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2013-07-09, 07:35 PM | [Ignore Me] #17 | ||
Corporal
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Why always nerf things? Wait the new lock on mechanics and i bet the striker won't be effective as it is now.
IMO all vanu weapons need to be nerfed, they are so over powered, whine whine. Adapt it, we have technology given, that takes out your air, vanu has technology that takes out all of us. Just today i saw a rock climbing magrider, you'll never imagine to see a vanguard or prowler up there.. SerethiX - www.serethi.de
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[dgma] SerethiX |
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2013-07-09, 09:16 PM | [Ignore Me] #18 | ||
Captain
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Strange, because the XDO outfit on Waterson, all heavies have annihilators equipped all the time.
Everytime I am on a base with XDO players I die real fast if I don´t use flares/smoke. Nobody here is complaining about the annihilators, all weapons in the game are effective in great numbers, welcome to PS-2. PS: I would exchange my striker with any other ESRL anytime, I already have another 3 RL with lock on on then, and Since last weak I am back to the grounder to shot down enemy ESF and I am getting more kills now.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 Last edited by Falcon_br; 2013-07-09 at 09:18 PM. Reason: Lots and lots of grammar errors. |
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2013-07-10, 07:22 AM | [Ignore Me] #19 | ||||
Corporal
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Yeah that's the same way dual burster users would respond to a thread about them being OP before GU11. Guess what, they were, and the majority of players agreed to that, but the abusers clung to them and posted anything that would ensure they stayed that way.
I don't see nerf threads being unconstructive criticism as long as there's some logic used to back the "weapon X is OP because of Y" statements.
Strikers on the other hand are zero skill based, fire and forget lockon launchers which deal huge amounts of damage per clip. While they're comparable to other ES launchers when used in large groups, a single Striker beats a single Lancer/Phoenix any day.
What I hate about them is that they're far more useful as a single launcher than probably any other launcher in the game. In most other aspects of the game, there is some trade off when it comes to empire specific stuff. Not so much with the Striker. When I posted this thread, I was unaware of the plans to change their lock on mechanics. I will wait for the change, I hope it will be a good one. |
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2013-07-10, 08:47 AM | [Ignore Me] #21 | |||
Corporal
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2013-07-10, 10:25 AM | [Ignore Me] #22 | ||
Sergeant
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Yes, please nerf this obviously overpowered weapon which is sitting on the glorious 10th place out of 14 total AV weapons.
http://ps2-stats.com/weapon/infantry...r/all/per-hour |
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2013-07-10, 10:53 AM | [Ignore Me] #23 | |||
Major
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I do think the striker bug is the main reason strikers are op against air, caught me out alot in my scythe. |
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2013-07-10, 11:04 AM | [Ignore Me] #24 | |||
Corporal
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2013-07-10, 11:14 AM | [Ignore Me] #25 | |||
Second Lieutenant
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2013-07-10, 12:47 PM | [Ignore Me] #26 | |||
At least the Striker gives you a warning and you can break the lock. Haven't they fixed this yet? Yes, that bug along with the bug where flares only break the lock of the first missile (Which should have been fixed by now) are the only real reason as to why the Striker is seen as being so effective.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-07-10, 01:11 PM | [Ignore Me] #27 | ||
Captain
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I would argue this just like I argue the harraser and burster max, if played the right way (mainly in groups, or in the striker case teams) it is a formitable weapon. One TR with a striker is no problem, I can flare up and sometimes go low and dodge the lock or rockets. But in teams (which is how the TR use it sometimes) they will take out most ships in one volly. The striker is not OP, its just played in teams, take the cross roads, if you get a striker team (2 or more people) on that hill by the cross roads with a engi and a medic, they will dominate the air. Just like the burster max one burster will do some damage and drive most air away, but two or more will kill it. The same with harraser's one harraser has a chance of taking out a MBT, with well placed shots, but a group of 2 or more will dominate it (halbert formate). There is nothing wrong with the striker, its just played smartly by the TR mainly in groups and on high ground.
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2013-07-10, 01:14 PM | [Ignore Me] #28 | ||
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STFU Outlaw all bullets & ammo of any kind. ......besides the occasional accidental suicide by driving off a cliff - bullets, deployables, & ammo are the only thing that kill me - and this is what is ruining the game (for me). They are what is OP. .. Last edited by Chaff; 2013-07-10 at 01:15 PM. |
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