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Old 2012-12-17, 01:42 AM   [Ignore Me] #16
The Messenger
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Re: Afterburner nerf.


Originally Posted by Meecrob View Post
Please SOE don't make the same mistakes that ruined one of your other games (jedi balance in SW: Galaxies) by just listening to the complaining masses whilst ruining everything.
Oh lord, you had to mention THAT one. SOE has a habit of ruining games but it's usually after the game has run it's course. They claimed they would never add the beastlord to EQ2. Just like they "claim" we'll never see BFRs, wait for it...

The difference in flare cost has to be an oversite. I can't reasonably think of why the reaver flare system would cost so much more. Especially since each uprade barely decreases the max time. Currently, there is no way to make it so you can flare everytime someone launches A2A. You will have to evade some of the missiles if you can't get someone of your tail.

I miss my pre-patch commando, damn thing was a beast. I used to solo group on Dantooine and rake in all kinds of creds.

Last edited by The Messenger; 2012-12-17 at 01:49 AM.
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Old 2012-12-17, 03:45 AM   [Ignore Me] #17
PredatorFour
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Re: Afterburner nerf.


Now mossies are looking slightly OP with their sleek thin design, speed and agility. With the same firepower as the others, these can be fearsome things. There is alot of air abuse though mate, you only have to look at the BR of who killed you to see. Most of the time on foot its BR 20 - 30 guys killing you / or lower. Most of the time when air spams you its BR 40 - 50 + beyond. Tells its own story..
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Old 2012-12-17, 04:05 AM   [Ignore Me] #18
EVILoHOMER
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Re: Afterburner nerf.


Dunno was killing things just fine in the Reaver the other day and was being killed by Reavers just fine when I piloted the Mosq. I fired an A2A, the reaver out maneuvered it and using flares to counter my first one which pretty much makes A2A useless. It's much quicker just to shoot them out of the sky with the chain gun.

Reavers seem pretty fast to me, they boost away nicely and if they have distance I can never catch them up. Also their guns seem fine, 2 seconds of fire is all it took to kill my Mosq, that isn't an exaggeration, it was 2 seconds and suddenly boom.

I don't see anything wrong with them, I pilot all factions and they all feel the same, I get kills exactly the same and the only difference is the Scythe and how it can turn so much better than the others. That isn't unbalance though, I kill loads of scythes in my Mosq and Reaver. Also the Scythe guns seem fine to me too, they fire differently but they aren't any weaker, they seem to do more damage but fire slower to me, I took down a Prowler pretty fast with them.


I just think people die, feel cheated and try to make up excuses. Some things need to be tweaked here or there but I see no evidence of one faction being stronger than the other, they all dominate.


I just think it is down to positioning more than anything, the TR seem to always seem to have the best placement apart from Esamir which is better for Vanu.
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Old 2012-12-17, 05:23 AM   [Ignore Me] #19
The Messenger
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Re: Afterburner nerf.


Originally Posted by PredatorFour View Post
Most of the time when air spams you its BR 40 - 50 + beyond. Tells its own story..
I actually figured some of those mossies had specced into the racer chassis so I ran a few tests. When ever I had a mossie on my tail, I just turned and ran, hit AB and watched them on my map. Prior to the patch, I could outrun everything, even A2A lock-ons and missiles themselves which makes sense if you're dumping 700 certs for speed alone. But one of the mossies that stayed on my tail and killed me was a level 1 BR with A2A. I then checked the numbers on the board. A stock mossie's maxed speed is ~250 and the the reaver with 700 certs in speed is slightly less, that makes no sense. I'm sure a TR would feel cheated if they dump 700 certs into dogfighting only to turn just as well as a stock scythe. Or a VS dumping 700 certs into hover just to have the same lift as a stock reaver. Either the level 3 needs to be buffed or the cert cost needs to be lowered.

Right now I have hopes that the reason the racer chassis is so jacked up is beause it's not boosting AB like it's supposed to. Once it's fixed, I'll be content with using my flying volkswagon again. The flare cost is a whole different issue and I currently attribute that to developer oversight. I find it hard to believe that the developer's intentionally want NC to pay 2600 certs for level 4 flares while TR and VS only pay 1800.

EDIT: Read on the main forums that apparently this issue is caused by a bug with the game's inertia. It currently affects all ESF's but the reaver feels it the most since it relies on inertia for it's performance. It's supposedly the same reason that tanks can't drive uphill anymore. Hopefully they will fix it soon.

Last edited by The Messenger; 2012-12-17 at 09:33 PM.
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