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2013-04-02, 02:01 PM | [Ignore Me] #1 | ||
The #1 thing we need right now, is more continents. If we could just double the number of conts we could begin to play with Global strategy. As it is, there is no Global picture, because each cont is completely separate.
We need a Sanctuary so that raids can form up without it being known where they are going. Home Continents are necessary and provide a purpose to defending ghost caps. Not just because it's your homeland, but by connecting the continental system with a warpgate lattice, you can actually flank an empire by the route you take across the planet. I'm no artist, so forgive the basic picture. I would love all ten, but this is just a model of how it would look with 6 continents. As you can see, there are routes determined through a Warpgate Lattice. You could be on Cyssor and your home cont gets attacked, so you pull back what you need. Now, should an empire receive a penalty if their Home Cont is "occupied"? Being occupied means another empire completed, or CAP'd your Home Cont. If they do, it is considered occupied until your empire can completely CAP it back. Occupying another empire's Home Cont should also grant some sort of benefit.
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Last edited by Hamma; 2013-04-02 at 02:10 PM. |
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2013-04-02, 02:05 PM | [Ignore Me] #3 | ||
I was wondering the same thing
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-04-02, 02:16 PM | [Ignore Me] #7 | ||
Colonel
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Certainly very necessary for greater tactical meta. Problem is I dont think we will get to six continents until next year. Can you come up with a model that features five continents since we know for sure we are going to get those five continents this year. You see I dont know if there is a readon to postpone continent locks after the next two come out.
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2013-04-02, 02:19 PM | [Ignore Me] #8 | |||
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Last edited by EVILPIG; 2013-04-02 at 02:22 PM. |
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2013-04-02, 02:20 PM | [Ignore Me] #9 | ||
Aye, just the same old, same old. We need more continents before locking can be implemented and before we can even hope to see a sanctuary (Even if the devs have said no up to this point).
How many continents need to be in place before we see cont capping is the question, just Hossing or will we also need Searhus, at the very least? I guess home conts could work instead of sanctuaries, although there would be a lot of whining about who gets what continent. One problem with just having home continents is that it would be easy to warpgate a faction completely, since they would only be able to sally forth from a single location. Plus the WG cannot hold the amount of troops required to break through an entire faction camping it, imo. I still believe that sanctuaries is a requirement for proper cont locking and subsequent invasions.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-04-02 at 02:26 PM. |
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2013-04-02, 02:20 PM | [Ignore Me] #10 | ||
Second Lieutenant
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Home continents work the same as sanctuaries. I would rather them spend the time making more continents than spend time on sanctuaries first.
A home continent just has 1 uncappable warpgate that is assigned to a faction. It works the exact same as a sanctuary and requires a lot less work. It would also increase the value of your home cont. That is YOUR turf. You get them off of your home cont first. The idea of some sort of a continental lattice system is what this game is moving towards. Don't expect it until we have more than 5 continents though. Right away when the next continent is added it will act just like the 3 we have now. You'll just warp there and fight. Trying to make a link and do all of this crazy stuff would just be too difficult. Once we have 6 continents then we're good. Last edited by wasdie; 2013-04-02 at 02:21 PM. |
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2013-04-02, 02:24 PM | [Ignore Me] #11 | |||
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2013-04-02, 02:38 PM | [Ignore Me] #12 | ||
Second Lieutenant
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i'm gone throw a wild assumption here but from my experience of ps2 an ps1 .they will want to turn sanctuaries into a big social hub as well as a tool for the empire. Therefore taking more than a copy paste to make . But on the other hand they could just make a quick sanctuary for each faction one month after the new lattice to update them later into an amazing colony/city per faction which would work with the lore. Aka research/development of the faction increase and economic gains due to the war
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2013-04-02, 02:41 PM | [Ignore Me] #13 | ||
Captain
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Wouldnt it require them to set up more servers for the sanctuaries? I would love them but I think It would take a bit of work, course they could just use the same map they use for the VR room and maybe extend it out a bit more to add a warpgate then it would work. I also feel we need the warpgate travel to work first before they add the sanctuaries as they would be somewhat useless.
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2013-04-02, 02:48 PM | [Ignore Me] #14 | ||
Contributor General
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I absolutely agree.
But I when last I looked I thought that the (intercontinental) metagame is scheduled to start with only 4 continents. I don't know how that would work. If I had one wish it would be to hurry up with those continents. |
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2013-04-02, 02:50 PM | [Ignore Me] #15 | ||
can't but agree EvilPig, been seeing the need for more Conts recently. More global strategy is really a key to making Planetside 2 so much better. Been hoping SOE would expand the design team necessary to bring Continent development forward.
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