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Old 2013-01-22, 08:50 PM   [Ignore Me] #1
Hamma
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Hotfix 1/22 Update Notes


http://www.planetside-universe.com/n...notes-2934.htm

General
Players may note the following changes:
  • A number of Server and Client stability optimizations have been made.
  • The Heavy Assault Shield should no longer fail to work after respawning.
  • The Deployment screen now features top defensive locations on the continent as respawn points.
  • Instant Action will now send players to areas with more combat.
  • New players will now be placed at a spawn point in a battle instead of being drop podded in.

Liberators/Galaxies:
  • These aircraft are now easier to lock-on to with anti-air missles. By default you can lock on to them 1 second faster.
  • This means it requires 2.5 seconds to lock on to an ESF and 1.5 seconds to lock-on to a Liberator/Galaxy.
  • Lock on rockets and missiles should now hit more frequently and are harder to dodge.
Lock-on weapons can only be avoided by the following:
  • Flares
  • Forcing the missile to hit something else
  • Outrunning it which requires you to be distant and burn a lot of fuel
  • A very near miss which should be very challenging

Last edited by Hamma; 2013-01-22 at 08:54 PM.
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Old 2013-01-22, 08:53 PM   [Ignore Me] #2
ChrisLand
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Re: Hotfix 1/22 Update Notes


This:

The Deployment screen now features top defensive locations on the continent as respawn points.

Should be interesting.
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Old 2013-01-22, 09:07 PM   [Ignore Me] #3
zib
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Re: Hotfix 1/22 Update Notes


Originally Posted by ChrisLand View Post
This:

The Deployment screen now features top defensive locations on the continent as respawn points.

Should be interesting.

This might be huge. Lets see how it goes
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Old 2013-01-22, 09:12 PM   [Ignore Me] #4
Kirotan
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Re: Hotfix 1/22 Update Notes


Interesting. Can't wait to try it!
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Old 2013-01-22, 09:14 PM   [Ignore Me] #5
Simo
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Re: Hotfix 1/22 Update Notes


Sounds interesting.


But why the Hotfix during East Coast prime time?
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Old 2013-01-22, 09:15 PM   [Ignore Me] #6
zib
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Re: Hotfix 1/22 Update Notes


I am thinking there doing some anti-hack stuff, but thats just a guess.
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Old 2013-01-22, 09:15 PM   [Ignore Me] #7
OCNSethy
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Re: Hotfix 1/22 Update Notes


All good stuff
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Old 2013-01-22, 09:24 PM   [Ignore Me] #8
Tachyr
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Re: Hotfix 1/22 Update Notes


All great changes
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Old 2013-01-22, 09:28 PM   [Ignore Me] #9
StumpyTheOzzie
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Re: Hotfix 1/22 Update Notes


As a lib gunner/pilot I saw something like that coming. Good on them for not just nerfing the lib more though.

The rest of it looks really really good, especially the defend points. What defines "Top defensive point" though. Is that some squad leader who clicked his "Call for re-inforcements" button?
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Old 2013-01-22, 09:40 PM   [Ignore Me] #10
Hamma
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Re: Hotfix 1/22 Update Notes


I wonder how many quit due to the new player drop pod thing
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Old 2013-01-22, 09:42 PM   [Ignore Me] #11
OCNSethy
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Re: Hotfix 1/22 Update Notes


Originally Posted by Hamma View Post
I wonder how many quit due to the new player drop pod thing
I hate drop podding. Last night was the ONLY time I got not one but two kills before I got nuked. Every other time I drop and die.
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Old 2013-01-22, 09:43 PM   [Ignore Me] #12
ChrisLand
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Re: Hotfix 1/22 Update Notes


Originally Posted by Hamma View Post
I wonder how many quit due to the new player drop pod thing
Probably less then those quitting due to no good tutorial.
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Old 2013-01-22, 09:44 PM   [Ignore Me] #13
Wargrim
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Re: Hotfix 1/22 Update Notes


Lock on rockets and missiles should now hit more frequently and are harder to dodge.
[sarcasm]
Oh great, just what Air - to - Air combat needed, increasing the viability of skill - less A2A missiles compared to fighter guns.
[/sarcasm]
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Old 2013-01-22, 09:57 PM   [Ignore Me] #14
stargazer093
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Re: Hotfix 1/22 Update Notes


Originally Posted by Hamma View Post
I wonder how many quit due to the new player drop pod thing
all of my real life friend and numerous of my web friends
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Old 2013-01-22, 10:01 PM   [Ignore Me] #15
Hamma
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Re: Hotfix 1/22 Update Notes


Damn.. Sad that ever made it in.
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