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Old 2013-01-22, 10:04 PM   [Ignore Me] #16
SexyTRex
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Re: Hotfix 1/22 Update Notes


Why do they hate my gal? There's so few real gal pilots as it is. Sure hope this is all leading up to a mecha-mode for the galaxy because otherwise gals are turning into a novelty.
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Old 2013-01-22, 11:38 PM   [Ignore Me] #17
Kirotan
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Re: Hotfix 1/22 Update Notes


Originally Posted by SexyTRex View Post
Why do they hate my gal? There's so few real gal pilots as it is. Sure hope this is all leading up to a mecha-mode for the galaxy because otherwise gals are turning into a novelty.
They should let people spawn in galaxies while flying. That would be epic.
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Old 2013-01-23, 12:07 AM   [Ignore Me] #18
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Re: Hotfix 1/22 Update Notes


Originally Posted by Kirotan View Post
They should let people spawn in galaxies while flying. That would be epic.
At least give us a tractor beam so I can abduct people.
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Old 2013-01-23, 12:36 AM   [Ignore Me] #19
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Re: Hotfix 1/22 Update Notes


Originally Posted by Hamma View Post
I wonder how many quit due to the new player drop pod thing
Indeed. The other day I decided to make a character on Connery, so I would have something to play during the event, and it dropped me into Zurvan when it was completely controlled by the VS. I managed to hide and sneak out, but as a new player... that would have been completely useless and likely a bit frustrating.

"Don't worry about dying" the guys says. OK, but where do I go and what do I do when I am alive? How do I, "take as much territory" as I can? Poor genuinely new people of the past...

This change is a good one. At least it gives new people the chance to ask someone what's going on before they take an HE round to the face. The other changes are good as well.
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Old 2013-01-23, 01:31 AM   [Ignore Me] #20
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Re: Hotfix 1/22 Update Notes


It felt like it used to take more ammo than i could hold to kill a lib with lock on A2A's...
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Old 2013-01-23, 02:00 AM   [Ignore Me] #21
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Re: Hotfix 1/22 Update Notes


Looks like the hot fix broke the turrets, so they don't do damage. Oops!
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Old 2013-01-23, 02:06 AM   [Ignore Me] #22
Neutral Calypso
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Re: Hotfix 1/22 Update Notes


Originally Posted by SexyTRex View Post
At least give us a tractor beam so I can abduct people.
I second this. I would love to just tractor beam everyone goofing off at the warp gate and ferry their arses over to the battle then menu->locked

Drop them into the fray.
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Old 2013-01-23, 02:39 AM   [Ignore Me] #23
Sirisian
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Re: Hotfix 1/22 Update Notes


Originally Posted by Hamma View Post
  • These aircraft are now easier to lock-on to with anti-air missles. By default you can lock on to them 1 second faster.
  • This means it requires 2.5 seconds to lock on to an ESF and 1.5 seconds to lock-on to a Liberator/Galaxy.
I mentioned this in the official forum, but a lot of us put certs into radar for the extra 1 second of lock-on. Flying around today and the lock-ons are now back to the default which is basically instant. If I had known they would have buffed them I probably would have went with flares to actually block the rockets.

I'm hoping they do something like change the cert to buff an extra 2 seconds against only G2A rockets. Right now the cert feels pointless. It already wasn't that great, but it was something.

Last edited by Sirisian; 2013-01-23 at 02:40 AM.
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Old 2013-01-23, 02:46 AM   [Ignore Me] #24
Ghoest9
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Re: Hotfix 1/22 Update Notes


Originally Posted by Sirisian View Post
I mentioned this in the official forum, but a lot of us put certs into radar for the extra 1 second of lock-on. Flying around today and the lock-ons are now back to the default which is basically instant. If I had known they would have buffed them I probably would have went with flares to actually block the rockets.

I'm hoping they do something like change the cert to buff an extra 2 seconds against only G2A rockets. Right now the cert feels pointless. It already wasn't that great, but it was something.
The problem is that there are just too many ways to avoid getting hit by lock on shoulder fired missiles.

A fairly good pilot with flares and stealth should rarely ever get hit - and thats not how the game is inteded to be. Immunity(or practical immunity) is bad game design.
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Old 2013-01-23, 09:38 AM   [Ignore Me] #25
Hamma
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Re: Hotfix 1/22 Update Notes


Originally Posted by Kirotan View Post
They should let people spawn in galaxies while flying. That would be epic.
They have talked about this.
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Old 2013-01-23, 09:48 AM   [Ignore Me] #26
Aaron
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Re: Hotfix 1/22 Update Notes


I actually suggested lowering lock-on time on here a while ago...oops. I hope this doesn't make it too hard on you pilots lol.

But I'm glad they're giving G2A some love. I used it during when it was mostly a waste of time. When the air is hovering close by you can't wait too long to lock-on before you're blown to bits.

I guess they could make more lock-on time for further targets, and less for closer targets...just if things need to be balanced out.
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Old 2013-01-23, 10:19 AM   [Ignore Me] #27
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Re: Hotfix 1/22 Update Notes


I'm glad G2A launchers are getting a buff.. not sure why A2A missiles are though.

I still don't get the logic of making G2A really avoidable through dodging etc when you already have the advantage of being able to get away from the relatively stationary target it was fired from, but having A2A missiles be pretty much unavoidable.
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Old 2013-01-23, 10:28 AM   [Ignore Me] #28
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Re: Hotfix 1/22 Update Notes


Checked out the patch real quick last night before bed...

From what I could tell the new Defensive Spawn options were creating a really good fight. I think this is a great solution to all the "Can't ever find a fight" complaints. There was always a strong flow of defenders now spawning out.

I Like.
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Old 2013-01-23, 10:31 AM   [Ignore Me] #29
ringring
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Re: Hotfix 1/22 Update Notes


Hm, I just instant actioned and to a zone adjacent to a TR zone and I was placed into a heavy battle between the two other empires. :/
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Old 2013-01-23, 12:05 PM   [Ignore Me] #30
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Re: Hotfix 1/22 Update Notes


An outfit-mate and I found a bug. When engaging in infantry firefights, suddenly my strafing keys felt delayed and muddy, like my soldier had suddenly stepped in a vat of glue. Noticed it in HA and as a MAX.

Anybody else?
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