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2012-02-24, 12:45 PM | [Ignore Me] #31 | ||
damn it, i forgot the most important question... hope i´m not too late to be noticed...
in the pc gamer article someone mentioned that one class will get a totally new weapon!?! did i misread that part or is this true? if true, can you give us any details or at least some hints to speculate on?
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2012-02-24, 01:31 PM | [Ignore Me] #33 | ||
Master Sergeant
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What kind of weapons will each class be restricted from using?
In Planetside 1, it seemed like each weapon was designed to fill a particular role, with the extreme customization that is in Planetside 2, is this still the philosophy, or has it moved to customizing individual weapons to suit different roles? |
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2012-02-24, 01:34 PM | [Ignore Me] #34 | |||
Colonel
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At least we didnt have that in PS, so in that sense it could be new
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2012-02-24, 04:15 PM | [Ignore Me] #37 | ||
Private
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What will be weapon options for cloakers?
In PS1, the TR cloaker had a different playing style from an NC cloaker because of the huge differences between repeater and scatter pistol. Will there be assault-cloaker specific weapons? |
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2012-02-24, 04:24 PM | [Ignore Me] #39 | ||
Brigadier General
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Snip.
Put most of the questions on the list, and edited some a bit to be easier to understand. :P Have fun using this stuff Radar. And if you tell me how you need this stuff formated, i would do that for u guys as well. :P |
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2012-02-24, 05:49 PM | [Ignore Me] #43 | ||
Master Sergeant
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Relaying my questions from the previous page to here!
I am interested in the sound of the weapons: 1) Will I be able to tell which weapon I have switched to from the sound it makes? 2) Will the weapons sound deadly and shake the walls apart, or sound like nerf guns? 3) Will the weapons make ambient noise? like vanu weapons humming, nc weapons rattling while I run, etc |
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