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PSU: If you build it, they will flame...
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2012-08-07, 01:13 PM | [Ignore Me] #16 | |||
First Lieutenant
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~Zachariah |
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2012-08-07, 01:19 PM | [Ignore Me] #17 | ||
First Lieutenant
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With just 3 implant slots I see no reason to not have those implants as permanent. If they made a larger variety and slightly better effects (so that they are actually worth something) then people would be buying implants every time they wanted to swap them.
I guess what I'm suggesting is no implants in your pocket. You go to the terminal and buy (and immediately slot) the implants you want, the ones you had go away and if you want them back you have to buy them back. Or what about a "daily fee"? They are implants, they shouldn't just burn out like that. I'd rather buy them and pay a daily fee of in-game cash for them then to constantly re-slot them. Again assuming that the things are made more effective. |
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2012-08-07, 01:21 PM | [Ignore Me] #18 | ||
First Lieutenant
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Higby said that Implants were "an important drain on our resource economy," so it seems like the way the game is balanced would make it important that you have to re-purchase them. I'm not particularly aversed to this, but they NEED to be worth it.
~Zachariah |
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2012-08-07, 01:22 PM | [Ignore Me] #19 | ||
Master Sergeant
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I like the way they're going with the implants. They seem convenient, but not a neccessity - apart from the specialist ones. We'll see.
I also like that we got a better glimpse of the CoF/recoil system in this video. The pistol in the vid seems to have a sizeable recoil in comparison to the rifle/carbine we were shown. |
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2012-08-07, 01:36 PM | [Ignore Me] #22 | |||
Private
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Last edited by Tuoweit; 2012-08-07 at 01:38 PM. |
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2012-08-07, 01:47 PM | [Ignore Me] #27 | ||
Corporal
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Yukk, i dont like this at all.
I prefer the "old" style where implants gave you an abillity of some sort, not just these typical FPS perks. And whats the use of having 3 different levels of each perk when their effect is so small anyway? And i especislly dont like the different vehicle specialist perks letting you aquire certain vehicles both with less cooldown and on ALL bases. Takes away the reason to focus attention on certain bases since they are all equally worthless it seems. I dont like where this is heading... |
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2012-08-07, 01:51 PM | [Ignore Me] #28 | ||
First Lieutenant
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I'd still rather see permanent implants. Like I said, charge a daily fee for their use. Make all 3 slots available from BR1, and treat them like sidegrades for soldiers rather then something that's kind of but not really special. Or make them more expensive, provide a wider variety, and only charge for re-slotting implants.
If implants are made viable (and right now the specialists are the only viable things there), then replacing them every 24 hours is going to be a hassle. Personally I'd rather not have to deal with checking to make sure all 3 implants are still functioning. Last edited by Blackwolf; 2012-08-07 at 01:53 PM. |
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2012-08-07, 01:59 PM | [Ignore Me] #29 | ||
Corporal
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Maybe have an 'auto-renew' toggle for the implants, so that you don't have to worry about checking that they're still active. If it's 24h real-time though, it would have to only do it when you're online - i.e. if the time runs out when you're online, it automatically buys a new implant. If it runs out when you're offline, it buys a new one only when you next log on.
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