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Old 2011-01-29, 11:17 PM   [Ignore Me] #31
Sifer2
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Re: PS Next: Wishlist


Originally Posted by Miir View Post
Lets see....here's my big ones.

Trim 1 Empire.
Wait What?... yeah... I said it! Trust me the three way is just a balance and population nightmare waiting to happen. I feel two sides to choose from are better than three without taking away too much from the overall theme of the game (War). There's always only two sides to a war.


No this is a bad idea. While it may be harder to balance if they give each Empire unique weapons/vehicles. Having 3 factions helps a ton to create better world PvP.

Look at World of Warcraft or basically any 2 faction game. What happens is one faction ends up with too many people an zerg's the other. When there is 3 however the other 2 just gang up on the big one an it solves the issue. Since fighting two fronts is hard even if you have more men.
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Old 2011-01-30, 12:40 AM   [Ignore Me] #32
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Re: PS Next: Wishlist


Originally Posted by Sifer2 View Post
No this is a bad idea. While it may be harder to balance if they give each Empire unique weapons/vehicles. Having 3 factions helps a ton to create better world PvP.

Look at World of Warcraft or basically any 2 faction game. What happens is one faction ends up with too many people an zerg's the other. When there is 3 however the other 2 just gang up on the big one an it solves the issue. Since fighting two fronts is hard even if you have more men.
I won't disagree with this. Dark Age of Camelot had three realms fighting against each other and I thought it added a cool dynamic to the pvp. However I don't see this model used (often?) in FPS style games besides at SOE. At least none are popping in my head.

The zerg is just a product of large scale battles. It happened in Planetside with three empires. It happened in DAoC and like you said WoW. Dealing with zerging battle fronts is something we will have to attend with regardless unless they do something with the gameplay to minimize this.

Not only balance and population but another point I forgot to make was performance.

I remember hearing that every empire model/animation gives the game a hit in performance. I believe the dev's mentioned something to this affect in the mobilization alpha videos. I think someone asked them about having trees that could be destroyed/regrow and they explained that if they were to do that. They would have to create a bunch of different models for each stage or growth or destruction all affecting the games performance. (I may be remembering this wrong)

Anyways... where I'm going with this is if they were to remove one empire. That would mean one less set of custom empire specific weapons/vehicles/characters. Which I think would have a positive affect on the games frame rate in larger battles. But I'm just guessing. Maybe the code has changed so this isn't an issue any longer. I just think if removing one empire meant less lag in a larger battle I'd be all for it.

Also if the old Planetside can support 200vs200vs200 battles. Personally I'd love to see 300vs300 battles with two empires. That would make it that much more epic.
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Last edited by Miir; 2011-01-30 at 12:44 AM.
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Old 2011-01-30, 01:36 AM   [Ignore Me] #33
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Re: PS Next: Wishlist


heh, you couldn't remove a faction even if you wanted to. Imagine if you jumped into PS:N and there was no TR? no NC? no VS? To put this bluntly 1/3 of the old players will be mad.

Also yes having more models in the game does eat more video memory, but not much. Current cards and computers have more than enough. Back in the 128 MB and 256 MB days each extra 512x512 24-bit texture was another MB of data. Now how many vehicles, weapons, and objects were there in the game? More than 128? You'll see the problem right there.

I don't know about you guys, but the laptop that's being shipped to me has a 485m with 2 GB of RAM I'm hoping they target decent specs so that the game can continue for years to come. That's basically what the original did and it aged gracefully.
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Old 2011-01-30, 01:39 AM   [Ignore Me] #34
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Re: PS Next: Wishlist


They won't be removing 1 empire.
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Old 2011-01-30, 01:47 AM   [Ignore Me] #35
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Re: PS Next: Wishlist


Originally Posted by Bags View Post
They won't be removing 1 empire.
+ realization, yes true
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Old 2011-01-30, 06:47 AM   [Ignore Me] #36
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Re: PS Next: Wishlist


Originally Posted by Gogita View Post
Please no smoke grenades or flash bangs or anything like them!

Not all weapons in other games are good for Planetside, due to the massive amount of players. I can already see people spamming smoke grenades and flash bangs, this will only annoy people instead of giving the game more tactical features.


Small thing that I would like to see in game if sancs will still exist:
Make quiting instant if you are in the sanc or on a continent that your empire owns.
Hated to wait 10 seconds in the sanc to quit.... didn't make any sense
I've seen plenty of games with smoke grenades that haven't been abused. Simple solution make the smoke last 5 seconds and make it only possible to carry one (its a one shot nade launcher tube or something) then people couldn't spam it, in the time it took to get a new one the smoke would be gone.

