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Old 2012-12-11, 01:47 PM   [Ignore Me] #16
SGTalon
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Re: ****-up Redesign of the Class Customisation Menu


Ok we got Malorn a job over there with Map Design. Lets get our buddy Anderz a job as UI Design

I agree that the current UI for certs and Deployment is very annoying. This definitely seems like an easier set up.
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Old 2012-12-11, 02:01 PM   [Ignore Me] #17
Figment
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Re: ****-up Redesign of the Class Customisation Menu


Originally Posted by Rahabib View Post
as a media designer, I have to say I am quite impressed. The usability and accessibility of all critical components are on the first screen and the layout is far more intuitive than what SOE has. The one major compliant I have now is that its hard to determine what is a button and what is a label without rolling over items, but thats a problem with SOE's original design.

good job.
Agreed.

Seems to me in part due to their buttons having a very similar shape and colour language as a frame section. There's too little contrast. Maybe if the frame fades like the guns if it's not a button and there's a shader effect of some sort for buttons?

Of course, since it's not an interactive image, the mouse-over effects aren't visible right now. But if you look at the dropdown menu arrow, perhaps that highlighted arrow can also be blackened out on buttons, or similar blackened shapes apply on other buttons?
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Old 2012-12-11, 03:27 PM   [Ignore Me] #18
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Re: ****-up Redesign of the Class Customisation Menu


way better than soe's terrible ui
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Old 2012-12-11, 04:12 PM   [Ignore Me] #19
Anderz
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Re: ****-up Redesign of the Class Customisation Menu


Originally Posted by SturmovikDrakon View Post
Are you the same Anderz that did the UI redesign concept for BF3?

Your work is great dude, +1
That would be correct. And thanks
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Old 2012-12-11, 05:00 PM   [Ignore Me] #20
Fujilives
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Re: ****-up Redesign of the Class Customisation Menu


Mostly a nice improvement on current UI - primarily the biggest improvement is the little "+1" to the grenade / health-kit area - something I immediately felt should be added to the game as well.

That whole area with melee/ability/suit/grenade/utility, as well as a more (similar) compact version of the primary/secondary/camoflage etc should all be added to the respawn-screen as well. I shouldn't have to navigate multiple tabs and menus just to restock on basic infantry items between deaths. While on the topic of respawning - the redeploy option needs to allow more flexibility in class changes when being used from the map-screen, I.E - when redeploy countdown timer completes, take you to the respawn-menu with no option for where to deploy except the spot you already chose, so you could define which class you'd like to drop in as.
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Old 2012-12-12, 05:03 AM   [Ignore Me] #21
Figment
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Re: ****-up Redesign of the Class Customisation Menu


Originally Posted by Fujilives View Post
Mostly a nice improvement on current UI - primarily the biggest improvement is the little "+1" to the grenade / health-kit area - something I immediately felt should be added to the game as well.
Btw, the +1 may want a +5 next to it.
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Old 2012-12-12, 06:30 AM   [Ignore Me] #22
Babyfark McGeez
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Re: ****-up Redesign of the Class Customisation Menu


Very well done, i really like it. Combine it with keybinding the loadouts to the number keys (press "1" to select "loadout 1" while in deployment / resupply screen etc.) and we would finally have a FPS-appropriate UI
(because the current one looks like someone made it who never played an FPS...let alone Planetside).

Also chiming in here to add the thread i made in the suggestions forum about the UI:

http://www.planetside-universe.com/s...ad.php?t=51082

But your idea combined with hotkeys for loadouts basically makes my thread obsolete. DO ET SONY.
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Old 2012-12-12, 07:29 AM   [Ignore Me] #23
Boomzor
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Re: ****-up Redesign of the Class Customisation Menu


I'd like to add the addition of hot keys, much like figgy said but with numerals instead.
1-6 for the class tree, then 1-X for the pre-customized load out for the class.

(blatant rip of Anderz' image, cheers mate)


So, pressing 3,1 in the example above would equip the medic custom loadout 1 and you'd be ready to fight nearly instantly.

All of this (entire thread) is just as easily translated to the vehicle selection screen as well.
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Old 2012-12-12, 08:11 AM   [Ignore Me] #24
thegreekboy
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Re: ****-up Redesign of the Class Customisation Menu


I like it a lot
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