How far will PS2 stray in terms of gameplay from modern FPSs? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: I forget, what do I do after I pull out the pin?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 New Player Questions

 
 
Thread Tools Search this Thread Display Modes
Old 2012-07-08, 01:56 AM   [Ignore Me] #1
DownloadFailed
Corporal
 
How far will PS2 stray in terms of gameplay from modern FPSs?


By that I mean what conventions will PS2 steer clear of or emulate that are found in many modern FPS shooters?
Will there be regenerating health?
Will there be squad spawning (please say no)?
Will there be highly-limited support items (like only 1-2 grenades, mines, etc. per soldier)?
Will there be some form of melee?

I guess the thing I worry most about with PS2 is if it will end up like (forgive me) BF3 in the future. I really REALLY don't want another BF3 with guns that go pew-dee-pew, and I really REALLY want a game that has a similar metagame to PS1, like advanced tactics, community and teamwork, and player purpose.
DownloadFailed is offline  
Old 2012-07-08, 02:09 AM   [Ignore Me] #2
GreatMazinkaise
Captain
 
GreatMazinkaise's Avatar
 
Re: How far will PS2 stray in terms of gameplay from modern FPSs?


From what we know:
1. Maybe?
2. Sort of... highly visible, non-instantaneous squad-spawning on squad leader on a short cooldown
3. Probably
4. Quick knife is in-game as of the E3 vid, but since no one killed anyone with it we don't know how effective it is.
__________________


No, I shall stand! Sitting is for the weak and feeble.
GreatMazinkaise is offline  
Old 2012-07-08, 02:47 AM   [Ignore Me] #3
Maticus
Private
 
Re: How far will PS2 stray in terms of gameplay from modern FPSs?


Originally Posted by DownloadFailed View Post
By that I mean what conventions will PS2 steer clear of or emulate that are found in many modern FPS shooters?
Will there be regenerating health?
Will there be squad spawning (please say no)?
Will there be highly-limited support items (like only 1-2 grenades, mines, etc. per soldier)?
Will there be some form of melee?

I guess the thing I worry most about with PS2 is if it will end up like (forgive me) BF3 in the future. I really REALLY don't want another BF3 with guns that go pew-dee-pew, and I really REALLY want a game that has a similar metagame to PS1, like advanced tactics, community and teamwork, and player purpose.
1. Yes
2. Yes but it is much more visible (you drop from a drop pod in the sky so no OMGDUDEINMYFACEWTF kind of crap)
3. support items like grenades cost resources, mines are part of the engineer kit (and were very important in PS1)
4. so far looks like quick melee
Maticus is offline  
Old 2012-07-08, 03:18 AM   [Ignore Me] #4
Carnage
Sergeant
 
Carnage's Avatar
 
Re: How far will PS2 stray in terms of gameplay from modern FPSs?


Originally Posted by DownloadFailed View Post
I guess the thing I worry most about with PS2 is if it will end up like (forgive me) BF3 in the future. I really REALLY don't want another BF3 with guns that go pew-dee-pew, and I really REALLY want a game that has a similar metagame to PS1, like advanced tactics, community and teamwork, and player purpose.
well the thing is that BF3 was based on a campaign with multilayer, BF3 had modes of play, (Conquest, Rush, Team Deathmatch etc.) in it's multilayer, and it used that as its platform to play from, PS2 has no "modes", it's engine was made specifically to cater to its needs as a MMOFPS and it's been made while taking into account PS1 players opinions, you will even see SOE employes on these forums reading and putting in there input... this kind of commitment to game function was not a present in BF3, and they also had to cater to consoles. And that is what will make PS2 superior to BF3 while true to PS1 in the same instance... we have not played PS2 yet, but I suspect there will be no comparison between the 2 games.
Carnage is offline  
Old 2012-07-08, 03:32 AM   [Ignore Me] #5
Antivide
Corporal
 
Antivide's Avatar
 
Re: How far will PS2 stray in terms of gameplay from modern FPSs?