However vehicle smoke launchers are needed, it's a fundamental part of vehicular combat that I thought was missing for PS -1 .

As for instant quitting, it's quite easy to mistakenly hit ESQ - Q by accident when you go to recall, or if you open up the menu and hit quit by accident. It would be kinda annoying if you just got instantly booted from the game. On sanc perhaps it would be ok, but in an empire cont I think it would be excessive. Just deconstruct and go back to sanc.
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Old 2011-01-30, 07:11 AM   [Ignore Me] #37
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Re: PS Next: Wishlist


I just alt F4 when I want to quit.
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Old 2011-01-30, 07:42 AM   [Ignore Me] #38
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Re: PS Next: Wishlist


Sentrosi's Wish List for Planetside Next.
  1. Let's bring the planet Auraxis back and pretend the Bending never happened. Cool in concept, but it really lost the feel for the game.
  2. BFRs ruined Planetside. The devs never correctly balanced the big hulking mechs. It was almost as if the devs had all this power in their hands, but could not control it. Instead of tweaking the BFRs, lose them completely.
  3. Urban-type environments. And not just the caves. I want buildings, towers, labs, etc that I can either set up ambushes at or can use as a forward base.
  4. I do not want destructable environments. If I can bring down a small bunker with my Prowler, I should be able to bring down a base wall.
  5. Vary the base defenses a bit. Guns on the bases are nice, but give an engineer the ability to change them to flak cannons and/or HE rounds.
  6. Customized graphics. Though this seems redundant given the list in this thread.
  7. Improved in game HUD. I don't want it cluttered. If I'm in my Reaver, I want an indication I'm on rockets by looking at my recticle. I don't want to see my sights slightly off to indicate rockets.
  8. Improved Squad - Platoon - Outfit - Empire comms. CR chat was good, but give the ability for the CR5s on the continent to vote for a continent commander that everyone will listen to.
  9. Advanced support troops (Advanced Hackers/Engineers/Medics) should have their REKS, Medical Applicators and Glue sticks integrated into their armor. Yes, you still have to toggle to use it, but there should not be a delay in using it. 3-4 seconds is crucial for front line medics.
  10. Have the ability to pull killed troops into a corner to heal.
  11. Bring back the old cert system.
  12. This was touched on earlier, but I think we need this in the game. Empire Sanctuaries need to be differentiated AND be invadeable. If an empire is Sanc locked, they should be manning every gun tower and defense that's available to them.
  13. Improved flight physics and chaff/flares.
  14. Leaning around corners and firing from those corners.
I'm sure there are others, but I can't think of anything else right now.
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Last edited by Sentrosi; 2011-01-30 at 07:46 AM.
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Old 2011-01-30, 09:04 AM   [Ignore Me] #39
Miir
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Re: PS Next: Wishlist


Originally Posted by Sirisian View Post
heh, you couldn't remove a faction even if you wanted to. Imagine if you jumped into PS:N and there was no TR? no NC? no VS? To put this bluntly 1/3 of the old players will be mad.

Also yes having more models in the game does eat more video memory, but not much. Current cards and computers have more than enough. Back in the 128 MB and 256 MB days each extra 512x512 24-bit texture was another MB of data. Now how many vehicles, weapons, and objects were there in the game? More than 128? You'll see the problem right there.

I don't know about you guys, but the laptop that's being shipped to me has a 485m with 2 GB of RAM I'm hoping they target decent specs so that the game can continue for years to come. That's basically what the original did and it aged gracefully.
I think players are always unhappy about something. I'll agree, being a VS player myself I'd be disappointed to see my empire deleted from the sequel. But I would still play it regardless. Planetside wasn't about empires to me it was about large scale combat and teamwork. The reason I choose VS was based purely on the look of the artwork.

If it's not a technical issue anymore than I retract it from my wishlist. :P or change it to something that address the LAG issue in large battles.

I remember the lag in the large battles sucking huge Planetside.
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Old 2011-01-30, 09:09 AM   [Ignore Me] #40
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Re: PS Next: Wishlist


I do want some customisation, but it can't be too dramatic. It will look retarded if everyone is massively different and the only feature of an empire is whether you are red/grey blue/gold or teal/purple. Medals? Yes. Outfit symbols? Yes!, Customise every part of your armor down to the left elbow guard? No.

Perhaps the 'customisable' part can be the standard exosuit, your base clothes. Those should be customisable. But I don't want to be facing hordes of Reinforced Exosuits each one with some retarded looking combination of GIANT shoulderpads and tacticool helmet etc etc. Every frontline armor should be easily recognisable, especially for TR. They are an army after all, an evil communist/dictatorship army. I doubt they would all get to randomly change parts of their armor.

