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2003-03-18, 08:41 PM | [Ignore Me] #3 | ||
Staff Sergeant
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All characters in the game come with kinetic danpmner which is basically a auto deploy rocket shoes (i dont think u can see them) they prevent you from taking a lot of damage from falling. I think they are on vehicles as well. Also i remember reading somewhere that you have to be a certain height above the ground for them to work.
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2003-03-18, 08:43 PM | [Ignore Me] #4 | ||
First Sergeant
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Well "para dropping" as you put it would be the work of kinetic dampeners. They are devices that all armors have that decrease how fast you fall depending on your height. If you are really high up, then they have more time to activate, so you won't take any damage. But if you are somewhat close to the ground when you drop, and they don't have time to kick in, then you will take some fall damage. They are like the parachutes of the future!
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"If you can't beat 'em, arrange to have 'em beaten." |
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2003-03-18, 08:45 PM | [Ignore Me] #5 | ||
Corporal
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awww man sweet.i can just see it now, the squad jumping out of the back of the galaxy followd by me droping down in an enforcer as i scream LOOK OUT BELOW*drools*
huh *looks around* uhh o sorry about that
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hi!! hakudimasta makasanasai (japanese for "yes i understand...leave it to me" |
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2003-03-18, 08:47 PM | [Ignore Me] #6 | ||
Contributor First Lieutenant
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Heres a good SS of paras in action
http://www.planetside-universe.com/m...php?img_id=564 you can see the little globes at the peoples feet adn here is a closers pic of it http://www.planetside-universe.com/m...php?img_id=576 |
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2003-03-18, 10:33 PM | [Ignore Me] #10 | ||
Major General
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Ya gota be subscribed?? I thought it would be just the normal acount thing.......well yea could someone suply their own d/l?
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2003-03-18, 11:40 PM | [Ignore Me] #12 | ||
Sergeant Major
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Terran Elite Airborne Regiment
All you do is wait for the pilot to get a high enough altitude and jump out the back. Ken Damp will activate and save ur butt from squishing! -Dark- CO [TEAR]
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[ Admin removed by 9mm ] The only true thug left, i merc ni**as cuz they all seem like skirts, while i flirt, with danger ur at home, living comfortably, in the beggining couldnt afford a computer, but now im living like im a millionair, buyin' things, that u only have in ur dreams, maybe its cuz i made it out alive, im outy alright, and this is for u, the real PSU, i still love u, but what happened, u guys got a bunch of asses, in ur ranks, now ur forums are full of Sh*t |
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2003-03-19, 12:08 AM | [Ignore Me] #13 | ||
Sergeant Major
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I like the idea of Kinetic dampeners. It lets us get out of a Galaxy if a Galaxy has an asshole pilot who won't stop for us . . . heck, you could do high-speed, maximum-altitude MAX drops, no way to stop 'em. Or 14 infantry dropped in one pass, directly into the enemy base . . . mmmm, speed.
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2003-03-19, 12:55 AM | [Ignore Me] #14 | ||
Sergeant
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In an intentional para drop situation the pilot (and passengers) would be best advised to drop in an area the enemy will not be expecting. For instance, if you're main force is attacking a base from the south, the drop should take place to the north, east or west. Whichever direction the enemy is not being reinforced from. They should also be done out of view of the enemy base.
A drop over the top of an enemy held base is a plain waste of equipment....and squadmates. One of the primary reasons I played the Havok pilot a lot in Tribes 2 was because my teamates were freaking idiots, taking us directly over the enemy turrets straight into the lions den. I always prefered to follow the canyons to a position behind or to the side of the base to let off my heavies. They cause some real trouble that way with 5 mortors going, and me heading back for another load of heavies. |
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