What worries me is that Higby in many interviews likes to emphasize that they're taking a lot of influences from "AAA FPS games" like Battlefield and Call of Duty.

By that I HOPE he meant just the gunplay. As in the satisfying oomph and KAPOW/BANG of the guns.

The UI already reminds me of Battlefield 3, which isn't a bad thing. The UI in BF3 works for the most part. I don't mind them basing the UI off that.

All that meta stuff like "TTK" "Regenerating health" and "squad spawning" are all stuff that shouldn't be in this game.

Squad spawning seems balanced from what we've seen. The TTK and Regenerating health are two thing that worry me. Hopefully when the beta hits the dev team will listen to the majority who really would not like low TTKs and regenerating health.
Antivide is offline  
Old 2012-07-08, 05:02 AM   [Ignore Me] #6
codylee
Private
 
Re: How far will PS2 stray in terms of gameplay from modern FPSs?


ewww.. call of duty style guns make me want to puke @_@ i'm pretty sure the tr's default weapons will be the most cod like *pukes*

Last edited by codylee; 2012-07-08 at 05:03 AM.
codylee is offline  
Old 2012-07-08, 05:15 AM   [Ignore Me] #7
Accuser
Sergeant Major
 
Re: How far will PS2 stray in terms of gameplay from modern FPSs?


Originally Posted by Antivide View Post
All that meta stuff like "TTK" "Regenerating health" and "squad spawning" are all stuff that shouldn't be in this game.
Regenerating health does make medics somewhat superfluous... but the rest is good. Squad spawning will be limited, but keep your team together. And the low TTK will make infantry combat FAR more fun than in PS1. Imagine it... you could be the first to push into an enemy base and actually be able to get a kill!
Accuser is offline  
Old 2012-07-08, 05:51 AM   [Ignore Me] #8
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: How far will PS2 stray in terms of gameplay from modern FPSs?


Originally Posted by Accuser View Post
Regenerating health does make medics somewhat superfluous... but the rest is good. Squad spawning will be limited, but keep your team together. And the low TTK will make infantry combat FAR more fun than in PS1. Imagine it... you could be the first to push into an enemy base and actually be able to get a kill!
Aye, personally I hope they remove health regen and instead look into alternative means to restore health. Medics, medlabs, certable health regen packs. But we'll see just how it plays out come beta.
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
ChipMHazard is offline  
Old 2012-07-08, 05:54 AM   [Ignore Me] #9
Kezz
Sergeant
 
Re: How far will PS2 stray in terms of gameplay from modern FPSs?


I'm told they said we'll have regenerating shields.

If health regenerates too, Medics will still be useful for Reviving and maybe getting your health (if health is a significant part of your durability) back up quicker. If your squad has a medic, and the other squad doesn't, your guns dropping off the line to "regen" will be away for shorter times than the opposition's, so your average total firepower output will be greater.

Edit: Oh, and "TTK" is just a shorthand way of describing how toon robustness compares to firepower.

Last edited by Kezz; 2012-07-08 at 05:57 AM.
Kezz is offline  
Old 2012-07-08, 06:09 AM   [Ignore Me] #10
MacXXcaM
Contributor
First Sergeant
 
MacXXcaM's Avatar
 
Re: How far will PS2 stray in terms of gameplay from modern FPSs?


I haven't heard anything about regenerating health... where did you get that?
All I saw was regenerating shield

And concerning squad spawn:
it will work like HART shuttle drop in PS1. You will be dropped from the skies roughly where your squad leader is located.

That's hardly comparable to BF3
__________________

Last edited by MacXXcaM; 2012-07-08 at 06:11 AM.
MacXXcaM is offline  
Old 2012-07-08, 07:10 AM   [Ignore Me] #11
Littleman
First Lieutenant
 
Re: How far will PS2 stray in terms of gameplay from modern FPSs?