At most you should be able to design your own face, underclothes, outfit symbols and perhaps add a selection of believable addons (radio pack, medic pack, engineer backpack) that would actually add something to the game, making a medic easily recognisable to damaged teammates, or an advanced hacker obvious too. What I don't want to see is a Rainbow Six Vegas style of customisation, where everyone just goes female class and wears the least amount of clothing. Or male class and wear ninja clothes while being painted bright red/green and blue making a special forces team look like moronic militarised rugrats or something.
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Old 2011-01-30, 09:19 AM   [Ignore Me] #41
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Re: PS Next: Wishlist


Originally Posted by Sifer2 View Post
No this is a bad idea. While it may be harder to balance if they give each Empire unique weapons/vehicles. Having 3 factions helps a ton to create better world PvP.
Whatever they do, they should not make the empire specific weapons/vehicles and abilities that different this time around. Flying MAXes and hovercraft Tanks for example were impossible to balance.
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Old 2011-01-30, 11:31 AM   [Ignore Me] #42
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PS:2 Renewed Background


What inspired me to make this this post is the real possibility of changing the backstory to foretell the future of PlanetSide's immediate and distance development. Also what encouraged me is the "missing pages" feeling of the Vanu's background.


Terran Republic [original]
Originally Posted by Terran Republic (edited)
The Terran Republic is the empire from which the story begins. Having existed for 1,112 years, it is the originator of all 3 empires. The Terran Republic was officially established with the ratification of the Declaration of Constancy by nations weary of nearly two hundred years of war. They brought order to chaos and the world to an era of peace. Terrans eventually made space travel possible. From this, Wormholes were discovered, studied, and found to be a means of transportation from one area of space to another. It is through one of these wormholes that the Terran Republic found their way to Auraxis, an earth-like planet that could sustain life. They proceeded with plans of colonization for Auraxis, which went on, uninterrupted, for 20 years. Then things changed. The wormhole collapsed, stranding the entire expeditionary force. They began research on how they could re-open the wormhole. During these uncertain times a unique planetary resources was discovered on Auraxis. These were solid crystals that suspiciously became an immediate new attraction and distraction during global despair. Increasing numbers of professional and amateur scientists working diligently became aggressive and stubborn. Their research failed. Populations migrated away from degrading society and its grievences to a sanctioned distant continent. The scientists, too, relocated to this santuary with their new "professional obsession". Shortly after this, the development of "Rebirthing" technology began. It started to become clear to the Terran leadership that this new technology would destabilize future colonies. They put in place restrictions on the new technology, so they could study it better without interuption. A sense of immortality began to create turmoil between developing factions. Already, the population of warped minds of Sanctuary posed a inconspicuous united threat against oppression and it's identity as the Terran Republic. The New Conglomerate knew of the strengths this could benefit to them but not of the unified ill-intentions that polluted them over there. Nevertheless, the republic was struggling. They decided to visit their designated Sanctuary and recruit militants for battle.

Unrest formed between the developing factions which was elevated by rogue scientists and republic military deserters, all blinded by the deluded power of their own faith in themselves; their own humanity. Recent attempts to gentle the uprising of these renegades ended oppression with a defiant bloody night-long battle that resulted in isolated freedom of a populated alien world odyssey, who then declared themselves the VC. This begun the triage war. While this was going on, a second faction called the NC inspired by this event struck from behind and left the republic.

The TR's weapons focus on killing their opponents quickly. Their weapons have the highest rate of fire of the 3 empires.

