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View Poll Results: "Confirmation" crosshair/circle/sound? | |||
Yes | 58 | 81.69% | |
No | 13 | 18.31% | |
Voters: 71. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2011-07-27, 10:22 AM | [Ignore Me] #31 | |||
Sergeant
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It screwed up stealth some what for me. When I used a splash weapon and got a hit notification but could not see any enemies or possible devices I hit, I would very likely fire a few more shots and see if I hit again. Only because of the hit indication have I been able to find hidden devices or enemies hiding behind an object or even an cloaked enemy. |
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2011-07-27, 01:14 PM | [Ignore Me] #32 | ||
Private
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I vote yes for hit indication on all weapons unless the target is cloaked and remains cloaked after being hit.
I also vote yes for IFF through your reticule, especially if the game sports an anti-grief system, which seems likely. |
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2011-07-27, 01:30 PM | [Ignore Me] #34 | ||
Brigadier General
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While I most definitely want hit markers, I really really really DON'T want IFF. It adds to the suspense of the game. Identifying a target adds a little risk, and alot of fun. As a pilot, getting a positive ID is very much part of the battle. Granted I've used Advanced Targeting ever since I was able to get implants, but that still has a range to it and thats about as close as I'd want to get to having an IFF system.
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2011-07-27, 08:49 PM | [Ignore Me] #35 | ||
Lieutenant Colonel
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Yes please, let's have an IFF system. It's not like we don't have enough friendly fire already. >.>
Something occurs to me though, depending on exactly how pronounced the bullet physics are it might actually be kind of misleading to have a reticle in the middle of the screen. Thoughts? |
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2011-07-28, 06:51 AM | [Ignore Me] #36 | |||
Colonel
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Also a very impressive stealth suit that doesn't flicker or disrupt at all when surrounded by an explosion. |
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2011-07-28, 06:56 AM | [Ignore Me] #37 | |||
I'm not a huge fan of indirect weapons providing hit markers. It's just free intel. Not that I don't use grenades as radar enhancers in PS1 but I would like that "feature" to not persist into PS2.
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And that was that. |
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2011-07-28, 07:29 AM | [Ignore Me] #38 | ||
Private
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Yes! Might be a fanboi opinion but I want it because it was like that in PS1 and I liked it... Don't change a winning concept and streamline it to a MW copy with just more players. Make it an enhanced PS1 experience plz =)
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2011-07-28, 07:30 PM | [Ignore Me] #39 | |||
Brigadier General
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1) You give away your position. 2) You waste ammo. 3) You run the risk of friendly fire. Granted the price is not high, but there is a price. Plus, if you give away your position with a Thumper, you have a pretty good chance of being taken out, especially by players that hate Thumpers. |
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2011-07-29, 03:37 AM | [Ignore Me] #44 | ||||
Perhaps not free intel. Replace it with "excessive and easily obtained intel". As far as your bullet points, only the first means much. You only waste ammo if you don't hit someone so using grenades as radar pings is something that experience tempers. However, running the risk of friendly fire implies that the user can't read their mini-map and, at that point, using aoe weapons at all is enough of a danger. However, you've essentially argued in favor of removing the hit flash. You are of the opinion that using it for intel is inefficient and dangerous. Even without the intel argument, if your points actually are of merit then having the flash accomplishes little so removing it would have little benefit. If the intel argument holds water then removing the flash has great benefit. Removing it is a win/win regardless of which argument is best. Or both!
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And that was that. Last edited by exLupo; 2011-07-29 at 03:38 AM. |
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