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2013-08-02, 03:38 AM | [Ignore Me] #17 | ||
Private
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As a full time pilot who uses reverse thrust this for me is a welcome change that will really make flying more fun and less frustrating for new players.
For me whilst RPT was very powerful and effective, making any pilot who could do it a god vs any that couldnt, I do prefer to see fighters actually dogfighting and not hover in front of eachother. Many pilots won't like it because now they will need to adjust their play style and fly their fighter like, well a fighter. I appreciate it was unique to Planetside 2 but I honestly believe that such a move would better suit a new air vehicle thats more of a helicopter (futuristic of course) I do also think this change will see a sudden and sharp change in the top pilots list, again something I welcome so people have to change and up their game. Last edited by Valkar; 2013-08-02 at 03:48 AM. |
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2013-08-02, 07:27 AM | [Ignore Me] #18 | ||
Major
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As a full time scythe pilot i gotta say i'm more pissed off at the recent nose gun changes. Dunno why they had to change them, makes me worried for the esf update.
As for the vertical thrust nerf i think it's good. While they are at it they should increase the speed of the air frame and make the dogfight frame turn even sharper/faster. Then we could possibly have real choices when it comes to air frames and really competent airframes at that. So the speed frame would be super fast, the hover frame would ...hover well, the dogfight frame be super agile. |
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2013-08-02, 08:10 AM | [Ignore Me] #19 | ||
more fly less hover can only be a good thing
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2013-08-02, 08:32 AM | [Ignore Me] #20 | |||
Corporal
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Conventional or traditional dogfighting is very highly romanticized and not at all exciting. Without the reverse maneuver whoever gets to ambush the other is probably going to win because your only options are to rely on wingmen or hope the other pilot is really bad. It's also who can make tighter turns I like flying in this game, and I do it a lot. But I suck at flying. If there's a good pilot who's name you've heard of, from Snafu, Mittmoren, Ironfist...they've all shot me down repeatedly. You know what I am good at? Ambushing. I can sneak up on anyone. Removing the reverse maneuver would suddenly make me a "good" pilot because the most important criteria once that is changed is not "Who can fly better?," it's "Who gets in the first shot?" Edit: I guess they're not removing it, but if they were, "traditional dogfighting" is not the awesome mental picture I get of it. Last edited by Kirotan; 2013-08-02 at 08:36 AM. |
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2013-08-02, 09:30 AM | [Ignore Me] #22 | ||
Corporal
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I feel the "air reverse" maneuver was never intended to be in the game and more of an accidental find. Now most one on ones with air seem to result in this same boring climax. Stop, lets see who can air reverse first and PRESTO!, I am over you now and you will not have time to do anything and prepare to be owned.
I support the more traditional dogfighting mechanic of other FPS games. Speed, juking, twists and turns. Not about seeing who can hover above first so the player below me has no time to counter because A) they do not know how to do the maneuver themselves, or B) they are fucked because they may be out of afterburner power whereby leaving them pretty much screwed unless they have pitch up bound and have awesome aim to counter the sudden scenario change from below. I am in minority it seems that support this change. When the game was in Beta and this maneuver was somewhat rare, I had a lot of fun in the air. Now, I have become very disinterested in flying unless it is for an outfit OP. |
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2013-08-02, 09:34 AM | [Ignore Me] #23 | ||
Even the most minor adjustment to ESF mechanics seems to get the vocal minority screaming from the rooftops that its game breaking for them and they are taking their ball and going home, how about going on to the PTS and trying it out first.
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2013-08-02, 10:00 AM | [Ignore Me] #25 | ||
Staff Sergeant
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The RM only works on bad pilots who follow the person doing it.
You engage a target, you have the initiative, they do the RM as an attempt to take the initiative, you don't follow them, they haven't taken it, at best they're now on an 'equal' footing but you've already got the damage/hit advantage. It's the exact same counter-play to powersliding in PS1, they powerslide first, you just watch them til they're about halfway done and do it yourself, they attempt to RM, you just sit back and pepper them from range, 90% of pilots that try to RM me end up having to fly right back at me because I've been sitting way back sniping them instead of chasing them through the RM flying into their shots. It's a visually impressive move used to dominate bad pilots. |
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2013-08-02, 10:57 AM | [Ignore Me] #27 | ||
Master Sergeant
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I'm all for changes that make 1 on 1 esf fights less about who can thrust upwards and turn to face the enemy quicker. Sometimes dogfights amount to turning on the spot to the point of falling out the sky. I think it's most fun taking jousting style runs at the enemy or chasing/losing them through evasive fast flying round terrain.
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2013-08-02, 11:36 AM | [Ignore Me] #30 | ||
Second Lieutenant
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I've spent my fair time in a Reaver, nothing super hardcore (80 hours). Even I have to admit that these changes will be nothing but good. If anything it will raise the skill ceiling as you now have to use your environment even more to shake off a good pilot.
I suspect this Vert thrust change has something to do with the lock on change they plan to make. |
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