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2012-11-14, 02:06 PM | [Ignore Me] #19 | ||
i mostly agree with homer here.
the bases look great, but too little of the base is actual usable for a fight. (if you are no bailer or light assault). and they don´t offer any of the basefight feeling from ps1. yes ps1 wasn´t perfect regarding the flow of battles, but some of the basebattles were epic and real fun! having at least some bases that are more like ps1 would be fine! people who don´t like entrenchment in corridor/hall situations can choose to fight somewhere else, while ps1 vets have the option to do it oldschool. you know, diversity! would it be possible to give us one planetside next base to test gameflow in there? i saw a nice one in a banned video some time ago, that wasn´t official soe material i think. was rumoured to be some soe sponsored collage project, but the ps1 bases in modern look were interesting!
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2012-11-14 at 02:12 PM. |
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2012-11-14, 03:25 PM | [Ignore Me] #20 | ||
In future patches it has been confirmed we are getting Interlinks and Dropship Centers so here's hoping for some variety. Personally I would like my Interlinks to have spawn rooms underground with corridors or tunnels. Make them a real jewel to capture.
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2012-11-14, 07:45 PM | [Ignore Me] #21 | ||
Brigadier General
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I honestly canot understand how people can say that the PS1 bases were better. They were small, with tight clausterphobic hallways that made large scale fights an absolute nightmare. It was a perfect example of a meat grinder because you just throw bodies at each other. There was no room to maneuver at all.
As for the area around the bases, PS2 is by far and away better than PS1 in terms of the terrain. The level of detail and the thought behind the design is not even close to comparison. The Planetside maps looked like randomly generated areas with some fine tuning done by hand. PS2 feels handcrafted on every square inch. |
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2012-11-14, 08:41 PM | [Ignore Me] #22 | |||
Banned
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Obviously not. What part of a PS1 base was not used? Answer: Not a single thing. I await your enlightenment, I must of hallucinated my entire Planetside 1 play experience. |
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2012-11-14, 08:48 PM | [Ignore Me] #23 | |||
Lieutenant Colonel
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Concerning the map, they said PS2 maps were made they way they are to maximize their use (ie. spread our gameplay all over them) but they have dead areas, just like PS1. Last edited by sylphaen; 2012-11-14 at 08:49 PM. |
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2012-11-14, 11:43 PM | [Ignore Me] #26 | |||
Everything that wasn't a two body wide tube between an entrance way and the spawn/gen was ancillary. Rooms in basements. Large portions of the upper decks of dropship centers. Walls that weren't overlooking the back door or the courtyard entrances. I'm sorry you had a different experience. I'm sure it was vivid and valid. Is this where I dare you to post back sarcastically? |
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2012-11-15, 01:10 AM | [Ignore Me] #28 | ||
My main dislike up to now has been the inevitable spawn camping that seems to be the deciding factor in most takeovers.
Also, just the sheer difficulty in defending some of the bases; far too open. I like prolonged gunfights, and would like to see bases designed with this in mind. |
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2012-11-15, 05:40 AM | [Ignore Me] #29 | |||
Corporal
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It would be interesting to get the feedback from people that had never played PS1 before to see if they thought the old bases were better than the new ones. |
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2012-11-15, 05:52 AM | [Ignore Me] #30 | |||
First Sergeant
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Seriously you have to be fully retarded to say ps1 bases are better. ps2 bases are miles better |
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