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PSU: Throw me a fricken bone here
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2013-04-02, 02:52 PM | [Ignore Me] #16 | ||
Private
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I mostly agree with the sentiment that they need at least one more continent out so they can get some global-scale tactics going. Right now, three continents that have no context in common and connected by a terminal and a string of resources just isn't very involving.
Admittedly, introducing a continental lattice while there are only four continents would mean that everyone would just fight on the new continent (assuming it's in the centre of the lattice). However, it would buy them time to do the overhauls on the existing continents, while allowing people to play on a new, better-designed continent. Base defensibility, for instance, has been a big thing that I think most people wanted, and I get the feeling they started to see that, but too late into the development of our three existing continents to really be able/bothered to do anything about it. But in creating new continents, they could be designed from the ground-up with these things in mind. Having a fourth, well-designed continent with deep-layered, defensible and unique bases will give everyone somewhere to play, taking the "heat" off of the design problems of Indar, Esamir and Amerish for the moment, effectively buying them more time to fix said issues. The problem with this idea then is that until the fifth continent comes out, there's going to be a lack of environments to play in if you have to go through Cont #4 to get to two out of the original three. Although arguably, if you're a person who looks for the really big fights, you could say that this is what's happening with Indar already. >.> |
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2013-04-02, 03:15 PM | [Ignore Me] #17 | ||
Lieutenant Colonel
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it really doesn't work until you get up into the 8-12 cont range. sure, 6 conts can work, but it really isn't enough.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2013-04-02, 03:27 PM | [Ignore Me] #18 | ||
Contributor Major
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I like it, hire more people Smedley! One team per continent, so you need 3 teams working on continents starting next week!
Start a kickstarter campaign to pay them, I'm sure everyone will pledge the salary's no problem if you can promise each continent done in short order! |
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2013-04-02, 03:35 PM | [Ignore Me] #19 | |||
Contributor General
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Put a beta ticket in the shop to give access to play on the new conts, there could well be takers for that! |
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2013-04-02, 03:55 PM | [Ignore Me] #20 | ||
Master Sergeant
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T-Ray said in a reply to some trolling "you're going to get 2 continents this year".
I started a thread and have mentioned this a few times in posts - but people don't seem to be picking p the bandwagon. It is the single most disappointing thing about development. Whatever else is happening or being done - now. in the first year of a ten year lifespan - we should have a whole development team front loading the effort on working and developing extra continents. Everything else - lattice, warpgate traversal, continental locks, sanctuaries, are loverly - but we don't get a huge part of what made PS1 unique until we have multiple linked continents and the metagame it gives us. I was hoping for a continent every month - or every two - after release. I assumed releasing continents would be one of their highest priorities. |
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2013-04-02, 04:04 PM | [Ignore Me] #23 | ||
Contributor General
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The trouble with that is that if one empire gets really pushed back they can't be pushed back to one continent because you'd hit the population limit well before then. - You still need a santuary (maybe with 3 villas) able to hold 2000 people.
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2013-04-02, 04:04 PM | [Ignore Me] #24 | ||
Master Sergeant
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Of course everyone wants to see things go back to the way Planetside 1 works.
What I'm wondering is how they'll keep the fights going across more than one or two continents once there's more in the game. More server merges? |
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2013-04-02, 04:13 PM | [Ignore Me] #25 | |||
First Sergeant
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We will also have that alert-system and player made mission-system so they and the players can control how and where we will be fighting. |
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2013-04-02, 04:17 PM | [Ignore Me] #26 | ||
Corporal
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Sort of, but without Sanctuaries.
I'd prefer to have Sanctuaries over Home Continents, and I agree that it would be really easy to do a single cookie-cutter terrain layout for all three. On the other hand, look at how long it took to get VR done. Since for some reason Warpgate capture mechanics are being added before new continents, linking the continents and giving each faction a Home Continent is something that could be implemented as soon as Searhus is added. We wouldn't have to wait until Sanctuaries are finished. |
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2013-04-02, 04:33 PM | [Ignore Me] #27 | ||
Second Lieutenant
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i'm sorry but do you seriously think it's possible to make a continent in a month or two while there is some many other issues to solve and cosmetics to make ? they do have to make money and they can't just make continents out of fin air .
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2013-04-02, 04:37 PM | [Ignore Me] #28 | ||
It's all about resources. They can make them faster than they are now. The goal is to make the game better and therefore financially sustainable so that development can continue at a rate that perpetuates that financial sustainability. What Planetside 2 lacks the most, is a big picture.
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2013-04-02, 04:44 PM | [Ignore Me] #29 | |||
Contributor Lieutenant Colonel
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Either way the game won't really get going, no matter what happens, until more conts come in, with the associated cont locking and global lattice. |
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2013-04-02, 04:46 PM | [Ignore Me] #30 | ||
Second Lieutenant
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it is easy to say but not so easy to do. tbh if i was them i would try to get tutorials into the game faster than more continents. they need more players in order to make more revenues but don't get me wrong i want my global lattice and sanctuaries like hell. i mean i even asked maggie on FNO and she told me to quit trolling about getting sanctuaries back.
Last edited by Phantomdestiny; 2013-04-02 at 04:47 PM. |
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