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Old 2013-03-22, 09:30 AM   [Ignore Me] #16
VaderShake
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Re: Phoenixes are back. Now it's time to cloak the AMS.


Originally Posted by Ruffdog View Post
Tomorrow will see a large shift for PlanetSide 2. One that cannot be undone: First-person-guided, anti-vehicle ordnance.
The Phoenix.

2 empires will suddenly find their AMS Sunderers have just entered a new level of vulnerability.

The Sunderer, it goes without saying in these large maps, is the King unit on the chessboard. It is ultimately what dictates battles, and so territory.
The Sunderer AMS is Planetside 2.

No unit will suffer as much against the Phoenix as the deployed Sundy and the TR and the VS are going to realise this.

There is no comparison to be drawn with air units eyeballing sundies in the current state of affairs. That air unit is a player right there in that space that can be destroyed and air units cost resources. Heavy Assault NC on the other hand will be able to scout with no risk and no resource cost. Admittedly getting a visual on a sundy will be incidental but the end outcome will be the same. The next rocket is going to the rear of the target.

I feel now is right to establish a cloaking system for deployed Sunderers for all empires.
Typical facist response before and issue is an issue, lets speculate and make changes to make everyone else "safe" without evidense there is an issue or without having to try and think or use new tactics to overcome change. Change everything for me so I don't have to change myself......


That said if it is an issue then there can be reasonable changes made to to the Phoenix and the Sundy that make sense within context of the game, cloaking the sundy is not one of them.

Last edited by VaderShake; 2013-03-22 at 09:41 AM.
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Old 2013-03-22, 09:31 AM   [Ignore Me] #17
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Re: Phoenixes are back. Now it's time to cloak the AMS.


@OP - The AMS Sunderer is by far the most powerful outpost capturing unit in the game, and you want to make it even more of a battle winner by being able to cloak it?

No thanks; bases are hard enough to defend as it is.

Edit - and you want to make these changes to counter a weapon that has yet to be introduced!

Last edited by psijaka; 2013-03-22 at 09:33 AM.
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Old 2013-03-22, 09:38 AM   [Ignore Me] #18
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Re: Phoenixes are back. Now it's time to cloak the AMS.


Bqsed on Higby's ESL preview, I really doubt that Phoenix's will be a big issue in terms of being able to bend rockets around barriers to hit enemy AMSes. I don't think they have the same manoeuverability as they did in PS 1.

Although I may eat my words. Let's give it a week and see.
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Old 2013-03-22, 09:54 AM   [Ignore Me] #19
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Re: Phoenixes are back. Now it's time to cloak the AMS.


Originally Posted by Baneblade View Post
The Phoenix is a massive buff to enemy snipers.
Can't wait
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Old 2013-03-22, 10:16 AM   [Ignore Me] #20
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Re: Phoenixes are back. Now it's time to cloak the AMS.


Create a new vehicle called the AMS, breaking it off of the Sundy.

The new AMS only vehicle should have these features:
  • No weapons
  • Cloak bubble *Deploying enables cloak bubble.
  • Low profile chassis with greater max speed and good turning. Not so good torque. *Can be upgraded with certs.
  • Very light armor *With option to upgrade against certain things like mines via certs.
  • None or 1 passenger seat *With option to upgrade via certs
  • Pretty high cert cost *This would be the one vehicle that not everyone has. You would have to purchase it with certs or SC to be able to use it. This is to limit the amount in the field.


Should have been like this a from the beginning.
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Last edited by Crator; 2013-03-22 at 10:18 AM.
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Old 2013-03-22, 10:25 AM   [Ignore Me] #21
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Re: Phoenixes are back. Now it's time to cloak the AMS.


Since the NC missile can be shot down I'd anticipate it being a lot less OP than many fear.
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Old 2013-03-22, 10:34 AM   [Ignore Me] #22
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Re: Phoenixes are back. Now it's time to cloak the AMS.


I don't see this as being a problem more so than having line of sight.

You cannot control the Pheonix round bends in a way to make it overpowered, and so the TR and VS will adapt.

Lets see it in game on a mass scale before starting to cry Nerf.

(also I dont see it in functionality that different to Engie AV turrets, and so I am not that concerned ....yet)
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Old 2013-03-22, 10:37 AM   [Ignore Me] #23
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Re: Phoenixes are back. Now it's time to cloak the AMS.


Well to be fair the Phoenix in PS1 was retarded.

It was annoying to use and you had to learn to be good with it.

and the end result of gaining skill with it is that you became just pure annoying and it felt retarded just dealing with such users.


