Originally Posted by ChipMHazard
What I'm most interested in finding out is what people think of the new indoor areas. Here to stay and more please or not so much?
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Absolutely, I love the new warehouse/garage type structures and the underground tunnel fights like the "A" point at Ascent or South Khawatee Mountain are a thrill to fight at.
Probably the most "interesting" of these underground infantry zones is the
Subterranean Nanite facility on the eastern most lattice lane of Amerish. It's a facility with two shield generators protecting the core of the base, 3 levels below the surface - You have to nock out each generator to peel away another level of the facility.
This facility is absolutely awesome to fight around but extremely frustrating with how easily the enemy can get past attackers.
My squad was joined by just short of two platoons worth of pubs, 48+ TR, 87% of the facility population versus a single NC squad and we couldn't take it, at all. The NC kept pulling vehicles from Xelas and picking off our Sundys while all the troops were stuck pushing underground to A point. More or less we were probably really bad just focusing on exploring the new base rather then playing tactically, but even with such number differences you'd expect the defenders to have a little more of a struggle to defend... It was completely a one sided fight.
I'd love it if the defenders teleporters or elevators were disabled after the second generator is nocked out, or rather then a elevator/teleport straight to the surface perhaps a long tunnel from the spawn that exits out somewhere 100m away from the base to spread out the fighting from these 3 very small and cramped levels. Ideally something like what was done with Khawatee South Mountain.
Overall this facility is fun because it feels like a mini-main facility.