, for the single-seaters, if they're flying around solo and stray into their counter, namely AA, they are also toast like any other solo player. |
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2012-07-04, 03:16 PM | [Ignore Me] #18 | |||
Corporal
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see your looking at it wrong, its not can an aircraft run solo can an infantry run solo. Its more a case of can the player run solo regardless of his certs |
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2012-07-04, 03:29 PM | [Ignore Me] #19 | |||
I can tell you didn't play NC; life is a lot easier versus aircraft with a Striker or Lancer when you're facing down a Mosquito one-on-one. |
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2012-07-04, 03:37 PM | [Ignore Me] #20 | |||
Lieutenant Colonel
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Yes if you stand in a the middle of a field shooting at people you are an easy target for a chopper. But IN PS1 you can basically do everything that possible to use cover and wear camo but if you try to flank an enemy position you are utterly vulnerable to any skeeoter that is paying attention. Im not suggesting that solo infantry be able to take on aircraft one on one. Im saying it shouldnt be hard to hide from one.
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Wherever you went - Here you are. |
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2012-07-04, 03:44 PM | [Ignore Me] #21 | |||
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2012-07-04, 03:51 PM | [Ignore Me] #23 | ||
Colonel
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In order to fulfill a mission, we need people to stay with their assigned roles. Infantry for example are needed to capture the cap points. Sure, we could say, just stop and go get your own aircraft to deal with it, but then who will do the capping? This is why we need some separation between infantry and air. That does not mean aircraft weapons should be weak against infantry, it means it is of paramount importance that aircraft not have it super easy to see and snipe infantry. Lots of cover is one way to address this, and not having 3D spotting which will allow aircraft to have too much omniscience, is another.
And having a good system for identifying a need for air support is yet another. I think squad leaders should be able to identify themselves as needing both air support against enemy ground units, and also have a way marking their squad as needing support against enemy air units. |
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2012-07-04, 03:56 PM | [Ignore Me] #24 | |||
One reason why, as NC, I never certed HA. We're expecting far too much of people if we think that the majority will be willing to "practice" with a difficult weapon. |
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2012-07-04, 03:59 PM | [Ignore Me] #25 | |||
Lieutenant Colonel
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blah blah one v one misrepresentation This issue isnt being able to kill an aircraft 1v1. Im talking about it being impossible to for 1 guy to even hide from enemy aircraft. If you are trying to shoot down airplanes alone the yes you should have the odds against you. On the other hand if you are wearing camo crawling through the brush trying to flank a tower you should not be easy picking for any skeeter that feels like taking a quick look.
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Wherever you went - Here you are. Last edited by Ghoest9; 2012-07-04 at 04:00 PM. |
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2012-07-04, 04:08 PM | [Ignore Me] #27 | ||
I would agree with that, but history shows a trend of the gaming industry catering those who don't want to learn in the last few years. We already know that PS2 is going to be dumbed-down to an extent (by the dev's own admissions) but my sincere hope is that SOE won't take it too far.
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2012-07-04, 04:09 PM | [Ignore Me] #28 | ||
Corporal
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agreed. but only up above a given altitude. If you're low enough, then you should just have as much visibility range/detection as anybody on the ground would.
I don't know how well the detection system is at the moment or how the spotting will work, but I can agree that even as a pilot I don't need to see all the infantry if I'm flying around. I would have to get to such a low altitude that it would be dangerous for me to do it in the first place. |
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2012-07-04, 04:10 PM | [Ignore Me] #29 | |||
Staff Sergeant
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If an Aircraft commits for a kill and there is sufficient hand held AA around (ie 2 grunts), they should die, especially now with a fucking 1km flight ceiling, the only reason they should ever get shot at by ground fire is if they decide to go low enough. |
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2012-07-04, 04:13 PM | [Ignore Me] #30 | ||
Corporal
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I noticed that the most effective way to deal with aircraft was using the turret from the engineer. since flak seemed to just like mess with them and the aircraft could use flares. They may change it but that's what I've gotten.
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