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PSU: Idle hands tend to lead to the genitals
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2012-07-08, 11:44 AM | [Ignore Me] #17 | ||
First Sergeant
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The only thing I could care less about is quick knifing. I can't stand it in games like CoD where if you come around a corner and theres an enemy whoever happens to press the knife button faster gets the kill. I would prefer it to be like what Counter-Strike knifing is like. You switch to a knife and it takes multiple stabs except when you stab in the back.
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2012-07-08, 12:21 PM | [Ignore Me] #18 | |||
First Lieutenant
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Plus, people typically only watched each stream once. |
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2012-07-08, 12:44 PM | [Ignore Me] #19 | |||
Master Sergeant
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I forgot I watched all the streams twice :/ |
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2012-07-08, 08:59 PM | [Ignore Me] #21 | |||
Sergeant Major
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*OOMPH* dang I just died *revive* 1 second later *OOOMPH* dang I just died again *revive* 1 second later *OOOMPH* "stop reviving me" "But I'm getting great experience points" *revive* *suicide* |
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2012-07-09, 12:04 AM | [Ignore Me] #23 | |||
Corporal
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Regarding the drop-pod spawning system, I wonder what would happen if you selected to spawn on a squad mate that was inside a building. I guess you would land on the roof. That could potentially be useful, if there are high-up targets... P.S. thanks for the replies, everyone. Can't say I'm much more at ease, but at least the squad spawning isn't HORRIBLE and there may still be hope for only shields regenerating. Last edited by DownloadFailed; 2012-07-09 at 12:05 AM. |
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2012-07-09, 05:00 AM | [Ignore Me] #24 | ||
Major
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Health regen is very slow, takes 45 seconds to even kick in, medics will be far far far faster at topping a squad up and thus will greatly affect the combat effectivness of a squad
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2012-07-09, 06:17 AM | [Ignore Me] #25 | |||
Doesn't seem to take more than relatively few seconds, around 8 seconds, before he healed up fully, after the regen starts. You won't of course be able to rely on the regen in a firefight, even if you get the regen to kick in. I'm pretty sure it's meant to keep players battle ready between fights. I think this could be facilitated almost as easily by having med labs, implants?, certable healing item or getting healed up by a medic. I could see the regen presenting a problem when trying to handle a spec ops, or whatever one wants to call them, team trying to take one of your bases behind the lines. You won't be able to wear them down as easily as if there wasn't an automatic health regen. It should be noted that we don't know if they have tweaked health regen after E3. So it's just one more thing to test in beta.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2012-07-09 at 06:21 AM. |
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2012-07-09, 08:06 AM | [Ignore Me] #27 | ||
Corporal
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I hope PS2 goes backwards 10 years in terms of gunplay with nearly 100% hipfire accuracy even while moving and low weapon damage. I'm actually deadly serious, modern FPS are so boring due to the lack of any real skill requirement.
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2012-07-09, 09:47 PM | [Ignore Me] #29 | |||
Sergeant Major
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Reaction time is just as interesting of a skill as accuracy, when applied to a strategic goal But if you like, you could put a red-dot sight on a Bolt Driver and walk around headshotting everyone with your amazing accuracy! Or would that be too much of a skill requirement? |
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2012-07-10, 09:11 AM | [Ignore Me] #30 | ||
Seems like health regen has been removed, or at the very least wasn't in the build that Higby streamed yesterday.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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