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2012-11-14, 11:56 AM | [Ignore Me] #1 | ||
Banned
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Title says it all. Does anyone here actually like the bases?
Can you see yourself fighting over them for the next few years? Have you had any memorable fights so far within them that were directly attributed to the design of the base itself? Etc. Me, I want them removed from the game and totally redone. No small tweak here or there are going to give these base's any long term redeeming qualities. |
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2012-11-14, 12:04 PM | [Ignore Me] #3 | ||
I do, but I feel like the most recent "fortification" pass has genericized them somewhat. For instance, almost every base has multiples of those squat, two story circular battlements now. Drop-in replacing some of them with more varied designs might spice things up a bit.
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2012-11-14, 12:05 PM | [Ignore Me] #4 | ||
Major
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I kind of agree, although at this point it's water under the bridge and any major redesign is probably not feasible. But I think they can make minor tweaks that can improve things greatly.
I've said it before, the mechanics seem like an afterthought, with fluff taking precedence. They didn't seem to design them from the ground up thinking about the myriad of encounters that might take place, instead designing these things from a heavy but shallow aesthetic perspective, then quickly throwing in things like jump pads, tubes and fluff buildings as band aid add ins in regards to the actual nuts and bolts perspective. |
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2012-11-14, 12:20 PM | [Ignore Me] #5 | ||
Captain
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Best time i had was assaulting a biolab as light infantry with "pitcher" and "grenade banderole" fully certed.
Port in, turn right, throw grenades, die / run back and resupply, repeat. It was completely insane fun. |
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2012-11-14, 12:27 PM | [Ignore Me] #6 | |||
Second Lieutenant
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I can't stand the tech plant.
I wish that they would have done the bases similar the the PS1 bases layout. Or at least one like them.
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2012-11-14, 12:41 PM | [Ignore Me] #7 | ||
Inventor of Dirt
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wouldnt mind seeing some of them end up looking more like tech'd up stone ruins of old bases rather than all of them dropped from the sky in one piece brand spanking new.
other than that, yeah, Ive had some fantastic skirmishes both inside and outside the bases as they exist. is there room for improvement? sure. do we need to scrap it all and start over? hardly. YMMV
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In God we trust. Everyone else, keep your hands where I can see them. |
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2012-11-14, 12:42 PM | [Ignore Me] #8 | ||
Captain
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I dont have any problem with any of the bases exept the Terror DOME, OMG, when the shields are up there are two ways in. Take the teleport which puts you in the dome but I guarentee you there is a Engi with a turret set up at the door. Or you can take the elevator and get shot out of the sky like a damn duck But here is the funny part, when we storm the Terror DOME, half of idiots sit there shooting the shields I mean do they expect them to just drop, example the other day tanks, sundy, and lightning just sitting at the bottom of the dome shooting at guys who were at the bottom of the dome behind the shield, a small group was trying to take out the gen but we were just out numbered and out gunned. I kept yellling over shout we need more guys to port in, but guess what they just stayed in there vehicles and kept shooting at the shield And even if the shield fell, they still couldnt port up to the top. I hope they fix this, or look into a better design, but I will admit the Terror DOME is pretty awesome.
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2012-11-14, 12:46 PM | [Ignore Me] #10 | ||
Major General
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I don't really like them compared to how they worked in PS1. I do feel that they should have went more with the forumual of PS1 base design and made tweaks here and there to fix the issues that were present in PS1 though.
However, haven't the DEVs stated that they HAD to make bases like this due to frames limitation. They literally had to design the game to force players to spread out so the game would crash or be so slow you couldn't play it. That's puts so many limits on what you can do with this imo. |
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2012-11-14, 12:52 PM | [Ignore Me] #13 | ||
Contributor General
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They're pretty complicated compared to PS1's bases, more akin the the bases in the caves and a lot of people hated those and refused to go down.
However, I think it's mainly a done deal now. We may get tweaks similar to those being applied on Indar and we'll have to be content with that. I remember my first days (if not weeks) in Tech Test when I could not find my way around, I fear that will still be the new persons problem going forward. I'd suggest a VR how how to find your way around bases and what to do where. |
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