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Old 2013-02-07, 09:43 PM   [Ignore Me] #1
Hamma
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Higby Tweets new Loadout Screen WIP


http://www.planetside-universe.com/media.php?view=2293



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Old 2013-02-07, 09:52 PM   [Ignore Me] #2
Mietz
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Re: Higby Tweets new Loadout Screen WIP


They desperately need to hire a (better?) UI designer.

Well, at least they are adding numerical weapon stats...
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Old 2013-02-07, 09:54 PM   [Ignore Me] #3
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Re: Higby Tweets new Loadout Screen WIP


Armchair game designers..

Gotta love it. Have anything constructive to contribute? Something that may be actually useful for devs reading this thread?
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Old 2013-02-07, 09:59 PM   [Ignore Me] #4
bpostal
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Re: Higby Tweets new Loadout Screen WIP


It looks pretty and it's undoubtedly an improvement over what's currently available. Any idea if we'll be able to select loadouts by hitting a corresponding number?
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Old 2013-02-07, 10:03 PM   [Ignore Me] #5
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Re: Higby Tweets new Loadout Screen WIP


um... on his screen there is a change to the order the classes are in. Not that I couldn't get used to the changes but *IF* it is being *fixed* why? Why do things that are not broken always get tweaked? The order they are currently in makes the most sense to me.

I like the load out screen/weapon selection mostly but yes it could use improvements.

Anyway they are working on true preview for the cosmetics? Like how it will looked when equipped rather than the same thumbnail a little blown up? Especially camo's?
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Old 2013-02-07, 10:07 PM   [Ignore Me] #6
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Re: Higby Tweets new Loadout Screen WIP


I like it A LOT, doesn't look very newb friendly for "modern gamers" though.
The numbers seperated by a /slash would benefit from being in table style boxes, for clarities sake.

Asked my friend what he thought:
"xD
wow
that looks like a giant mess"

Personally I think it's an improvement, I like having the numbers available in-game; maybe some simpler way of describing their efficiency in areas could work alongside the numbers somehow / have the bars toggleable.
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Old 2013-02-07, 10:15 PM   [Ignore Me] #7
Mietz
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Re: Higby Tweets new Loadout Screen WIP


Originally Posted by Hamma View Post
Armchair game designers..

Gotta love it. Have anything constructive to contribute? Something that may be actually useful for devs reading this thread?
No, professional, thank you very much (also graphics designer).

Anyways, yes, I do. But at 4am I have no inclination to post a 3 page dissection of the PS2 UI and how it has no flow and is graphically messy/unfocused.

I would start by reducing button size and removing double-information and double-links in the UI. (Different buttons that take you to the same place f.ex. cert screen, weapon cert button, attachments "menu", cert displays, resource display, etc. pp)

Its essentially the problem of having 4 screens with the same function(s). Store, cert page, loadout, vehicle loadout provide essentially the same functionality and its extremely annoying to jump in between these screens to get shit done.
All of those separate screens could be condensed into the loadout screen, providing adequate workflow from a UI perspective.

This is for starters, and I don't want to go into more detail because frankly I don't feel inclined to do SOEs job for them.
They have (should have) a UI designer on staff that does this shit for a living and he should be competent enough to see these very basic flaws.

When I heard "UI redesign" I didn't expect them to just shuffle around some buttons/menus and add numerical stats.
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Old 2013-02-07, 10:16 PM   [Ignore Me] #8
kcirreda
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Re: Higby Tweets new Loadout Screen WIP


Love it. 10/10, would customize load outs.
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Old 2013-02-07, 10:19 PM   [Ignore Me] #9
Palerion
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Re: Higby Tweets new Loadout Screen WIP


Thank god! Love it.

I noticed they moved the class order around.

Is this supposed to be a more logical order, or are they doing it just for kicks?
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Old 2013-02-07, 10:20 PM   [Ignore Me] #10
Dkamanus
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Re: Higby Tweets new Loadout Screen WIP


Finally, numerical stats. Love em. Can do some min-maxing sometimes.
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Old 2013-02-07, 10:24 PM   [Ignore Me] #11
Beerbeer
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Re: Higby Tweets new Loadout Screen WIP


Better late than never I guess.

They need to simplify the crap out their UI.
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Old 2013-02-07, 10:44 PM   [Ignore Me] #12
OCNSethy
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Re: Higby Tweets new Loadout Screen WIP


Looks nice and useful but I will reserve final judgement until it hits our screens
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Old 2013-02-07, 10:50 PM   [Ignore Me] #13
ChrisLand
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Re: Higby Tweets new Loadout Screen WIP


Eh not too bad.

It looks like they are changing the icons for the classes...? (Left side) maybe I'm wrong.

I still wish they would make it so it would select the camo automatically based on what continent you're on for the tactical nuts like me.


Either way I'm not going to may a final yay or nay on the new loadout until I can try it out. I love seeing all this progress though...I am starting to forget about the 2012 PS2 Holiday season issues.
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Old 2013-02-07, 11:00 PM   [Ignore Me] #14
EVILPIG
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Re: Higby Tweets new Loadout Screen WIP


MAX gets the Cyclone!!
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Old 2013-02-07, 11:00 PM   [Ignore Me] #15
bishopau
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Re: Higby Tweets new Loadout Screen WIP


Some nice changes on the way. This and the new buggy.
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