Most skill needed? - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Gal Dropping Just Got Easier
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

View Poll Results: Hardest type to be?
Grunt 21 25.30%
Support 12 14.46%
Pilot 11 13.25%
MAX 3 3.61%
tanker 3 3.61%
stealther 26 31.33%
other 7 8.43%
Voters: 83. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-06-01, 09:26 PM   [Ignore Me] #16
EarlyDawn
Major General
 
EarlyDawn's Avatar
 


Originally posted by �io
I'd have to say support simple because you get no BEP and you run around a lot helping others. It's one of the most vital roles but the most unnoticed.(the guy who just shot down the reaver is usually congratulated more than the hacker who hack the term or the engy who repaired the v-pad)
I'm going to agree with you on this, support takes a lot of skill (Proper Engineering placement), the knowledge of how to infiltrate and hack terminals if you're a stealth hacker, and let's not even get into the patience that a medic needs
__________________
<Doop>
EarlyDawn is offline  
Reply With Quote
Old 2003-06-01, 09:45 PM   [Ignore Me] #17
Streamline
Second Lieutenant
 
Streamline's Avatar
 


Stealthing is a combination of skills and patience. I've made plenty of mistakes just cuz i was in a hurry. The biggest hurdle a stealther has to deal with is moving. There are plaenty of time when ppl can see you when you are A. Not moving, and B. not handling any equipment. Furthermore no darklighter needs any reason to turn on DL other than personal satisaction that his area of infuence is secure. at br 13 now many ppl have DL and audio amp. Whcih make sneakin around very difficult if you need to move fast aswell.

I totally adjust my loadout according to potential darklighter contact. If i know there are multiple darklighters. I carry up to 3 jammers. Whcih only leaves room for 3 plasmas. Which is only good for killin one reinforced with all 3. Or one agile with one plasma to spare. If im really on i'll save the final plasma and use the knife. Very often it only takes one or two swings. NOT secondary fire mode jabs. Since it is harder to hit and gives your position away more easily.

Reguardless what specificly happens in any encounter. Your inventory is no longer equiped to really continue. You must pilfer and scavenge. You also must be able to use anything you find. Not everyone carries plamsa nades. So sometimes after a scavenge i'll be left with 2 plasma, 2 frags, and no jammers. So in the next confrontation i gotta goto my inventory hud and swap things around. This can be very stressful if you are in a large battle. If max even spits in your direction your toast. Then there is cross and friendly fire. Since the grunts around you are visible, if someone shoots at them its the same thing as being shot at. And if you are playing stealth engi. Theres very little you can do to avoid this, other that just switch rolls.

Inventory management is the key to success for a stealther IMO. Cuz you gotta give up your reticule and goto mouse curser mode. Which is rather tedious when you have to do it after every two or three kills. I've come to a point where i messure how i'm doing personally, by how many times i can successfully link my victories from scavenge to scavenge. That, and also how i deal with darklighters.

I think the thing about stealthing is that if you don't do it and do it proficiently. You really don't know what we do. You only see glimpses of our mistakes or successes. Not method by which it was performed. Sure you can witness what a teammate does. But then it becomes part of the problem cuz you can see your own stealthers. You can't tell what your enemies can't see.

I strongly encourage everyone to at least try it out. Even if you are totally opposed. It will help you understand wtf we are doing. And may aid in further confrontations. I know that most of what i know about catching stealthers is from being one.
__________________
Streamline is offline  
Reply With Quote
Old 2003-06-01, 10:37 PM   [Ignore Me] #18
Winged_Nazgul
Master Sergeant
 
Winged_Nazgul's Avatar
 


Originally posted by Warborn
I think everyone can agree that MAXs take the least skill though.
I agree with you about MAXs taking the least skill. But why is that? Is it because they have more firepower and armor than the regular grunt? Then you have to say being a grunt takes less skill than an infil who has even less firepower and armor.
__________________
Winged_Nazgul is offline  
Reply With Quote
Old 2003-06-01, 11:23 PM   [Ignore Me] #19
Jaged
Contributor
Lieutenant General
 
Jaged's Avatar
 


Originally posted by Winged_Nazgul
I agree with you about MAXs taking the least skill. But why is that? Is it because they have more firepower and armor than the regular grunt? Then you have to say being a grunt takes less skill than an infil who has even less firepower and armor.
I concur
__________________
Jaged is offline  
Reply With Quote
Old 2003-06-02, 12:39 AM   [Ignore Me] #20
TheJingle
Private
 


I would say stealthers too but grunts are also . To me Being a skilled stealther doesnt have much to do with kills though . I get fairly few kills ( I probably have 200 total as a combat eng/inf/hacker) because mainly the only time I kill people is A) I have no other choice . or B) they are out in a big open area , since theres pretty much no risk of me dying .surge to get about even to them running , drop turret , surge ahead drop one , usually gets most people since they dont expect it .
But mainly my time is spent Mining enemy bases doors (rarely get kills but it hurts them alot) , Taking out equip terminals , hacking AMS and deconstructing ( my personal favorite) . It does take skill to do those things mainly because you need to be very aware , know when to sit still or run , and stuff like that .
TheJingle is offline  
Reply With Quote
Old 2003-06-02, 01:11 AM   [Ignore Me] #21
Vis Armata
Contributor
Sergeant Major
 
