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PSU: If the NC had a PR Guy, it would be ALF
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2012-07-06, 09:32 PM | [Ignore Me] #31 | ||
I don't think giving LA a long range weapon like this is a good idea. If you simply want a weapon to harrass at range, put a scope on a carbine. However giving them a BR with that range plus their mobility makes them much more than a harasser. They turn into flying mini snipers. There is a nice risk/reward gameplay going with LA in the videos. However allowing them to quickly get favorable position and snipe in comfort removes all the risk. As soon as their position is compromised they can fly away to another nest. This turns into a lone wolf's wet dream.
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Last edited by OutlawDr; 2012-07-06 at 09:36 PM. |
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2012-07-06, 10:05 PM | [Ignore Me] #32 | |||
Also, I see a lot of excitement in this thread over an incomplete weapon listed under a class that's still a WIP in a game that is still in Alpha. This is a good thread for discussing the viability of giving certain weapons to certain classes but let's not start counting our chickens. |
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2012-07-06, 10:45 PM | [Ignore Me] #33 | |||
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2012-07-07, 03:53 AM | [Ignore Me] #34 | ||
Corporal
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Battle rifles should be given to the Infiltrator. Infiltrator trades power and range for rate of fire and magazine size.
I'm pretty sure the HA weapon detailed in the loadout is just an Alpha placeholder. HA should have LMGs to support their anti-infantry role of suppressive fire. Regardless I think that's just an Alpha placeholder. It just doesn't make sense from a design standpoint to give the strongest non-mechanized unit a psueod-sniper rifle. That would be stepping into the roles of the Infiltrator. Infiltrator should be the best at long range, with some adaptability to medium range. And so and so forth. |
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2012-07-07, 06:43 AM | [Ignore Me] #35 | |||
Sergeant Major
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The Light Assault isn't about positioning, it's about mobility. If LA has a long-range weapon, why would anyone play as a sniping infil? You can get to a MUCH better sniping location with a jetpack than with a part-time cloak. And if the LA came up against something that could beat him at range (HA or possibly a sniper) he could easily put a wall between him and the enemy to continue LA sniping in a different direction... or just jump to a completely different position. It would be ridiculous. LA has the ability to outmaneuver the enemy and attack from unexpected directions. It's stupid to give them better sniping opportunities than infil. |
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2012-07-07, 07:11 AM | [Ignore Me] #36 | ||
First Sergeant
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Why? The infiltrators major feature is his cloak, not his rifle. And it still wont be a sniper rifle, it is just a rifle that can hit target at long ranges. Sniper rifles can 1 hit kill, this lmg can't. 1 hit kill means that they can't hide and heal etc. That is the role of the infiltrator, to sneak around and kill things before they can react, sustained damage is the HA's role.
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2012-07-07, 07:44 AM | [Ignore Me] #38 | |||
First Sergeant
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2012-07-07, 08:16 AM | [Ignore Me] #39 | |||
First Sergeant
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Jetpack is for getting out of a pinned down position and get an angle (ie : flank) the ones pinning your troops down. LA are backrape-ers, a very important tool in FPS Last edited by Kalbuth; 2012-07-07 at 08:17 AM. |
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2012-07-07, 08:16 AM | [Ignore Me] #40 | |||
Sergeant Major
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Giving LA sniper range would make them entirely too dodgey and difficult to kill. Whereas in Alpha, almost any class could kite a MAX, LA-snipers could kite any class. It would make them better snipers than Infiltrators are, and that's just stupid. |
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2012-07-07, 08:24 AM | [Ignore Me] #41 | ||
First Sergeant
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They are assault troopers, what do "assault" mean to you? To me it is someone who storms enemy positions, not someone who hangs back and provides cover fire. Heavy assault got more firepower and armor while light assault got more ways to attack the enemy and are overall more agile. If the enemy got an heavily entrenched base then jumping in with 20 light assaults from the back might clear it all out in seconds while 20 heavy assaults walking into the front would just get massacred.
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2012-07-07, 08:36 AM | [Ignore Me] #42 | |||||||
First Lieutenant
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Hard to say what else since we don't know what other abilities infils have.
Oh, and try jump-jetting away from my Scythe sometime. See how well that works for you. Remember, combined arms. A smart infil will be able to time that short-duration cloak of his (imperfect as it is) to remain undetected by vehicles passing by, where an LA would get spotted and turned into red mist.
Last edited by Erendil; 2012-07-07 at 08:39 AM. |
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2012-07-07, 08:46 AM | [Ignore Me] #43 | |||
Master Sergeant
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It's how the game is devised with it's class roles. Light assault is for hitting fast using mobility. It has the jumpjet to close the distance. They're the close ranged / grenadier class, according to the class description. Just because you have a fantasy about being a LA designated marksmen, doesn't mean the Devs or the players have any intention of including your fantasy. Last edited by NoDachi; 2012-07-07 at 08:48 AM. |
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2012-07-07, 08:56 AM | [Ignore Me] #44 | ||||
First Sergeant
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2012-07-07, 09:32 AM | [Ignore Me] #45 | ||
Sergeant Major
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The class was clearly constructed for this purpose. LA is not designed to be the ultimate camping class and I know that our PS2 devs aren't dumb enough to make such an unbalanced mistake such as that. Even if they were, the ludicrous power that vertical mobility and long range weapon would grant would be quickly extinguished during Beta.
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