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PSU: Hamma is god, We are Just Road signs he ignores on his way to work
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2012-08-13, 10:35 AM | [Ignore Me] #18 | |||
that does tickle the memory, something about a frozen city areas or the like, it was long ago now that i think about it and we haven't heard a dicky bird about it since, may have just been up on the "Wall of what we'd like to have" as opposed to the "Wall of what we're going to do". Also so far what they call Urban areas (around the facilities that we've seen in the game play footage) isn't close to what I'd call Urban zones, those are are just infantry areas.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-08-13, 12:35 PM | [Ignore Me] #20 | |||
Sergeant
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there is a large difference between a desert and a city, later has probably ten times more polygons than the entire desert together, + a wider variety of textures and objects of course you can make a urban 64square kilometer city but making it visualy appealing at the same time without cheating like in crysis 2 thats something different |
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2012-08-13, 01:03 PM | [Ignore Me] #21 | |||
The further you move away from the centre the less built up it is till you get to the out skirts that have very little habitation structures, You can also have areas inside the Urban zone that are devoid of building yet still give you feeling of a city large park areas & light wooded areas. You can "cheat" as you put it if you do it right, let's say this city was built by the Nanite System to a TR grid design. Lots of prefab NS buildings in uniform layouts. Big roads so tanks can fit down them easy, other more narrower ones if they dare & lots of connecting alleys. While the basic building design is the same you can make changes to the fronts and layouts inside for different use, Homes, shops, cafés and so on. For the high buildings with several floors they could have sky bridges that connect them on varied floors. Even for the single or 2 story ones they could also have lots of connecting bridges, even if they are just planks and boards thrown across. So there are as many routes over the buildings as there is around them.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-08-13, 02:31 PM | [Ignore Me] #24 | ||
Thats what I remember hearing. However we haven't seen any pictures on that, so who knows if they possibly changed their design.
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2012-08-13, 03:50 PM | [Ignore Me] #25 | ||
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Here's concept image that got everybody excited for both urban environments as well as titans/outfit ships/motherships.
And here's how cool urban can look on the technology of today's consoles. Granted it's a small arena game but consider the hardware pushing it. Edit: perhaps I am wrong and it is a pc release as folks in the comments seem to believe. Last edited by Mauser101; 2012-08-13 at 03:59 PM. |
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2012-08-13, 06:23 PM | [Ignore Me] #29 | ||||
Major
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2012-08-13, 06:57 PM | [Ignore Me] #30 | ||
Major
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Doesn;t anyone wonder where the civilians live? Or did they all get deconstructed to bring more resources to the factions to allow them to fight?
That sounds very painful That explains everything... the reason that there are soo many resources for the factions to work with is because all civilians from Earth would be 'processed', and by that i mean deconstructed to be turned into more useful stuff. Last edited by Toppopia; 2012-08-13 at 06:58 PM. |
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