Vis Armata's Avatar
 


Commanding people takes a good bit of skill and patience. It's not necessarily the same skillset as sneaking into a base, but it is challenging. Probably the most challenging in the game.
Vis Armata is offline  
Reply With Quote
Old 2003-06-02, 01:54 AM   [Ignore Me] #22
Jaged
Contributor
Lieutenant General
 
Jaged's Avatar
 


Comanding takes skill, but cloaking takes more.
__________________
Jaged is offline  
Reply With Quote
Old 2003-06-02, 04:29 AM   [Ignore Me] #23
WildEagle
Lieutenant Colonel
 
WildEagle's Avatar
 


indeed
WildEagle is offline  
Reply With Quote
Old 2003-06-02, 06:03 AM   [Ignore Me] #24
Streamline
Second Lieutenant
 
Streamline's Avatar
 


...and i do both. :O:

Another thing i wanted to add, as if i could. The more certs a stealther has the more things he can do. So he's not limited to only cloaking all the time. Sometimes i use the shealth suit to just get me inside. Hack a term and and switch to agile/thumper, when i had it... Or MAX, but then you cant hack or handle equipment. You do this in a really congested enemy spawn room and they'll hate you for hours. The other side of the coin is grunts that could do this regularly could really be devistating.
__________________
Streamline is offline  
Reply With Quote
Old 2003-06-02, 08:04 AM   [Ignore Me] #25
Zatrais
Contributor
Lieutenant Colonel
 
Zatrais's Avatar
 


most needed... hmmm

Transporters, why? If nothing moves, nothing happens.
Zatrais is offline  
Reply With Quote
Old 2003-06-02, 06:40 PM   [Ignore Me] #26
Jaged
Contributor
Lieutenant General
 
Jaged's Avatar
 


Originally posted by Zatrais
most needed... hmmm

Transporters, why? If nothing moves, nothing happens.
The queston was most skill needed.
__________________
Jaged is offline  
Reply With Quote
Old 2003-06-02, 06:55 PM   [Ignore Me] #27
Nitsch
Sergeant Major
 
Nitsch's Avatar
 


It really depends on what "Skill" you are talking about.

If it's "twichy skill", grunt hands down is the most skill intensive roll. When the bullets are flying, you have to know your weapon and know how to shoot it well. Use of cover and good aim are the hallmarks of a good grunt.

If it's "situational awareness skill" stealther takes a lot of that. As a stealther if you arn't paying attention, you are dead. A stealther doesn't only have to worry about the enemy, he has to worry about his friends. Many days as a stealther, I will get killed more by friendlies than by enemy. Your friends running you over or sniping you are as big a threat as a badguy finding you. Many times i have suprised a friendly and they shot me from the shock of it. Inf armor isn't too forgiving on other's mistakes.

But being a stealther doesn't take alot of twichty skill....it's all about positioning yourself just right for the kill and sticking the amp up their ass, pulling the trigger (or giving them a boomer enemia).

I would like to add too that snipers take a good deal of "twich and situation skill" too. Trying to hit a moving target with sniper rifle takes a good deal of skill and making sure that you are at the right sniping position for not too long takes some tactics.
__________________

"Never pet a burning dog and never fry bacon naked."--Gary Busey
Nitsch is offline  
Reply With Quote
Old 2003-06-02, 06:56 PM   [Ignore Me] #28
Streamline
Second Lieutenant
 
Streamline's Avatar
 


Originally posted by Zatrais
most needed... hmmm

Transporters, why? If nothing moves, nothing happens.
Important none the less. I went with a AMS cert. I figure retards are gonna die and they gotta spawn somewhere.
__________________
Streamline is offline  
Reply With Quote
Old 2003-06-02, 07:01 PM   [Ignore Me] #29
Stalker Threads
Private
 


Im one of the better stealthers (im sure we all like to think that - but if U ever see me feel free to kill me - NEVER EVER RUN AS A STEALTHER).
The guys I think have the toughest job tho is probably either support or galaxy pilots.
Support cos your generally less able to defend yourself and have to rely on your none-combat skill and gals cos theres not THAT many awesome gal pilots and ya one of the easiest targets in the game
Stalker Threads is offline  
Reply With Quote
Old 2003-06-02, 10:12 PM   [Ignore Me] #30
WritheNC
First Lieutenant
 


I would say its a tie between stealther and grunt.

I didn't see anyone mention the most powerful weapon a stealther has, and that's choice(mmm weapon of choice by RATM? whoa where did I put that cd?).

Anyway, 95% of the time infils choose the time and place of the attack; they have the initiative, they have the first shot, and therefore they have the distinct advantage. It makes it a tie with a grunt because they're limited in their capacity to do so(only so many times you can until you have to start scavenging unless you're a knifer).

The first strike and being free to choose to attack when and where you please is more dangerous than any gun in the game, generally speaking.
WritheNC is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:49 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.