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2013-01-22, 10:04 PM | [Ignore Me] #16 | ||
Private
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Why do they hate my gal? There's so few real gal pilots as it is. Sure hope this is all leading up to a mecha-mode for the galaxy because otherwise gals are turning into a novelty.
Last edited by SexyTRex; 2013-01-22 at 10:05 PM. |
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2013-01-23, 12:36 AM | [Ignore Me] #19 | ||
Contributor Major
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Indeed. The other day I decided to make a character on Connery, so I would have something to play during the event, and it dropped me into Zurvan when it was completely controlled by the VS. I managed to hide and sneak out, but as a new player... that would have been completely useless and likely a bit frustrating.
"Don't worry about dying" the guys says. OK, but where do I go and what do I do when I am alive? How do I, "take as much territory" as I can? Poor genuinely new people of the past... This change is a good one. At least it gives new people the chance to ask someone what's going on before they take an HE round to the face. The other changes are good as well. |
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2013-01-23, 02:39 AM | [Ignore Me] #23 | |||
Colonel
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I'm hoping they do something like change the cert to buff an extra 2 seconds against only G2A rockets. Right now the cert feels pointless. It already wasn't that great, but it was something.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2013-01-23 at 02:40 AM. |
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2013-01-23, 02:46 AM | [Ignore Me] #24 | |||
Lieutenant Colonel
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A fairly good pilot with flares and stealth should rarely ever get hit - and thats not how the game is inteded to be. Immunity(or practical immunity) is bad game design.
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Wherever you went - Here you are. |
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2013-01-23, 09:48 AM | [Ignore Me] #26 | ||
I actually suggested lowering lock-on time on here a while ago...oops. I hope this doesn't make it too hard on you pilots lol.
But I'm glad they're giving G2A some love. I used it during when it was mostly a waste of time. When the air is hovering close by you can't wait too long to lock-on before you're blown to bits. I guess they could make more lock-on time for further targets, and less for closer targets...just if things need to be balanced out. |
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2013-01-23, 10:19 AM | [Ignore Me] #27 | ||
First Lieutenant
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I'm glad G2A launchers are getting a buff.. not sure why A2A missiles are though.
I still don't get the logic of making G2A really avoidable through dodging etc when you already have the advantage of being able to get away from the relatively stationary target it was fired from, but having A2A missiles be pretty much unavoidable. |
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2013-01-23, 10:28 AM | [Ignore Me] #28 | ||
Checked out the patch real quick last night before bed...
From what I could tell the new Defensive Spawn options were creating a really good fight. I think this is a great solution to all the "Can't ever find a fight" complaints. There was always a strong flow of defenders now spawning out. I Like. |
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2013-01-23, 12:05 PM | [Ignore Me] #30 | ||
Sergeant
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An outfit-mate and I found a bug. When engaging in infantry firefights, suddenly my strafing keys felt delayed and muddy, like my soldier had suddenly stepped in a vat of glue. Noticed it in HA and as a MAX.
Anybody else?
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Merlin "Even wizards carry guns." |
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