Phoenixes are back. Now it's time to cloak the AMS. - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Don't hate yourself in the morning, sleep till noon.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-03-21, 07:00 PM   [Ignore Me] #1
Ruffdog
Contributor
First Lieutenant
 
Ruffdog's Avatar
 
Phoenixes are back. Now it's time to cloak the AMS.


Tomorrow will see a large shift for PlanetSide 2. One that cannot be undone: First-person-guided, anti-vehicle ordnance.
The Phoenix.

2 empires will suddenly find their AMS Sunderers have just entered a new level of vulnerability.

The Sunderer, it goes without saying in these large maps, is the King unit on the chessboard. It is ultimately what dictates battles, and so territory.
The Sunderer AMS is Planetside 2.

No unit will suffer as much against the Phoenix as the deployed Sundy and the TR and the VS are going to realise this.

There is no comparison to be drawn with air units eyeballing sundies in the current state of affairs. That air unit is a player right there in that space that can be destroyed and air units cost resources. Heavy Assault NC on the other hand will be able to scout with no risk and no resource cost. Admittedly getting a visual on a sundy will be incidental but the end outcome will be the same. The next rocket is going to the rear of the target.

I feel now is right to establish a cloaking system for deployed Sunderers for all empires.
__________________

Ruffdog is offline  
Reply With Quote
Old 2013-03-21, 07:12 PM   [Ignore Me] #2
camycamera
Major
 
camycamera's Avatar
 
Re: Phoenixes are back. Now it's time to cloak the AMS.


YES I WANT.

i remember seeing old PS1 vids of the cloaked sunderer, that was pretty cool. getting close to it reveals it though, as it is in an invisible bubble, making it balanced, somewhat. hopefully it isn't too OP though. and there should be a slight shimmer for the bubble.
camycamera is offline  
Reply With Quote
Old 2013-03-21, 07:44 PM   [Ignore Me] #3
Gonefshn
Contributor
Major
 
Gonefshn's Avatar
 
Re: Phoenixes are back. Now it's time to cloak the AMS.


I don't think the AMS is going to be in any more trouble from this change. That said, I agree the cloak bubble needs to be there. But it should have been there a while ago.

I'd be more worried about the lancer since it will be impossible to dodge and has no way to see it coming. Imagine 6 players all firing a charged lancer bolt at the same time. Instant dead with the chance to avoid it.

At least you can avoid a Phoenix missile.
__________________
Gonefshn is offline  
Reply With Quote
Old 2013-03-21, 07:50 PM   [Ignore Me] #4
Chewy
Major
 
Re: Phoenixes are back. Now it's time to cloak the AMS.


Originally Posted by Gonefshn View Post
I don't think the AMS is going to be in any more trouble from this change. That said, I agree the cloak bubble needs to be there. But it should have been there a while ago.

I'd be more worried about the lancer since it will be impossible to dodge and has no way to see it coming. Imagine 6 players all firing a charged lancer bolt at the same time. Instant dead with the chance to avoid it.

At least you can avoid a Phoenix missile.
That and it may not be possible to hit a sunderer behind cover if you don't get a perfect starting angle. Or one could stand at an end on an Amp station and hit a parked sundy on the other side of the base. That demo stream didn't show much of anything to what the phoenix can do other than hitting a rock.
Chewy is offline  
Reply With Quote
Old 2013-03-21, 08:51 PM   [Ignore Me] #5
Snipefrag
Contributor
First Lieutenant
 
Snipefrag's Avatar
 


yeah, I would love to see it make a return.

Sent from my GT-I9300 using Tapatalk 2
Snipefrag is offline  
Reply With Quote
Old 2013-03-21, 09:23 PM   [Ignore Me] #6
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Phoenixes are back. Now it's time to cloak the AMS.


Lets see what they can do before we bitch, shall we?
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2013-03-22, 12:43 AM   [Ignore Me] #7
bpostal
Contributor
Lieutenant Colonel
 
Re: Phoenixes are back. Now it's time to cloak the AMS.


Originally Posted by Baneblade View Post
Lets see what they can do before we bitch, shall we?
Can't we bitch just a LITTLE bit?

Although to be honest it takes a bit of work on the player's part to ensure they leave the cloak bubble at an angle/area that is unseen from the enemy. My guess is that most players aren't going to give a god damn. Thus cloaked AMSs are going to be just about as easy to find (active ones at least) by following the stream of players backwards to the honeypot of XP as they currently are.
__________________

Smoke me a Kipper, I'll be back for breakfast
bpostal is offline  
Reply With Quote
Old 2013-03-22, 04:28 AM   [Ignore Me] #8
Koadster
Sergeant Major
 
Koadster's Avatar
 
Re: Phoenixes are back. Now it's time to cloak the AMS.


My max level blockade armour just became a whole lot better.

If you watched Higgles stream it was fairly hard to move the missile unless your pretty much in LOS.
__________________


MuNrOe : Eat a Dick sandwich TR
Koadster is offline  
Reply With Quote
Old 2013-03-22, 05:29 AM   [Ignore Me] #9
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Phoenixes are back. Now it's time to cloak the AMS.


