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2013-02-08, 05:10 AM | [Ignore Me] #31 | |||
Colonel
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It's not much better quality. My suggestion was to go for minimal clicks. It's been mentioned a few times on reddit that changing loadouts and other small options like camos takes too many clicks or requires one to navigate to separate attachment pages. I took a human computer interaction course and one of the first things we learned was distance is very important along with the number of clicks or key presses to perform an action. Ideally they could remove the whole attachment menu system and just let us click on the actual gun and select items from a gallery that pops up. My suggestion was just a simple fix to remove the attachment screen forcing people to go to it then navigate back. Both clicking on the weapon part and clicking the icon with a gallery would be two short distance clicks. That and being able to see the stats change when hovering over weapon attachments and seeing the effects numerically is important. (Showing a +5 or -5 I mean next to the values with a green or red color). That said I love numbers. The new interface is really going in the right direction. In their photoshop mock-up they are showing: Type Damage Ammo Reload Hip Fire COF Ironsight COF Zoom Scope # Recoil Range Fire Modes Accuracy Fire Modes02 (for the grenade launcher I'd imagine) Coming from a programming background there's probably more variables. I kind of wish they'd find a way to graph and show them all. I know a lot of people are into bullet spread patterns at different ranges. Having an image for that with a scale that's generated automatically would probably impress people. Especially with a slider for the range so someone can go "oh so at 20 meters the pattern looks like X when aimed straight with a silencer. Being able to see bullet drop that way would be nice also. (Then again the VR training should help with that).
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2013-02-08 at 05:29 AM. |
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2013-02-08, 07:32 AM | [Ignore Me] #39 | ||
First Lieutenant
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Nice to see people following Hamma's instructions to be constructive and not plain negative with nothing added to the conversation.
On topic though, i'm curious what that row of numbers is below the class list. Last edited by ShadetheDruid; 2013-02-08 at 07:33 AM. |
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2013-02-08, 08:12 AM | [Ignore Me] #40 | |||
Thats hardly us being "disruptive", but a valid request for a test server to check this and provide proper feedback before it hits teh live servers and is limited to the number of revamps it can receive by the number of releases they can do weekly, on a test server they can do things whenever they want) Here's some critique for you from a twitter screen shot of a plasma screen:- 1. Why are they changing the order of the classes on the left ? Surely a more sensible way would be to group support classes, Assault classes and then Max. So the order would be:- Medic Engineer Infiltrator Light Assault Heavy Assault MAX Again, just my opinion. 2. Stats on the right is a good thing, rather than us going off to that google document to compare bullet velocity, TTK, and damage per shot, so I hope that's what's included. If there will be a comparison page, then green for better, red for worse highlighting the differences would be nice. 3. Certs button underneath is handy (although not a major change from the current loadout screen with he certs button underneath the weapon itself) 4. As you mentioned The numbers underneath the classes intrigues me, could be different loadout options, but then again, really ? we need 10 combinations of each class available to us ? 5. I'd like to have the ability to to link Character customizations with loadouts and Continents. SO that if I zone to Esamir, I get the Esamir customizations (white camo, etc...) I don't see that in the screen shot. 6. I like how the bottom half has the guns per class, limit it to the class you are clicked on not everything, liek in this example it seems they have MAX selected and are still displaying all the guns that have nothing to do with a MAX. 7. Keep the locked and Unlocked options there, so you get to see which guns are locked and which arent. Not much more to add to that whilst looking at a screen shot. |
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2013-02-08, 08:15 AM | [Ignore Me] #41 | ||
Major
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Their UI was one of the first things I complained about.
It's just not very user-friendly and overly complex. Too many sub menus with an almost looping hierarchy, too many superfluous buttons and just flat-out not intuitive. Simple is better, especially since this is the first thing new people will see, encounter and interact with. |
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2013-02-08, 08:35 AM | [Ignore Me] #43 | |||
Staff Sergeant
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I am of the firm belief that we do need them. Maby not right away, but as more weapons gets released and bought, you sure need more favourite slots. May as well lay the ground work for that right away. Also Load out Hotkeys? Last edited by Boomzor; 2013-02-08 at 08:38 AM. |
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2013-02-08, 09:10 AM | [Ignore Me] #44 | ||
First Lieutenant
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More loadouts would be my guess too. Hopefully that means we'll get more loadouts as we level, at the same rate as the first three. I'm curious about the last button as well, since there's 1-9 and an extra. Might just be an oddly highlighted 0 key I suppose, but it's a lot less clear than the other buttons.
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2013-02-08, 09:17 AM | [Ignore Me] #45 | |||
So you run up to terminal and hit E-3 and get that loadout without having to actually click anything else... But this is all assuming its loadouts in the first place. |
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