****-up Redesign of the Class Customisation Menu - PlanetSide Universe
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Old 2012-12-11, 09:23 AM   [Ignore Me] #1
Anderz
Master Sergeant
 
Lightbulb ****-up Redesign of the Class Customisation Menu


EDIT: Apparently "m0ck" is censored in the title?

I got a bit tired of having to click through six menus just to change my scope, so I decided to see how one might go about re-designing the kit selection menu to be less cumbersome and time consuming to navigate and more feature rich.

Below is what I came up with! (Warning: Super large image)

LINK TO DESIGN

Here are the individual screens without annotations:

Screen 1: http://i.imgur.com/oO5en.jpg

Screen 2: http://i.imgur.com/kJ1Er.jpg

I aim to do something similar with the map screen next, namely by merging it with the deployment screen so they're one and the same.

What do you all think?

Last edited by Anderz; 2012-12-11 at 09:24 AM.
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Old 2012-12-11, 09:25 AM   [Ignore Me] #2
CheeZeX
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Re: ****-up Redesign of the Class Customisation Menu


A lot better than whats available now lol. That many arrows though may be a UI designers nightmare however.
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Old 2012-12-11, 09:27 AM   [Ignore Me] #3
ChipMHazard
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Re: ****-up Redesign of the Class Customisation Menu


Looks great.
One thing I would like for them to add, or you to add to your idea, is a apply camouflage to all loadouts option. Other than that I prefer your idea over what we have now.
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Old 2012-12-11, 09:30 AM   [Ignore Me] #4
ShadetheDruid
First Lieutenant
 
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Re: ****-up Redesign of the Class Customisation Menu


Very awesome redesign. The only thing that really bothers me about the current design is that the loadout drop-down menu thing is so small (a pain if you need to switch in a hurry), but this would be nifty.
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Old 2012-12-11, 09:34 AM   [Ignore Me] #5
Dragonskin
Major
 
Thumbs up Re: ****-up Redesign of the Class Customisation Menu


Nice, I hope SOE sees this. That redesign makes a lot more sense.
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Old 2012-12-11, 09:44 AM   [Ignore Me] #6
Beerbeer
Major
 
Re: ****-up Redesign of the Class Customisation Menu


Much better. I dislike their entire menu and interface setup. It's not intuitive, this is better.
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Old 2012-12-11, 10:04 AM   [Ignore Me] #7
Figment
Lieutenant General
 
Re: ****-up Redesign of the Class Customisation Menu


Was wanting to make similar suggestions. Though I'd personally prefer not to be taken out of the game for class selection (would go with pop ups). Possibly create a "cycle" bar for the bottom tabs.

I'd want to have the chat system visible and accessible at all times and keep an eye on the killspam.

I think the suit adjustment bit could use more work though. But that might in part be due to the symbols themselves: they're indistinguishable at a glance due to all being brown, similar shaped with poorly contrasting symbols on top. Bit of a waste of space. Would expect those symbols to change in time.

I'm also not happy with the "class -> custom class" selection thing. Why not just a numbered favourites list? MUCH FASTER. (PS1: equip term: tap "G" to access term, tap 1: cloaker with Mag Scat pistol, REK and CUD, tap 3: rexo with Gauss rifle and shotgun for general grunting, tap 5: Agile with engineer kit for driving, tap 9: cloaker with four boomers and REK, tap 0: fortification engineer, etc. etc.

Hell, you could do this quick menu as the voice macro system in PS1:

G -> [G]runt -> 1, 2, ..., 0
G -> [E]ngineer -> 1, 2, ..., 0
G -> [H]ealer (Medic) -> 1, 2, ..., 0
G -> [I]nfiltrator -> 1, 2, ..., 0
G -> [L]ight Assault -> 1, 2, ..., 0
G -> [M]ax -> 1, 2, ..., 0
G -> [S]niper -> 1, 2, ..., 0

Last edited by Figment; 2012-12-11 at 10:12 AM.
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Old 2012-12-11, 10:16 AM   [Ignore Me] #8
Canaris
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Re: ****-up Redesign of the Class Customisation Menu


very nice design, I remember when someone did up an interactive web page for the implant system in PS1, a little while later it was the incorporated into the main website.
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Old 2012-12-11, 10:20 AM   [Ignore Me] #9
wasdie
Second Lieutenant
 
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Re: ****-up Redesign of the Class Customisation Menu


That would be a lot nicer. In their attempts at making each screen very clean they've buried their options under many different buttons.

The only problem with that is scaling and clutter. I think they should take some of those ideas though.

Downsize the screen to 1440x900 or 1366x768 and see how it looks then. I think you'll see the problem pretty quickly.

A lot of the concepts are good though, specifically on the left hand side having the custom loadouts as a node of a tree under the class button and the general organization of the weapon selection screen.

Last edited by wasdie; 2012-12-11 at 10:23 AM.
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Old 2012-12-11, 12:28 PM   [Ignore Me] #10
Stanis
Master Sergeant
 
Re: ****-up Redesign of the Class Customisation Menu


I hoped there would be a screen that let us name and select our loadouts.

I'd rather have my top 10 loadouts listed than have to go into class, pick loadout, tweak it for this respawn, back to previous, click on deployment.. select class .. select loadout again..

It is a convulted overly complex mess.
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Old 2012-12-11, 12:32 PM   [Ignore Me] #11
belch
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First Sergeant
 
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Re: ****-up Redesign of the Class Customisation Menu


nice! I like it!
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Old 2012-12-11, 12:42 PM   [Ignore Me] #12
Phantomdestiny
Second Lieutenant
 
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Re: ****-up Redesign of the Class Customisation Menu


you Sir have my vote +1
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Old 2012-12-11, 12:55 PM   [Ignore Me] #13
LostSoul
Registered User
 
Re: ****-up Redesign of the Class Customisation Menu


Looks allot better then the system they have now, can't believe even Planetside 1's inventory selecting system was allot better. The use of the mouse in the menu's when you are running for your life towards a terminal to switch class/gear has killed me so many times by now it isn't even funny.

Quick menu's is what we need.
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Old 2012-12-11, 12:58 PM   [Ignore Me] #14
Rahabib
Sergeant Major
 
Re: ****-up Redesign of the Class Customisation Menu


as a media designer, I have to say I am quite impressed. The usability and accessibility of all critical components are on the first screen and the layout is far more intuitive than what SOE has. The one major compliant I have now is that its hard to determine what is a button and what is a label without rolling over items, but thats a problem with SOE's original design.

good job.
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Old 2012-12-11, 01:38 PM   [Ignore Me] #15
SturmovikDrakon
First Sergeant
 
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Re: ****-up Redesign of the Class Customisation Menu


Are you the same Anderz that did the UI redesign concept for BF3?

Your work is great dude, +1
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