I'd honestly rather have flails then the Phoenix. The Phoenix is the embodiment of what shouldn't exist in games. "Annoying to use/learn, just to be F#$%ing annoying to other people who you use it on." aka, playing/useing it is a pain in the ass and having it used on you is a pain in the ass.

games should be about fun.
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Old 2013-03-22, 10:45 AM   [Ignore Me] #24
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Re: Phoenixes are back. Now it's time to cloak the AMS.


Can you fire the Phoenix out of Spawn room shields ? - I could see an issue with that
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Old 2013-03-22, 11:14 AM   [Ignore Me] #25
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Re: Phoenixes are back. Now it's time to cloak the AMS.


Originally Posted by Baneblade View Post
Lets see what they can do before we bitch, shall we?
No.

Nerf the Lancer.

Wait what are we talking about?
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Old 2013-03-22, 11:43 AM   [Ignore Me] #26
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This is not gonna be worse than suicide engies.

.sent via phone.
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Old 2013-03-22, 03:07 PM   [Ignore Me] #27
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Re: Phoenixes are back. Now it's time to cloak the AMS.


Originally Posted by Ruffdog View Post
Tomorrow will see a large shift for PlanetSide 2. One that cannot be undone: First-person-guided, anti-vehicle ordnance.
The Phoenix.

2 empires will suddenly find their AMS Sunderers have just entered a new level of vulnerability.

The Sunderer, it goes without saying in these large maps, is the King unit on the chessboard. It is ultimately what dictates battles, and so territory.
The Sunderer AMS is Planetside 2.

No unit will suffer as much against the Phoenix as the deployed Sundy and the TR and the VS are going to realise this.

There is no comparison to be drawn with air units eyeballing sundies in the current state of affairs. That air unit is a player right there in that space that can be destroyed and air units cost resources. Heavy Assault NC on the other hand will be able to scout with no risk and no resource cost. Admittedly getting a visual on a sundy will be incidental but the end outcome will be the same. The next rocket is going to the rear of the target.

I feel now is right to establish a cloaking system for deployed Sunderers for all empires.
So now that people are trying the launchers and saying how bad the Phoenix sucks, the Lancer is meh, and the TERRAN REPUBLIC STRIKER IS OP, Penny for your thoughts???

BTW TR Propaganda much?
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Old 2013-03-23, 02:43 AM   [Ignore Me] #28
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Re: Phoenixes are back. Now it's time to cloak the AMS.


Originally Posted by VaderShake View Post
So now that people are trying the launchers and saying how bad the Phoenix sucks, the Lancer is meh, and the TERRAN REPUBLIC STRIKER IS OP, Penny for your thoughts???

BTW TR Propaganda much?
I was wary of a PS1 Phoenix repeat because I had a real axe to grind with that fucker. It was Easy Mode for the NC and every universal soldier had one.
But this thing; I can see it's destroyable, it's bright blue in flight, and I can't comment on controls because of a bug that doesn't let me enter camera mode.

I will say, people had high expectations for the Phoenix and the Lancer because they are new-style weapons to this game. They wanted super-weapons, that would get nerfed in 2 weeks, such as been the SOE way. So an UP gun has made people cry much, much more. People knew the Striker was always going to be Annihilator v2.0, so expectations were tempered. Anything which takes more skill and practice to use properly is goin to seem to "suck hard" like you say people say.

There's some attributes to fix but its still a large change to the game, you cannot dispute this. One empire out of three just got a flying spy camera with explosives attached to it. AMS XP piñatas just got easier to find. NC will get a big defence buff when this settles down. So offence will get harder for TR and VS. Can't you follow things through?

Originally Posted by VaderShake View Post
That said if it is an issue then there can be reasonable changes made to to the Phoenix and the Sundy that make sense within context of the game, cloaking the sundy is not one of them.
Let me ask you this: Why not have a cloaked AMS?
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Old 2013-03-25, 10:10 AM   [Ignore Me] #29
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Re: Phoenixes are back. Now it's time to cloak the AMS.


Originally Posted by Ruffdog View Post


Let me ask you this: Why not have a cloaked AMS?

The AMS does not need cloaked, some more defense options to cert to.. sure (reactive shield plates round the outside, force shield, heavier armor plate, lock-on disrupter, hologram decoy, sure whatever) Invisible....no.

AMS's are pretty cheap for everyone to cert to and pretty much a limitless asset when playing with some coordination with your squad taking turns spawning them, to cloak them would make it more difficult to realize where the enemy is coming from and also give smaller no-coordinating units a stronger weapon making defense much more difficult than it already is.
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Old 2013-03-25, 10:45 AM   [Ignore Me] #30
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Re: Phoenixes are back. Now it's time to cloak the AMS.


I would have no issues with the cloaked AMS making a return. They where not hard to find in PS1. I can't imagine they would be any harder to find in PS2. Just look for the stream of soldiers pouring out and follow them back to the AMS.
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