The Phoenix is a massive buff to enemy snipers.
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2013-03-22, 06:08 AM   [Ignore Me] #10
Artimus
Master Sergeant
 
Artimus's Avatar
 


Originally Posted by bpostal View Post
Can't we bitch just a LITTLE bit?

Although to be honest it takes a bit of work on the player's part to ensure they leave the cloak bubble at an angle/area that is unseen from the enemy. My guess is that most players aren't going to give a god damn. Thus cloaked AMSs are going to be just about as easy to find (active ones at least) by following the stream of players backwards to the honeypot of XP as they currently are.
You may be suprised at how hard it is to track down a clocked sundy at least in PS1 it was somewhat of a bitch to find even with the stream of soldiers. EMP's were a big help though; I hope they bring those back. As far as the NC launcher goes.. I did not catch the stream but I would imagine they would be the most underpowered and the VS one being top dog. TR's I would guess would be most effective in groups of people spamming them (which is what the TR were known for).

Last edited by Artimus; 2013-03-22 at 06:13 AM.
Artimus is offline  
Reply With Quote
Old 2013-03-22, 06:25 AM   [Ignore Me] #11
Stanis
Master Sergeant
 
Re: Phoenixes are back. Now it's time to cloak the AMS.


TR & VC will just become adept at finding features/terrain that block the Pheonix.


Since both Striker (Lock) and Lancer (Direct Fire) requires Line of Sight - the NC will be doing the same with slightly different criteria.



Cloaking bubbles for AMS and engineer deployable would be great to have.
I think they'll need to enhance the Interlink / Radar / Intel metagame with radar before they introduce stealth.
Stanis is offline  
Reply With Quote
Old 2013-03-22, 07:06 AM   [Ignore Me] #12
Corvo
Corporal
 
Corvo's Avatar
 
Re: Phoenixes are back. Now it's time to cloak the AMS.


Originally Posted by Artimus View Post
TR's I would guess would be most effective in groups of people spamming them (which is what the TR were known for).
Let's not make biased assumptions, shall we? It reminds me of people bitching in /y about NC/TR/VS "being known for" hacking, griefing etc.

EDIT: Sorry mate, didn't realize you were probably talking about PS1 here Just had a bad day I guess *sigh*

Well anyway, I don't get it how TR's will be more effective in groups than the Lancer and the Phoenix. Any weapon used in large groups will be more effective than used by a single soldier, and both the NC and the VS have a bigger potential at raining death on unsuspecting targets since both of them don't give any warning except for the thud of a warhead impacting your armor a split second before you blow up. I think TR is at a disadvantage here since we are just getting another lock-on launcher that people already have working tactics against. It's no game-changer, it doesn't bring anything new. The Phoenix and the Lancer do.

Last edited by Corvo; 2013-03-22 at 07:32 AM.
Corvo is offline  
Reply With Quote
Old 2013-03-22, 07:51 AM   [Ignore Me] #13
HiroshiChugi
Captain
 
HiroshiChugi's Avatar
 
Re: Phoenixes are back. Now it's time to cloak the AMS.


Is it just me, or do Striker Ambushes sound a little like the Stinger Nests (I think that's what they're called) in C&C Generals and C&C Generals: Zero Hour?
HiroshiChugi is offline  
Reply With Quote
Old 2013-03-22, 07:54 AM   [Ignore Me] #14
Qwan
Captain
 
Re: Phoenixes are back. Now it's time to cloak the AMS.


I look at it like this, if this optically guided missle can do a 90 degree turn then Ill start to worry about it. But two things that are a disadvantage, one your exposed, two you dont see whats going on around your charactor. Granted if your siting on a hill firing at a tank, he can see you as well, lets not forget near misses will cause you to move, and jerk around. I believe it balances itself out a little, but we will see in the game. Its the TR one im workied about, 5 round, magazine feed, rocket launcher, talk about rocket spam from hell, imagine 3 heavy assaults standing on a wall with these things, it just aint right man.

Last edited by Qwan; 2013-03-22 at 07:57 AM.
Qwan is offline  
Reply With Quote
Old 2013-03-22, 09:23 AM   [Ignore Me] #15
bpostal
Contributor
Lieutenant Colonel
 
Re: Phoenixes are back. Now it's time to cloak the AMS.


Originally Posted by Artimus View Post
You may be suprised at how hard it is to track down a clocked sundy at least in PS1 it was somewhat of a bitch to find even with the stream of soldiers. EMP's were a big help though; I hope they bring those back...
Yeah, Jammers would be nice. As I recall though most of the times it wasn't that difficult. If you lost the CY then there was typically one back by the NTU silo, one back behind the vpad (always next to a stairwell) and the NC liked to park one just outside one of the gates like we weren't going to notice everyone pouring around the corner into the CY.

If the AMS is outside, like back behind the BD then you could identify where most of the players were foot zerging from, infil your happy ass out there to confirm the position and mark it for an OS.

Cloaked AMSs would be nice, but I don't think they'd solve much.

The one caveat I will add to that though is that of course it does make inactive or backup AMSs much harder to find as they're not in use and thus don't have the ant stream to follow.
__________________

Smoke me a Kipper, I'll be back for breakfast
bpostal is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:08 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.