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Old 2003-03-19, 02:50 AM   [Ignore Me] #16
Madfish
Corporal
 


Sort of highjacking this thread somewhat, but don't individuals have a build timer on vehicles? If I destroy my own vehicle I need to wait X time to get another? That should stop the lame ramming taking place.
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Old 2003-03-19, 02:52 AM   [Ignore Me] #17
XeeN
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30 minutes, as I read, yes. I believe this will also help lessen ramming.
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Old 2003-03-19, 07:56 AM   [Ignore Me] #18
Zatrais
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Where did this 30 min thing come from? Someone got anny proof of it?
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Old 2003-03-19, 09:38 AM   [Ignore Me] #19
mr_luc
Sergeant Major
 


I don't see why you think a drop directly into an enemy base is a waste of teammates. :P

How many people does it take to win a base? Could 14 do it in a pinch? I think so, if there were fewer defenders than that. Heck 2 Galaxy drops at once, for a nice cozy 26 people (assuming the pilots don't drop) -- BOOM, instant death from above, instantly you're inside the compound, no need to fight a slow and bloody battle up through the main gate area (by which time the word is out and reenforcements are already arriving) . . . I think it's a killer idea.
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Old 2003-03-19, 11:02 AM   [Ignore Me] #20
Moleculor
Sergeant
 


I think it's more than 30 minutes. A few hours at least.

In fact, from what I've read, there are two timers. You grab an... AMS... and everyone else has to wait about 2 hours. You however, have to wait 4 hours to get another AMS. Or something like that.
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Old 2003-03-19, 11:09 AM   [Ignore Me] #21
Revulsion
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Any links to the vehicle timings from the devs? Sounds interesting.
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Old 2003-03-19, 11:41 AM   [Ignore Me] #22
Subliminal
First Sergeant
 
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A few hours? That seems way long to me, some players wont play 4 hours at a time. An hour seems more then long enough to me. I think 30-40mins for a new buggy sounds ok.
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Old 2003-03-19, 11:42 AM   [Ignore Me] #23
NeoTassadar
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If fourteen people take a base, THEY ARE GODS! If they can kill the defenders (doesn't really matter how many, as I'm about to explain), hack the base, AND HOLD OFF THE DEFENDERS' FRIENDS for fifteen minutes, they will be worshipped.
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Old 2003-03-19, 11:45 AM   [Ignore Me] #24
Madfish
Corporal
 


Warm up the prayer mats!

<cracks his knuckles>
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Old 2003-03-19, 12:43 PM   [Ignore Me] #25
mr_luc
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Originally posted by Madfish
Warm up the prayer mats!

<cracks his knuckles>
^^ I like the way this man thinks.
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Old 2003-03-19, 01:19 PM   [Ignore Me] #26
LesserShade
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Yeah so back to this 30 minute wait time between vehicles and multiple hours for AMS. I need to see some proof. I don't like the idea of ramming, but man 30 minutes is pretty high especially if your player is a pilot.

Although, in general a 30 minute timer would probably help keep the sky clear of swarms of reavers and the like.
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Old 2003-03-19, 02:09 PM   [Ignore Me] #27
mr_luc
Sergeant Major
 


I wouldn't mind as much if it were 30 minutes after you FIRST hopped in the vehicle. Heck, if you can't stay alive in your vehicle for good 20 minutes, why be a pilot?

Although . . . maybe 15 or even 10 minutes would be better. I hate hate hate HATE the idea of those kinds of restrictions on player actions . . . after all, how much griefing are you going to see if a guy can try to ram someone once every 10 minutes? Heh.
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Old 2003-03-19, 02:15 PM   [Ignore Me] #28
LesserShade
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A 30 minute wait from your last vehicle build is fair. I guess I was under the assumption that the wait would be between you losing your vehicle and your ability to create the next, but now that I think about it, that doesn't make a whole lot of sense.
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Old 2003-03-19, 02:18 PM   [Ignore Me] #29
Warborn
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The wait time is probably different for every vehicle. Like, say, a Wraith would have a 5 minute rebuild timer, while a bigger vehicle would take even longer. You know, all relative to the durability and potency of the vehicle.
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Old 2003-03-19, 02:47 PM   [Ignore Me] #30
mr_luc
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Hmm, good point. Otherwise, people would be just balls-to-the-wall-ing enemies in Galaxies -- "everyone in the galaxy we're going in!" galaxy zips to objective, lands in the middle of compound just as it gets demolished, everyone bails and fight hard but get mowed down -- repeat until it works -- that might be a tad unfair to the poor defenders.

And particularly bases that have vehicles and are under attack! It would be a constant stream of tanks and reavers pouring out, lol. Vehicle timer == good.

But still . . . I don't think the system should be quite so limiting; I would like to see a 15 minute timer . . .
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