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Old 2014-02-19, 09:39 PM   [Ignore Me] #1
Chewy
Major
 
Going green.




https://forums.station.sony.com/ps2/...update.174027/

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Old 2014-02-19, 11:24 PM   [Ignore Me] #2
HereticusXZ
First Sergeant
 
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Re: Going green.


I love it, Especially the TR control part.
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Old 2014-02-19, 11:30 PM   [Ignore Me] #3
almalino
First Sergeant
 
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Re: Going green.


Originally Posted by HereticusXZ View Post
I love it, Especially the TR control part.
WTH, TR controles the whole Amerish on the screenshot?

Not Possibrrrrreee!!!!
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Old 2014-02-20, 03:25 AM   [Ignore Me] #4
Mordelicius
Major
 
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Re: Going green.


The tricky part with Amerish is the road system. The original was not conducive to battleflow at all in any form
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Old 2014-02-20, 07:15 AM   [Ignore Me] #5
War Barney
Sergeant Major
 
Re: Going green.


Woo! so we can expect the servers to actually do down at 4pm GMT then go back up at 1am as per standard soe policy? =p
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Old 2014-02-20, 10:40 AM   [Ignore Me] #6
Calista
Second Lieutenant
 
Re: Going green.


I hope they lower Indar pop limit to something like 100
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Old 2014-02-20, 12:34 PM   [Ignore Me] #7
Plaqueis
Staff Sergeant
 
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Re: Going green.


Originally Posted by Chewy;955110[url
https://twitter.com/mhigby/status/436301193489301504[/url]
Meh.. the one reason to actually log in (i haven't had any urge to play for few weeks now) is delayed... oh well, see you when those are in game i guess.
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Old 2014-02-20, 12:35 PM   [Ignore Me] #8
Plaqueis
Staff Sergeant
 
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Re: Going green.


Meh.. the one reason to actually log in (i haven't had any urge to play for few weeks now) is delayed... oh well, see you when those are in game i guess.
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Old 2014-02-20, 01:22 PM   [Ignore Me] #9
VikingKong
Sergeant
 
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Re: Going green.


Originally Posted by Mordelicius View Post
The tricky part with Amerish is the road system. The original was not conducive to battleflow at all in any form
That hopefully won't be a problem any more. \/
Originally Posted by Patchy McNotes
Improved roads throughout the map for easier travel
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Old 2014-02-20, 03:29 PM   [Ignore Me] #10
Falcon_br
Captain
 
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Re: Going green.


1.7 GB patch!

Downtime Start: 6 AM PT (3 PM CET) *Time Zone Converter
Downtime ETA: Up to 6 hours (12:00 PM PT)

Patch Notes:
Amerish Revamp
Implemented the Lattice system
Performance pass
Separated the Facility Satellites into independent outposts
Added 9 brand new outposts!
Updated, polished and/or reconstructed every outpost on the continent
Added the multi-cap point Amp Station at Sungrey
Improved roads throughout the map for easier travel
Updated resource rewards to maintain resource clusters on the updated Amerish continent
Increased major facility resource rewards on Amerish from 30 to 50

Bug Fixes
The Hunter QCX crossbow can now be trialed
Fixed audio not playing when reloading an empty Hunter QCX crossbow
Corrected the look of the Stargazer when camo is applied
Fixed an issue where the damage from flying over an enemy's spawn room would sometimes persist
Camos should now apply to all vehicle cosmetic attachments
All bolt action sniper rifles will now play the reload animation when they are empty
Client crash fix

Server optimization
Balance
All Infiltrator cloaks now become less visible at a faster rate after sprinting. This is especially noticeable when transitioning from sprinting to crouching.
Hunter QCX normal bolt damage adjustments
Minimum damage range increased from 30 to 35 meters
Maximum damage range increased from 50 to 60 meters
This makes the bolt a consistent 2 shot kill against full nanoweave targets for up to 40 meters
Hunter QCX explosive bolt damage adjustments
Min damage range increased from 20 to 30 meters
Max damage range increased from 40 to 50 meters
This makes the bolt a consistent 8 shots to kill against stock MAX units for up to 40 meters

Maintenance
Purging old characters
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Old 2014-02-20, 04:44 PM   [Ignore Me] #11
synkrotron
First Sergeant
 
Misc Info
Re: Going green.


I downloaded the 1.7gb patch, restarted my client and there was another 40mb patch.

Just managed to get online and noticed that the lattice lines have not appeared.

I haven't had time to check if Amerish itself has been updated and it's just the lattice lines missing from the map... I'll have to wait until tomoz now cos I'm off to beddybies

Edit:-

Just seen MH's latest tweet and it's just the lattice not showing, which they will fix without any further downtime, apparently

Last edited by synkrotron; 2014-02-20 at 04:46 PM.
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Old 2014-02-20, 07:16 PM   [Ignore Me] #12
Snoopy
Sergeant
 
Re: Going green.


Yep, they've fixed it.
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Old 2014-02-20, 09:25 PM   [Ignore Me] #13
bpostal
Contributor
Lieutenant Colonel
 
Re: Going green.


I'm a fan of the new bases, the caves at the Ascent are pretty cool to fight through. Most every base I've seen has put obvious thought and concessions to better the flow of a fight. I also got killed multiple times because I was gawking at the new area and not paying attention; Damn those dirty Infils.

There's even an area south of Kwahtee Mountain someething or another that straight up gave me flashbacks of fighting in between the trees on Solsar. For the first time in a long time, I felt like I was playing Planetside.
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Old 2014-02-21, 12:31 AM   [Ignore Me] #14
capiqu
Contributor
First Lieutenant
 
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Re: Going green.


I love the new Amerish. I was very exited as I explored the test server and I wasn't dissapoint in live play. It feels so much like Planetside1. Especially fighting from tree to tree, it felt much like Forseral.
Also, whats with Matterson and the constant 40%+ VS pop?
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Old 2014-02-21, 12:59 AM   [Ignore Me] #15
synkrotron
First Sergeant
 
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Re: Going green.


I'm looking forward to my first outing to Amerish this afternoon then

Sounds like there's plenty of gawking to do, in which case I might cert up that stalker cloak so I'm at least invisible while in gawk mode haha
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