Originally Posted by DownloadFailed View Post
By that I mean what conventions will PS2 steer clear of or emulate that are found in many modern FPS shooters?
Will there be regenerating health?
-See: Halo: Combat Evolved or Halo: Reach. Regenerating shields, with set health beyond the shielding that acts more as a buffer zone after the shield drops before YOU drop.

Will there be squad spawning (please say no)?
-Yes. Last I heard, 3 squad mates tops within a set time frame, and they come screaming in via loud, bright, actually destroyable(?) drop pods.

Will there be highly-limited support items (like only 1-2 grenades, mines, etc. per soldier)?
-We're not too sure about this yet. If it means anything, grenades do cost resources to equip before heading out.

Will there be some form of melee?
-We saw quick knifing, and even the MAX units can melee this time around. We have no idea how effective it is however.

I guess the thing I worry most about with PS2 is if it will end up like (forgive me) BF3 in the future. I really REALLY don't want another BF3 with guns that go pew-dee-pew, and I really REALLY want a game that has a similar metagame to PS1, like advanced tactics, community and teamwork, and player purpose.
PS2 will have all of that. It might not be exactly as it was in PS1, but player/world persistence and the sheer scale of the game is what gave us a sense of advanced tactics, community, teamwork, and player purpose, not how the cert/inventory system, vitals (health/armor) or CoF worked. You could place all of PS1's systems into BF3 or CoD and they would still lack the depth you seek.

PS2 will offer us a new sense of these things. If you feel it's less than what PS1 offered, I can't help you: I saw nearly nothing in PS1 that didn't essentially boil down to ADADing in the halls of a base with your HA spamming in your enemies general direction. That's not tactical...

Regardless, the number of people involved and the size of the world we were taking part in are what encouraged deeper levels of play in Planetside 1. You generally don't care to bother all that much outside of clan games in games like BF3 where there is a definitive end that resets all your efforts come the next match.

Last edited by Littleman; 2012-07-08 at 07:12 AM.
Littleman is offline  
Old 2012-07-08, 07:14 AM   [Ignore Me] #12
TAA
Staff Sergeant
 
TAA's Avatar
 
Re: How far will PS2 stray in terms of gameplay from modern FPSs?


Originally Posted by Antivide View Post
What worries me is that Higby in many interviews likes to emphasize that they're taking a lot of influences from "AAA FPS games" like Battlefield and Call of Duty.
If this game played like Battlefield but on a massive scale like they promise then it would be a monster hit. I would be very happy with this. At least I would get to play on an Oceanic server.
TAA is offline  
Old 2012-07-08, 07:38 AM   [Ignore Me] #13
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: How far will PS2 stray in terms of gameplay from modern FPSs?


Originally Posted by MacXXcaM View Post
I haven't heard anything about regenerating health... where did you get that?
All I saw was regenerating shield

And concerning squad spawn:
it will work like HART shuttle drop in PS1. You will be dropped from the skies roughly where your squad leader is located.

That's hardly comparable to BF3
You can see the health regen in action in the E3 day 1 part 3 footage.
For example go to 8:10.
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
ChipMHazard is offline  
Old 2012-07-08, 09:08 AM   [Ignore Me] #14
NoDachi
Master Sergeant
 
Re: How far will PS2 stray in terms of gameplay from modern FPSs?


Both shields and health regens. But health regen is rather slow.
NoDachi is offline  
Old 2012-07-08, 10:50 AM   [Ignore Me] #15
TAA
Staff Sergeant
 
TAA's Avatar
 
Re: How far will PS2 stray in terms of gameplay from modern FPSs?


Originally Posted by ChipMHazard View Post
You can see the health regen in action in the E3 day 1 part 3 footage.
Planetside 2 E3 Stream - Day 1 - Part 3 (feat. Totalbiscuit and Adam Clegg) - YouTube
For example go to 8:10.
Nicely spotted!
TAA is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 New Player Questions

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:21 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.