Vanu Sovereignty [original]
Originally Posted by Vanu Sovereignty (edited)
The Vanu Sovereignty gained their name through a number of insinuating circumstances though the nature of it all was orchestrated after a discovery of a monolith. Their crystal artifacts were discovered on the planet of Auraxis shortly after the first expeditionary forces from the Terran Republic arrived, which lead them to a greater archeological discovery on an unoccupied continent. The purple monolith - a huge crystal breaching from underneath the surface of a questionably flat landscape. The civil status of the republic collapsed as the Wormhole collapsed, and leadership began to grow anxious. Distant authorities pressured even expeditionary scientists around the world to "keep the world happy" with their discoveries and diligent research of Wormholes. Scientists became celebrities in this new world. Smaller crystal shards from around Auraxis were relocated to the sanctioned continent. The media was interested in documenting and revealing this to the world. Controlled populations migrated to the continent and began immediate contruction of iconic residential and industrial buildings around the monolith. The New Conglomerate had already been established though some liberty fighters seeked asylum. Oppressive republican authorities pursued this attractive cultivating society. Some scientists became gravely obsessed by the monolith's and the shard's unique alien property, and republicans questioned the characteristics of this evolving isolated society. Oppression began on the contient of Sanctuary, this insighted the New Conglomerate across the globe. The monolith proved to have buffered the minds of people and warped the minds of earlier scientists. "Vanu" was the identified property of the alien crystal they muttered alot. Oppression continued with republic militants bringing their civil arresting experiences to the sanctioned society. The republic wants to scale the demand of the world's desperation since the Wormhole collapse. With all this alongside colonial agendas came the eventual discovery of "Rebirthing" technology, and the offer of immortality. Scientists were forced to keep research on this new technology secret. However, the sanctioned world easily rallied scientists to join their cause. A secret sect of scientists worked against the oppressive republic engineered advanced alien-like fast-striking machinary for a revolt. This sanctioned continent was compromised. People's lives and their society was in danger, and so a secret rebellion began. At dusk areas were quiet. Bombs synchronized and exploded, and the monolith pulsated its gathered energies arising from the excavated ground creating an earthquake. Originally assumed to have been a synchronized civil revolt. It was a confusion of might and magic. The retaliation attack was cleverly planned under an influence, which inspired New Conglomerates around the world. The monolith has everyone attuned: scientists ascended to national and militarial leadership proclaiming their identity as the Sovereigns of Vanu, and society became a technocracy. The Terran Republic fled the continent of the warped with sensative technological information to their advantage. The Vanu Sovereignty sealed access to their world completely.

The VS seeks to destroy the TR for their years of oppression and lies. The New Conglomerate declared war on them because the unreasonably betrayed them while they were both against the republic.

Through the use of their technology and monolith Vanu warp-energies, advanced armories were created. They were so creative it became an alien identity of Auraxis. This compares with their warped minds. Also, the ability to improve the human body through modification. These are the things which caused the Terran Republic and the New Conglomerate to hate them.

Their weapons rely on being fast if you can hit your enemy before they can hit you. You have the advantage.
New Conglomerate [original]
Originally Posted by New Conglomerate (edited)
Conglomerate split from the Terran Republic due to its oppression. Over a century before the wormhole collapse, there was a small group of freedom fighters that called themselves "Liberty's Call". They staged a demonstration protesting the Republic's systematic elimination of human rights. A large group of people gathered to hear their views. However, the Terran Republic's Riot Police put an end to the demonstration killing every protester and even several innocent onlookers. Now, with the Wormhole collapse, the New Conglomerate is determined to write a new history. One free of the controlling Republic. Through the knowledge of a continent sanctioned by the Terran Republic, several large groups fled there each month. Other transports were later escorted back to the Republican dominion. Obviously the Terran Republic could not be trusted and the majority who realized stayed to fight. In the process of their long separation, they gained control of several rebirthing facilities and were granted technology from rebelious scientists afar. Now, they work on creating a overwhelming army to crush the Terran Republic, who were struggling. They were unsuccessful to recruit militants from "Sanctuary" to battle against their new rival. Instead, inspirational battles erupted at Sanctuary! The New Conglomerate knew their long-awaited action were in-sync with those who call themselves the Sovereign of Vanu. We were both fighting the same enemy though they refused to ally....

They also strive to destroy the VS, considering them "freaks" who are molding humanity to their own views. They believe that the Vanu, nurtured by oppression and warped by the monolith, are a threat to humanity itself.

The New Conglomerate's weapons stress Brute Force thus they have large tanks hoping to weaken the enemy before they can be destroyed.
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Last edited by Tikuto; 2011-02-21 at 05:04 PM.
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Old 2011-01-30, 12:27 PM   [Ignore Me] #43
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Re: PS Next: Wishlist


Naval Warefare? Hmmm.... Maybe have a base or 2 actually near the water which could deploy naval ships but not every continent would have one.
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Old 2011-01-30, 05:26 PM   [Ignore Me] #44
Traak
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Re: PS Next: Wishlist


When engineers are fixing a turret, they have priority to get in it. Same if they are upgrading it. Going around the entire base fixing turrets to have the last one, the one you wanted to man, stolen from you is not a good reward for teamwork.
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Old 2011-01-30, 08:43 PM   [Ignore Me] #45
Traak
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Re: PS Next: Wishlist


Sensor Disruptors that are like mines: low, flat, and relatively invisible, so cheaters with OMGH4XX won't be able to see them glowing like a 2-bit motel sign right through an AMS, trees, the AMS bubble, and possibly from sanc as they seem to do now with the Sensor Disruptor.

Since the very PREMISE of the sensor disruptor is to disrupt sensors, having it stand up and radiate circle of light that can be seen from afar through the Aegis or AMS bubble due to glitches or cheats defeats its PURPOSE.

It's like having a sign painted on your police car UNDERCOVER POLICE CAR!
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