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PSU: what, you were expecting something else?
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2013-03-22, 09:30 AM | [Ignore Me] #16 | |||
First Lieutenant
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That said if it is an issue then there can be reasonable changes made to to the Phoenix and the Sundy that make sense within context of the game, cloaking the sundy is not one of them. Last edited by VaderShake; 2013-03-22 at 09:41 AM. |
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2013-03-22, 09:31 AM | [Ignore Me] #17 | ||
@OP - The AMS Sunderer is by far the most powerful outpost capturing unit in the game, and you want to make it even more of a battle winner by being able to cloak it?
No thanks; bases are hard enough to defend as it is. Edit - and you want to make these changes to counter a weapon that has yet to be introduced! Last edited by psijaka; 2013-03-22 at 09:33 AM. |
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2013-03-22, 09:38 AM | [Ignore Me] #18 | ||
Contributor First Sergeant
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Bqsed on Higby's ESL preview, I really doubt that Phoenix's will be a big issue in terms of being able to bend rockets around barriers to hit enemy AMSes. I don't think they have the same manoeuverability as they did in PS 1.
Although I may eat my words. Let's give it a week and see. |
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2013-03-22, 10:16 AM | [Ignore Me] #20 | ||
Major General
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Create a new vehicle called the AMS, breaking it off of the Sundy.
The new AMS only vehicle should have these features:
Should have been like this a from the beginning. Last edited by Crator; 2013-03-22 at 10:18 AM. |
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2013-03-22, 10:34 AM | [Ignore Me] #22 | ||
I don't see this as being a problem more so than having line of sight.
You cannot control the Pheonix round bends in a way to make it overpowered, and so the TR and VS will adapt. Lets see it in game on a mass scale before starting to cry Nerf. (also I dont see it in functionality that different to Engie AV turrets, and so I am not that concerned ....yet) |
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2013-03-22, 10:37 AM | [Ignore Me] #23 | ||
First Sergeant
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Well to be fair the Phoenix in PS1 was retarded.
It was annoying to use and you had to learn to be good with it. and the end result of gaining skill with it is that you became just pure annoying and it felt retarded just dealing with such users. I'd honestly rather have flails then the Phoenix. The Phoenix is the embodiment of what shouldn't exist in games. "Annoying to use/learn, just to be F#$%ing annoying to other people who you use it on." aka, playing/useing it is a pain in the ass and having it used on you is a pain in the ass. games should be about fun.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. |
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2013-03-22, 03:07 PM | [Ignore Me] #27 | |||
First Lieutenant
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BTW TR Propaganda much? |
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2013-03-23, 02:43 AM | [Ignore Me] #28 | |||
But this thing; I can see it's destroyable, it's bright blue in flight, and I can't comment on controls because of a bug that doesn't let me enter camera mode. I will say, people had high expectations for the Phoenix and the Lancer because they are new-style weapons to this game. They wanted super-weapons, that would get nerfed in 2 weeks, such as been the SOE way. So an UP gun has made people cry much, much more. People knew the Striker was always going to be Annihilator v2.0, so expectations were tempered. Anything which takes more skill and practice to use properly is goin to seem to "suck hard" like you say people say. There's some attributes to fix but its still a large change to the game, you cannot dispute this. One empire out of three just got a flying spy camera with explosives attached to it. AMS XP piñatas just got easier to find. NC will get a big defence buff when this settles down. So offence will get harder for TR and VS. Can't you follow things through? Let me ask you this: Why not have a cloaked AMS?
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2013-03-25, 10:10 AM | [Ignore Me] #29 | ||
First Lieutenant
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The AMS does not need cloaked, some more defense options to cert to.. sure (reactive shield plates round the outside, force shield, heavier armor plate, lock-on disrupter, hologram decoy, sure whatever) Invisible....no. AMS's are pretty cheap for everyone to cert to and pretty much a limitless asset when playing with some coordination with your squad taking turns spawning them, to cloak them would make it more difficult to realize where the enemy is coming from and also give smaller no-coordinating units a stronger weapon making defense much more difficult than it already is. |
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2013-03-25, 10:45 AM | [Ignore Me] #30 | ||
Lieutenant Colonel
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I would have no issues with the cloaked AMS making a return. They where not hard to find in PS1. I can't imagine they would be any harder to find in PS2. Just look for the stream of soldiers pouring out and follow them back to the AMS.
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