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Old 2003-04-21, 11:37 PM   [Ignore Me] #16
Geiden
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dark light implant


Peanut,

Unless you are willing to increase your opacity while invised, I see no alternative to overcoming stealthers without the implant.

Granted if you are running full speed, you will show up sufficiently, at least in my opinion, but if you move forward crouching you're damn near invisible.

I've seen firsthand too many infs take out my squad mates right in front of my eyes and not be able to hit them, and I've had pretty damn good success at hunting stealthers so I know what I'm looking for. I've also played with infiltration armor, and quite frankly I decimated quite a few people right from the start using an AMP. When there are lots of bullets flying and multiple people in an area it's really hard to spot the stealther.

The worst is in Esamir, where during the daytime a sprinting Infiltrator will not show up against the white snow background.

It sucks dude, and I honestly feel for you, but I think something has to be changed. Maybe tie the darklight implant to stamina. I believe right now it's passive like adv targeting.

Oh and btw, why doesnt the knife work on MAXs? I've been killed twice by infs when wearing a MAX, because I simply couldn't turn around fast enough. I was all but certain they took me out with a knife because of the speed at which I went down.


Last edited by Geiden; 2003-04-21 at 11:48 PM.
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Old 2003-04-22, 12:39 AM   [Ignore Me] #17
Shadowspawn
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melee boost is ownage~
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Old 2003-04-22, 12:46 AM   [Ignore Me] #18
Arthell
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Knives dont hurt MAXs, even with the boost (i beleive), and darklight is tied into stamina.
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Old 2003-04-22, 08:47 AM   [Ignore Me] #19
Ubernator
Corporal
 


I'm not in beta so I have to ask...

Does anyone use that Audio Amplifier implant to detect cloakers? It seems that darklight makes it obsolete.

Or does Audio Amplifier have other benefits? Like you can detect the movements of people behind walls or something? Dunno, sounds like an unsung implant.
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Old 2003-04-22, 09:51 AM   [Ignore Me] #20
Nitsch
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Darklight isn't overpowered....i switched to it last night. It's not like you can run it all the time. And it's really only usefull catching steathers in the bases, especially underground.

Even with a bunch of people with dark light.... i can still sneak behind Maxes and throw down a couple boomers... before they realize what is happening.
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Old 2003-04-22, 09:52 AM   [Ignore Me] #21
Seabass03
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Knives do hurt maxes? Pretty sure I killed one last night. Just don't try it without melee boost or you will be respawning soon.

Last edited by Seabass03; 2003-04-22 at 09:54 AM.
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Old 2003-04-22, 10:06 AM   [Ignore Me] #22
Pilgrim
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First Lieutenant
 
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Unless they fixxed it in the last patch Knives do NO dammage to MAX.

Darklight is not overpowered, it cuts you view range to about 20 feet and makes eveything odd within that range... It's only good for nailing stupid solo stealth hackers... but within a pitched battle, or a squad action, the Stealth monkey's go unnoticed. And Darklight is too much of a hallse to use to kill off a few Stealthers.

Second wind is OK, but I'd take Regen any day over it. If your a Stealth monkey and don't use mellee boost... well, I wouldn't understand it.

I figure at BR20 lots of people will be running Regen, Shield, and either ADV targeting or Darklight.

And the stupid Audio AMP is uslesss as best I can tell.

That is all

PAX
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Old 2003-04-22, 10:11 AM   [Ignore Me] #23
Seabass03
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Well, that would explain my success rate killing maxes with a knife. LOL:o
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Old 2003-04-22, 10:42 AM   [Ignore Me] #24
Nitsch
Sergeant Major
 
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Boomers are the best way for stealther to kill maxes... I don't think we can hold enough ammo to even kill an afk Max with our pistol.
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Old 2003-04-22, 10:56 AM   [Ignore Me] #25
BigTony
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Hehe TR Infil outside thats me. I just love goin behind the dam pheonix blasters, planting a spitfire, steping back pulling out my repeater, and cleaning up. Which is why i dont say that the pheonixes are cheap. Wait till they fire, build, run, stop, fire, dead.
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Old 2003-04-22, 11:19 AM   [Ignore Me] #26
matt
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I think it would be a good idea for Advanced Targeting (or maybe another implant) to show the Command Rank and Battle Rank of players... so you can try to knock out the Commander earlier in attack.

The downside being too much information to see the people your trying to kill
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Old 2003-04-22, 11:40 AM   [Ignore Me] #27
FoRaKiOn
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from the things i hear bout these i think they should change it to where the Darklight and Adv targetting dont use your stamina.... it doesnt seem right... for a sniper it would because well they wont be moving much unless they change positions (which they should) but other than that all other classes should get them as passive abilities. thats me though
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Old 2003-04-22, 11:44 AM   [Ignore Me] #28
Nasal.Infection
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Audio Amplifier


This isn't useless and while its not better than darklight for stealth killing it still does the job. Especially when on defense. An added bonus of it is the radar, since your whole squad can see the blips on radar. Although I think it is a little buggy or the rules regarding its range of effect is skewed.
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Old 2003-04-22, 11:46 AM   [Ignore Me] #29
Ubernator
Corporal
 


Originally posted by Hunter-R
...And the stupid Audio AMP is uslesss as best I can tell.

That is all

PAX
Hmmm, so if nobody uses Audio Amp implant, then I guess nobody uses the Silent Run implant either. Hehe, Darklight makes both of them obsolete.
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Old 2003-04-22, 11:48 AM   [Ignore Me] #30
Nitsch
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Having darksight use stamina is what balances it.... if it used no stamina, it would take no stratagy to use it.

I messed with my targeting implant a bit before i switched to darksight. I found targeting really helps to find those almost dead foes to take out... being a stealther/engineer i don't have much ammo or firepower to try to take out full strength ones all day, that implant helps chose your targets more carefully.
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