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2011-01-29, 11:17 PM | [Ignore Me] #31 | |||
Major
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No this is a bad idea. While it may be harder to balance if they give each Empire unique weapons/vehicles. Having 3 factions helps a ton to create better world PvP. Look at World of Warcraft or basically any 2 faction game. What happens is one faction ends up with too many people an zerg's the other. When there is 3 however the other 2 just gang up on the big one an it solves the issue. Since fighting two fronts is hard even if you have more men. |
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2011-01-30, 12:40 AM | [Ignore Me] #32 | |||
Malvision
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The zerg is just a product of large scale battles. It happened in Planetside with three empires. It happened in DAoC and like you said WoW. Dealing with zerging battle fronts is something we will have to attend with regardless unless they do something with the gameplay to minimize this. Not only balance and population but another point I forgot to make was performance. I remember hearing that every empire model/animation gives the game a hit in performance. I believe the dev's mentioned something to this affect in the mobilization alpha videos. I think someone asked them about having trees that could be destroyed/regrow and they explained that if they were to do that. They would have to create a bunch of different models for each stage or growth or destruction all affecting the games performance. (I may be remembering this wrong) Anyways... where I'm going with this is if they were to remove one empire. That would mean one less set of custom empire specific weapons/vehicles/characters. Which I think would have a positive affect on the games frame rate in larger battles. But I'm just guessing. Maybe the code has changed so this isn't an issue any longer. I just think if removing one empire meant less lag in a larger battle I'd be all for it. Also if the old Planetside can support 200vs200vs200 battles. Personally I'd love to see 300vs300 battles with two empires. That would make it that much more epic. Last edited by Miir; 2011-01-30 at 12:44 AM. |
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2011-01-30, 01:36 AM | [Ignore Me] #33 | ||
Colonel
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heh, you couldn't remove a faction even if you wanted to. Imagine if you jumped into PS:N and there was no TR? no NC? no VS? To put this bluntly 1/3 of the old players will be mad.
Also yes having more models in the game does eat more video memory, but not much. Current cards and computers have more than enough. Back in the 128 MB and 256 MB days each extra 512x512 24-bit texture was another MB of data. Now how many vehicles, weapons, and objects were there in the game? More than 128? You'll see the problem right there. I don't know about you guys, but the laptop that's being shipped to me has a 485m with 2 GB of RAM I'm hoping they target decent specs so that the game can continue for years to come. That's basically what the original did and it aged gracefully. |
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2011-01-30, 06:47 AM | [Ignore Me] #36 | |||
First Lieutenant
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However vehicle smoke launchers are needed, it's a fundamental part of vehicular combat that I thought was missing for PS -1 . As for instant quitting, it's quite easy to mistakenly hit ESQ - Q by accident when you go to recall, or if you open up the menu and hit quit by accident. It would be kinda annoying if you just got instantly booted from the game. On sanc perhaps it would be ok, but in an empire cont I think it would be excessive. Just deconstruct and go back to sanc. |
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2011-01-30, 07:42 AM | [Ignore Me] #38 | ||
Sentrosi's Wish List for Planetside Next.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread Last edited by Sentrosi; 2011-01-30 at 07:46 AM. |
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2011-01-30, 09:04 AM | [Ignore Me] #39 | |||
Malvision
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If it's not a technical issue anymore than I retract it from my wishlist. :P or change it to something that address the LAG issue in large battles. I remember the lag in the large battles sucking huge Planetside. |
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2011-01-30, 09:09 AM | [Ignore Me] #40 | ||
First Lieutenant
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I do want some customisation, but it can't be too dramatic. It will look retarded if everyone is massively different and the only feature of an empire is whether you are red/grey blue/gold or teal/purple. Medals? Yes. Outfit symbols? Yes!, Customise every part of your armor down to the left elbow guard? No.
Perhaps the 'customisable' part can be the standard exosuit, your base clothes. Those should be customisable. But I don't want to be facing hordes of Reinforced Exosuits each one with some retarded looking combination of GIANT shoulderpads and tacticool helmet etc etc. Every frontline armor should be easily recognisable, especially for TR. They are an army after all, an evil communist/dictatorship army. I doubt they would all get to randomly change parts of their armor. At most you should be able to design your own face, underclothes, outfit symbols and perhaps add a selection of believable addons (radio pack, medic pack, engineer backpack) that would actually add something to the game, making a medic easily recognisable to damaged teammates, or an advanced hacker obvious too. What I don't want to see is a Rainbow Six Vegas style of customisation, where everyone just goes female class and wears the least amount of clothing. Or male class and wear ninja clothes while being painted bright red/green and blue making a special forces team look like moronic militarised rugrats or something. |
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2011-01-30, 11:31 AM | [Ignore Me] #42 | |||||
Major
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What inspired me to make this this post is the real possibility of changing the backstory to foretell the future of PlanetSide's immediate and distance development. Also what encouraged me is the "missing pages" feeling of the Vanu's background.
Terran Republic [original]
Vanu Sovereignty [original]
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2011-02-21 at 05:04 PM. |
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2011-01-30, 05:26 PM | [Ignore Me] #44 | ||
Colonel
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When engineers are fixing a turret, they have priority to get in it. Same if they are upgrading it. Going around the entire base fixing turrets to have the last one, the one you wanted to man, stolen from you is not a good reward for teamwork.
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2011-01-30, 08:43 PM | [Ignore Me] #45 | ||
Colonel
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Sensor Disruptors that are like mines: low, flat, and relatively invisible, so cheaters with OMGH4XX won't be able to see them glowing like a 2-bit motel sign right through an AMS, trees, the AMS bubble, and possibly from sanc as they seem to do now with the Sensor Disruptor.
Since the very PREMISE of the sensor disruptor is to disrupt sensors, having it stand up and radiate circle of light that can be seen from afar through the Aegis or AMS bubble due to glitches or cheats defeats its PURPOSE. It's like having a sign painted on your police car UNDERCOVER POLICE CAR! |
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