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2012-07-04, 01:27 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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The one thing I dont like in PS1 is how easy it is to pick off infantry with aircraft one on one. It really limits the infantry tactical game as compared to other FPS.
I especially dont like it with sniper and infiltrators. Basically the safest way to play grunt is in a huge mass and it really should be the opposite. Now of course if you use anti aircraft weapons it fine if you light up like a Christmas tree and I I dont have an issue with being seens by other infantry at all. Is it going to be harder to pick off infantry with aircraft in PS2? EDIT: Because some people are creating a strawman to argue against me. Im not asking for grunts to have an easier time killing aircraft. Im saying grunts that engaged in other operations should have an easier time hiding from aircraft - especially if you are actively trying to hide.
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Wherever you went - Here you are. Last edited by Ghoest9; 2012-07-05 at 11:18 AM. |
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2012-07-04, 01:34 PM | [Ignore Me] #2 | ||
Sergeant
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I don't know how it was in PS1, but I can tell you how it is in BF3. Horrible, but it is do-able. Just find cover as soon as you see enemy aircraft on the horizon heading your way and just avoid their line of fire.
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2012-07-04, 01:57 PM | [Ignore Me] #5 | ||
Colonel
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We definitely need a bit of healthy separation between infantry and aircraft. Aircraft shouldn't be able to see infantry that easily and infantry on the other hand, shouldn't all be running around with powerful AA like you would expect from an AA vehicle.
Hopefully the class system limiting AA to MAX and HA will achieve this. We shall see. Last edited by Stardouser; 2012-07-04 at 02:02 PM. |
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2012-07-04, 02:09 PM | [Ignore Me] #8 | |||
Private
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Roles are important in this game. To be frank an aircraft SHOULD have an easy time with infantry... this isn't a game for 1v1 balance for everything. |
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2012-07-04, 02:36 PM | [Ignore Me] #11 | ||
Individual, non-AV infantry caught out in the open are going to die vs. vehicles of all types. Period.
In other news, an individual medic caught out in the open with a AI MAX is going to get slaughtered, and an individual sniper caught at point blank by anything is probably going to die. You will be caught at the wrong place at the wrong time in the wrong gear in this game. It's up to you to minimize that. If you have a local air superiority problem, get on your keyboard in a continental chat. Turns out, there are people planning to be mobile solutions to that very scenario, and they're probably hungry for kills. Last edited by maradine; 2012-07-04 at 02:37 PM. |
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2012-07-04, 02:36 PM | [Ignore Me] #12 | |||
Corporal
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2012-07-04, 02:47 PM | [Ignore Me] #13 | ||
Corporal
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Disagree with you here.. sometimes its nice to take a break and just run solo for an hour or so no pressure to live upto just you your rifle and 999 zerglings running infront of you..
However to the OP... for the most part players will be running in squads and thier is always someone that fills a role you cannot hence this being a team based game . No vid I have seen to date has lead me to believe it will be any harder than PS1 for aircav to eliminate infantry so I suspect main ways to combat this is run with a good squad/outfit or play wisely and be aware of your surroundings or my personal favorite of leading the TR aircav to a vs Infantry squad and watching him switch targets as I run away giggling inanely to myself (hope thats still possible in PS2 ) |
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2012-07-04, 02:56 PM | [Ignore Me] #14 | ||
Corporal
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So everyone wants it to be the same model as in PS1 where an aircraft can play solo, while infantry can't?
I'm not advocating for solo infantry. But why do aircraft once again get to be the catch-all soloer's tool? |
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